Are you sure They are random?
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I think it's 1 in 2200, which isn't that rare.john9blue wrote:About 1/20 of a percent. It should happen once every 16000 rolls. That sucks...Gunner1980 wrote:ok, i just played 16 on 6. lost 15 and he lost only 1 so at the end i was left with 1 and he survived with 5. tell me, what stream of luck would it have to be in real life fr something like THAT to happen?
*cough cough* That's what CC uses *cough cough*RecklessB wrote:I'm pretty sure there is no such thing as a 'truly' machine generated random number. However, there are some pretty good solutions out there that are pretty damn close. For example this site offers next to perfect random numbers using atmospheric noise.
http://www.random.org

Are you high? The dice comes from random.org, have been looked at by a trained statistician, and the data has been backed up by numerous people recording thousands of dice rolls with a 3rd party greasemonkey userscript, all stating that the dice are, infact, random. Do you have any hard data to back up your outlandish claims?waynef100 wrote:lets be real... a dice file is not random dice.... especially when the roll (and the rolls before and after) are repeated several times per day. get a real random dice generator it will take about 1 line of code... and dont kid yourself... 1M rolls per day is NOT CPU intensive. if you want ill donate my commodore 64.

Actually, I do. Random.org gives them a "dice file". This dice file contains hundreds of thousands of rolls in it, and as people roll, CC takes the numbers out of the dice file. I'm not sure how often it is, but after a set amount of time (a day or couple days, I'm not sure) random.org gives CC a new dice file and the old one is discarded. Pretty simple stuff. If you do a search you can find out the exact details, as they have been posted publicly.waynef100 wrote:Please explain how conquer club implements random.org. I think you'll find my "outlandish" claims inside your response... assuming you know how conquer club ACTUALLY uses random.org. I assume you do not.



I'm assuming the dice file doesn't actually contain pre-calculated dice results, but something like a seed for the randomizer.waynef100 wrote:why did lackattack stop posting the dice file publicly?
brilliant! your answers begin to show conquer club's flaw. knowing that the file is of FINITE size and re-read MULTIPLE times daily AND sequentially... can you think of any way to exploit this?
if your answer is NO then you do not have sufficient statistics knowledge to continue our conversation and you probably think that card counters are wasting their time just because they cannot predict the next card.
if your answer is YES then my point is made and i ask you to detail how you can exploit such a fact.
ps. i am not lazy. i have done all the research and then some. you continue to show that you have not.
unfortunately you assume incorrectly. as you will see in previous forum threads the file contains the dice rolls themselves. it is a 5 column file. each row contains a number 1-6 that was randomized by random.org.cspare wrote: I'm assuming the dice file doesn't actually contain pre-calculated dice results, but something like a seed for the randomizer.
And you're inability to argue a point is glaringly apparent. Don't you remember having to write all those stupid essays for English class? Where you had to argue your thesis statement? Situations like this is why you had to do that. So far, I believe (along with many, many others) that the dice are random. You say they aren't. You're trying to sell us a product, so to speak. Convince us that your point is the right one. And so, you have to tell us why. It's not that hard to do. But you gotta do it. Otherwise you just look like an idiot running his mouth off. Provide us with the proof. Don't tell us to "go look for ourselves" because it's not going to work, we know (in our minds, at least) that the dice are random. Why should we look? We already have looked and came to that conclusion. So, either provide us with some actual proof, or get out because you're wasting every bodies time.waynef100 wrote:yes he did post that file publicly... so you cant answer my questions and your lack of knowledge is even more apparent. i do have the answers to my questions but i am trying to teach you to fish... not give you a fish. do some searches... youll find the same answers i did. if you have any math or statistics skills an obvious flaw in the design is apparent. i do have the answers to the questions i posed... you do not and you refuse to get them on your own. im sorry for you.

this would solve the problem as i stated earlier. can you please provide evidence or a link to such information?spiesr wrote:Actually there is no one dice file. A new file is generated when the old one is almost used up.

The file I did the analysis on was 500000 lines, which ended up being 600Mb of analysis files. So the file is at least 500k lines long, depending on whether I was afforded a snapshot of the file, or the entire file.waynef100 wrote:How big is this file?
SequentiallyHow is the file read (sequentially or randomly)?
That's not information I have access to, I could probably work it out, but I'd have to request site statsHow many times per day is it read?
That's not information I have access to, but I assume it is not replacedHow often is this file replaced?
As far as I know, it has never been posted publicly, though I have only been here about 8 months.why did lackattack stop posting the dice file publicly?
I have access to the file itself, and even I cannot exploit it. Assuming perfectly even distribution of all combinations, and an already made 3v2 attack (showing all 5 dice) that would place the current position of the dice file in one of 64 places. The file itself is accessed by everyone, so my next roll will not necessarily be the next line, it may in fact be 100 or 1000 lines down the file. Predicting where I am in the file, and what the next roll is likely to be (2W, 1W1L, 2L) is not possible, as the file position is directly affected by real-world 'random tampering' (ie - an unknown number of people making an unknown number of rolls in any given period of time).Knowing that the file is of FINITE size and re-read MULTIPLE times daily AND sequentially... can you think of any way to exploit this?
For starters, card counting doesn't work in this game, because every time a card is generated, it is given a random colour. There may be 'booking out' cases occurring on province names, but not on colours.if your answer is NO then you do not have sufficient statistics knowledge to continue our conversation and you probably think that card counters are wasting their time just because they cannot predict the next card.
I did an analysis on the streakiness of the dice, the distribution of number of pips for both A and D dice, and success of attacks x vs y, where x ε {1,2,3}, y ε {1,2}. There was no significant deviation from the norm on any particular analysis. Ergo, there is no need to "fix" the process.on the bright side the solution to conquer club's flaw is extremely simple:
either 1) randomize each dice roll on its own (no dice file)
or 2) randomize each read from the dice file (non-sequential reads)