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I think that longer games is something you can expect from limiting the amount of territories that armies can move to one per turn. Games with adjacent attacks are expected to take longer.lancehoch wrote:That game looks like it will go on forever, especially since there are no cards.
Of course! I am sorry for not having done it from the begining. Please accept my apologies. I will take screenshots with colour codes from now on.lancehoch wrote:Oliver, can you take the screenshots with the color codes on please. To me it looked like Ditocoaf had all of NA and then deadbeated instead of you owning all of NA. And, yes people may own continents, but it will take a long time for each of you, you and sully, to break the other person's stronghold. By that time, who knows how many armies will be on the map.
The rule is "a player can only attack from territories he owned at the begining of his turn".lancehoch wrote:I can definitely see what you are talking about. Also, nooblet, it looks like you will be the next casualty. Oliver, are you guys playing where if, hypothetically, sully loses China and India, can he attack China from Siam, not advance into China, and then attack India from Siam, or can he only take one back per turn?
Evan Thomas wrote:i think that is a dumb idea, because it lowers the potential of the player's turn and it does not follow any real rule.
Thanks for your constructive criticism EvanOliverFA wrote:The rule is "a player can only attack from territories he owned at the begining of his turn".
We talked about having a test game en Classic with escalating cards and another in World 2.1 with flat rate. Maybe you would like to join if N00blet agrees.lancehoch wrote:If you guys decide to get another game together, let me know. I would like to try this, I think I may have changed my opinion from earlier in the thread.