The Tournaments, if it wasn't for them i would of been bored of this already, only public games are boring.
I like to work towards something
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Oh owenshooter, perhaps it is the thrill of the killing is it not that keeps you interested? One Riskboard is pretty much the same as all the others, abit of graphics here and there but the game board still has the same manouvers and the same interests, be the players have no hidden agendas or not. Dog Eat Dog seems to be what the Killing Instinct Players use to win at Risk, they do not care in the least for the weaker players they are suppose to be mentoring do they, another medal pinned on your chest makes you a brave man or woman?owenshooter wrote:well, you have pretty much played the same types of games, and what, 17 total? you haven't even scratched the surface of the types of games or the maps and their different bonus formats. sooo, this thread is more than premature in my opinion. hell, you have only played 4 or 5 maps!!! you haven't even played a team game!!! how about no cards? fog of war? you have played 17 games, all pretty much the same type of games. poke around before you declare yourself bored with CC... why not set a rank goal or something similar? give yourself something to strive for? good luck!-0Thylacine wrote:To me, it seems there is a point in Risk in which strategy cannot be further improved. I understand that some of the maps are more complicated, but I still recognize similar limitations in all of them. I'm getting bored quickly, but I think that perhaps speed free-for-all games might provide the next step in strategic potential. What keeps you interested?
Ahhhh I see and slaughtering newbees is that not fun? Washing your hands in their own blood by ripping their hearts out and mowing them down even when they bested you for a few moves? I see by your medals you only have 2, a skull medal you seem to be thrilled with? Hummmmmm I am a killer yesss, but I enjoy a bit of other agendas than simply mowing down weaklings.OliverFA wrote:I think that most members already gave the right answer. First, try to raise your score as highest as possible (then everybody will see that you are really good) and Second, try different variations (then everybody will see you are a true strategyst and not just good at one specific map).
HERE HERE Serata, I also see that by your medals you do not quite glory in washing in other peoples blood after you kill them. You do show them some honor and would play a trumpet at their graves.....yep the XFactor is very true in any RISK game, players, manouvers, the odds on their winning or lossing, the agendas of the board design a factor and which people that they think they may trust but find out they cannot trust them.serata wrote:The assertion that a game with a very simple algorithm for victory doesn't have any variation in strategy is just silly -- the perfect examples in my opinion are Risk, Hold'em and Go -- all have very very easy basic strategies, however the opponent is an x factor, the random placement is an x factor, the dice are an x factor, and with CC, the whole map is an x factor, and you have to deal with these things as they arise... you can't glance at the map turn 1 and say "this will happen in this game." Sure, the basic strategy of risk is (oh no! I'm revealing the secrets of the universe!) 1. get territories 2. get countries 3. get cards - in an 8 player, non FoW, escalating cards setting, but I haven't yet played one game where I could successfully predict how all the x factors would react even in the heat of a game. Do I leave my border open here or there? My opponent might get lucky and break through those 6 neutrals, or maybe he might go the long way around and attack my train of 6 one army territories? The best computer program cannot beat the best human player in chess because there is no set way to play.
There's always a new trick to learn. That's why I'm still a sergeant.
You know Max Is Great.....(especially in his own mind) for a talker you talk and you think you walk the walk but I see from the skull medal you have few friends in common with the average player unless you can cremate them every time you start a new game. Hummm I think you have a Darth Vader complex.max is gr8 wrote:What keeps me interested is my opponents, I like seeing players with exciting new strategies, some unusual but all you can take something from, in every game I aim to learn something new, I try never to use the same strategy twice, and sometimes players don't like it.
I build up my units in escalating noone likes it, but I try it, see where it leads me. I would hope if someone played me in a series of 10 games I would hope from the next drop that would not know my strategy until it's too late. It doesn't always turn out like that but the reason I stay interested is that. If I gave you an essay to do for homework over the summer for school about how you win each map on CC depending on each drop from each players perspective you would struggle.
At the end of the day see how every player in the game can win, see how their current strategies work and how they fail, take them on and adapt to fit. If you build up a variety of strategies and you change each turn you will be suprised how much fun you can get.
I am a newbie myself, so I am sitll having fun about everything.Commander Eric wrote:Ahhhh I see and slaughtering newbees is that not fun? Washing your hands in their own blood by ripping their hearts out and mowing them down even when they bested you for a few moves? I see by your medals you only have 2, a skull medal you seem to be thrilled with? Hummmmmm I am a killer yesss, but I enjoy a bit of other agendas than simply mowing down weaklings.OliverFA wrote:I think that most members already gave the right answer. First, try to raise your score as highest as possible (then everybody will see that you are really good) and Second, try different variations (then everybody will see you are a true strategyst and not just good at one specific map).