Moderator: Cartographers
There's going to be a rowboat or two going up to the boat, and that's it. That will be about 11 or 12 pirate territories. I think that should be enough.PyroKid55 wrote:have you considered putting in more ships, or other pirate territories?
beisdes that I like how the map's going
Thanks a lotCoolC wrote:Wow, this is really progressing as a serious map
Yay, game play comments! I need more of these.I think the ninjas are underbalanced compared to the pirates right now, they got the big bonus for the pirate ship plus bombardment and the ninjas only have cliffs? There should be something more then cliffs. Also, i hope you will make a house (graphically) at the monastary territory.
Awesome if this become a quenched map
I'm working on the pirate ship inset, this is very rough graphically at the moment.Natewolfman wrote:I think you should take off alot of cliff regions and make the mansion like a large house with many tert's in it.
Also with the boat, you could blow that up and make it more detailed, but if not, make some stairs or doorways on the inside so we know what can attack what (unless they all can)
Insulted? I'm not insulted in the slightest, I'm glad you're interestedCoolC wrote:Heh, I didn't mean to insult you, just that the title/idea isn't very serious. But that may be a good thing, CC need more funny maps and this internet meme works perfect for a map
I think NateW's suggesting of removing a few cliff areas (maybe 3?) and instead creating a larger Ninja monastary was a good idea! The ninjas deserve a cool place to hang out!
question: is there a border between cliff 4 and the zombie mansion?
i would make the raised platform more see-able, maybe make it paved?InkL0sed wrote:Yeah, I don't think it's explained in the legend, but you can only attack up the cliffs along that raised pathway. But you can attack downwards from anywhere.
make it paved or even different names, maybe make it not be part of the bonus since imo the ninjas are way overpowered because of the one ways and only one way up, too easy to defend. this map is gonna be epic when you finish!a.sub wrote:i would make the raised platform more see-able, maybe make it paved?InkL0sed wrote:Yeah, I don't think it's explained in the legend, but you can only attack up the cliffs along that raised pathway. But you can attack downwards from anywhere.
im not very good with these things but i will try for u, also would u mind if i changes the game play a bit? id rather have it so there are a fleet of maybe 2 or three ships, and they can bombard the beaches from only the cannon areasInkL0sed wrote:Alright guys, I'm having a lot of trouble with the pirate ship. I just can't seem to get it right. Is there anybody out there that can help? For that matter, I could use help in general from somebody with good graphics skills. I promise full appreciation in the credits of the map (ie, your sig will be on it too)!
Actually, e_i_pi has just PM'd me offering his help, and I've accepted. Plus, the point was to have someone who is a little better than "not very good at these things" - it wouldn't be much help to me, otherwise.a.sub wrote:im not very good with these things but i will try for u, also would u mind if i changes the game play a bit? id rather have it so there are a fleet of maybe 2 or three ships, and they can bombard the beaches from only the cannon areasInkL0sed wrote:Alright guys, I'm having a lot of trouble with the pirate ship. I just can't seem to get it right. Is there anybody out there that can help? For that matter, I could use help in general from somebody with good graphics skills. I promise full appreciation in the credits of the map (ie, your sig will be on it too)!
I thought you didn't like the Feudal cliffs?xruan wrote:I think you should have more rowboats connected to the beach. One row boat connected at the far left just isnt balanced enough for my liking. Also, you say the beaches can bombarded by pirate ship. Can you also advance into the territories or no?
I still like the cliffs from feudal better.
so you can only advance through the rowboat?InkL0sed wrote:I thought you didn't like the Feudal cliffs?xruan wrote:I think you should have more rowboats connected to the beach. One row boat connected at the far left just isnt balanced enough for my liking. Also, you say the beaches can bombarded by pirate ship. Can you also advance into the territories or no?
I still like the cliffs from feudal better.
More rowboats is a plus, ok.
And bombardments mean you can't advance. That's kind of the point.
haha ok that prolly makes sense good luck, and ill make sure to keep up and complainInkL0sed wrote:Actually, e_i_pi has just PM'd me offering his help, and I've accepted. Plus, the point was to have someone who is a little better than "not very good at these things" - it wouldn't be much help to me, otherwise.a.sub wrote:im not very good with these things but i will try for u, also would u mind if i changes the game play a bit? id rather have it so there are a fleet of maybe 2 or three ships, and they can bombard the beaches from only the cannon areasInkL0sed wrote:Alright guys, I'm having a lot of trouble with the pirate ship. I just can't seem to get it right. Is there anybody out there that can help? For that matter, I could use help in general from somebody with good graphics skills. I promise full appreciation in the credits of the map (ie, your sig will be on it too)!
As things are, you can only get to and from the pirate ship from the row boat, yeah.xruan wrote:so you can only advance through the rowboat?InkL0sed wrote:I thought you didn't like the Feudal cliffs?xruan wrote:I think you should have more rowboats connected to the beach. One row boat connected at the far left just isnt balanced enough for my liking. Also, you say the beaches can bombarded by pirate ship. Can you also advance into the territories or no?
I still like the cliffs from feudal better.
More rowboats is a plus, ok.
And bombardments mean you can't advance. That's kind of the point.
No, Ink, I always said I liked the feudal cliffs. wca said he didnt like them