i know that can be one of the stupid topics here
but does anyone know the logic behind the dice? as i am 110% dice is not random at all.
could be interesting to see that code behind it.
Moderator: Community Team
RANDOM.ORG is a true random number service that generates randomness via atmospheric noise.
Sorry to disappoint, but there is no code. The dice are taken line by line from random.org. They get their random numbers from static noise in the air.6evil9 wrote:BUT... all i was asking is the actual code behind the dice.... whatever language it is written in
Just wondering if you read the thread, or just looked to the graphs. e_i_pi was the person who analyzed the data, he does that for a living and is not in any way associated with TeamCC (the mods). His analysis described why you would see the trends about which you are talking.6evil9 wrote:iam not complaining about the dice being a b$itch, but just saying it is not random.
you can easily lose all your 10 armies trying to conquer 2 or can win with 5 against 15, it was not one off case, it is very often...
tried to through real dice 50 times and it was the case of distribution described on wikipedia....
Again, sorry, CC does not program the dice.6evil9 wrote:anyway, that was an attempt to talk to CC programmers
thats funny, since that happens BECAUSE the dice are random.6evil9 wrote:very nice looking graphs....BUT... all i was asking is the actual code behind the dice.... whatever language it is written in
iam not complaining about the dice being a b$itch, but just saying it is not random.
you can easily lose all your 10 armies trying to conquer 2 or can win with 5 against 15, it was not one off case, it is very often...
tried to through real dice 50 times and it was the case of distribution described on wikipedia....
anyway, that was an attempt to talk to CC programmers

My understanding of the way the dice are chosen, is that is follows a pseudo-random process that for all intents and purposes is random. In my analysis of the dice that are used on the site, I found no significant deviation from the norm on any particular number coming up, for attack or defence, or that streaks occurred an unnatural number of times or too regularly6evil9 wrote:ok, so no helpfull reply, just junk...
oh well
Go away, learn what random means, come back and apologise for wasting several seconds of our lives ok.6evil9 wrote:ok, so no helpfull reply, just junk...
oh well
Bah! Now they are telling us they can generate dice out of thin air! Humbug and damnations to you all. CC would be greatly improved if these moderators started to write some sense. Dice out of thin air indeed...lancehoch wrote:Sorry to disappoint, but there is no code. The dice are taken line by line from random.org. They get their random numbers from static noise in the air.6evil9 wrote:BUT... all i was asking is the actual code behind the dice.... whatever language it is written inJust wondering if you read the thread, or just looked to the graphs. e_i_pi was the person who analyzed the data, he does that for a living and is not in any way associated with TeamCC (the mods). His analysis described why you would see the trends about which you are talking.6evil9 wrote:iam not complaining about the dice being a b$itch, but just saying it is not random.
you can easily lose all your 10 armies trying to conquer 2 or can win with 5 against 15, it was not one off case, it is very often...
tried to through real dice 50 times and it was the case of distribution described on wikipedia....Again, sorry, CC does not program the dice.6evil9 wrote:anyway, that was an attempt to talk to CC programmers