Moderator: Cartographers
I knowe_i_pi wrote:Well this has completely borked my idea. I need 2 starting territories only :/

Give me a shout when you need the relevant info.e_i_pi wrote:Well I'm gonna make my damn map regardless. Whether it can be done or not at the moment, which in one post apparently the answer is yes, and the next no, and back and forth... the xml can be fixed, I can't imagine it would be hard. Yum yum 1v1 maps here I come


Good point Benn. I am definitely going to work on at least one 1v1 map, and hopefully 4-5 as a start. I don't expect the Foundry process to be easy or forgiving, and then there's always the final veto of lack. I think what's key here is that the map will have to show that it can hold it's own, and be worthy gameplay-wise most of all.MrBenn wrote:The real answer is not whether it's possible (it is), but whether lackattack would sanction a 1v1 only map...
you will certainly have my support! ill stick with the map every step of the way on this onee_i_pi wrote:Good point Benn. I am definitely going to work on at least one 1v1 map, and hopefully 4-5 as a start. I don't expect the Foundry process to be easy or forgiving, and then there's always the final veto of lack. I think what's key here is that the map will have to show that it can hold it's own, and be worthy gameplay-wise most of all.MrBenn wrote:The real answer is not whether it's possible (it is), but whether lackattack would sanction a 1v1 only map...
So looks like a few 2 player maps will be finding their way through the foundry soon i guess. I can think of some really cool possibilities.. like pencil wars I used to play in high-school - where you thump your pencil on the paper and try take out the tanks!lackattack wrote:Since the precedent has been set for hard-coding players per map, I wouldn't say it is forbidden. But it should be discouraged and only approved if the map is really something special.

Thanks for the response lack. I will, of course, be putting a lot of effort into making the map special. I have been spending the past couple of months mulling over the idea, and ironing out how to manipulate the limitations of XML in order to achieve something different and unique. I've started drafting the map, but it will take at least 2-3 months before i'm ready to put something in the Ideas subforum.lackattack wrote:Since the precedent has been set for hard-coding players per map, I wouldn't say it is forbidden. But it should be discouraged and only approved if the map is really something special.
The sites coding allows it, its just a matter of if lack allows it!reggie_mac wrote:OK, so we can make 1v1 maps, does that mean we can make maps for say 4 players or less only? or 7 players or less only?
If your going to allow one, i suppose you have to allow all, right?
Top Score:2403natty_dread wrote:I was wrong
I expect that the situation would emerge pretty much as qwert experienced.lackattack wrote:Since the precedent has been set for hard-coding players per map, I wouldn't say it is forbidden. But it should be discouraged and only approved if the map is really something special.

By my understanding this means that if you make any kind of map that doesn't allow for FULL playability on every single setting then you won't get the stamp.oaktown wrote:Game type flexibility. The map should support various game types and not be designed with specific/limited game settings in mind (standard, assassin, fog of war, 2 players, etc.).
So these conflict, now if it was from anyone other than lack, i'd say that the Handbook is the rule, but turns out it isn't. So we need some clarification on that. And if it allowable to make limited player maps that needs to be put in the Handbook as well.lackattack wrote:Since the precedent has been set for hard-coding players per map, I wouldn't say it is forbidden. But it should be discouraged and only approved if the map is really something special.
why is he(/she) allowed to and I'm not, my map is better than his(/hers)
Not to mention how you define the rules for limited player mapsthis is F@#King retarded, i had a poll and people say they would play on my map so why isn't it getting stamped!

These two quotes are by no means opposed to each other.reggie_mac wrote:In the Handbook for the gameplay stamp it says
Then in this thread we have lack ...oaktown wrote:Game type flexibility. The map should support various game types and not be designed with specific/limited game settings in mind (standard, assassin, fog of war, 2 players, etc.).So these conflict...lackattack wrote:Since the precedent has been set for hard-coding players per map, I wouldn't say it is forbidden. But it should be discouraged and only approved if the map is really something special.
You've misunderstood the argument, and appear to be ignoring the comment from Lack that says "I wouldn't say it is forbidden. But it should be discouraged."reggie_mac wrote:So yes, you are allowed to make limited player maps?
I'd like to hear an answer from Andy or Lack if possible, just to save on any confusion down the line.

No - these 2 don't conflict - you are misinferring Oaktown's post...reggie_mac wrote:In the Handbook for the gameplay stamp it says
By my understanding this means that if you make any kind of map that doesn't allow for FULL playability on every single setting then you won't get the stamp.oaktown wrote:Game type flexibility. The map should support various game types and not be designed with specific/limited game settings in mind (standard, assassin, fog of war, 2 players, etc.).
Then in this thread we have lack ...So these conflict, now if it was from anyone other than lack, i'd say that the Handbook is the rule, but turns out it isn't. So we need some clarification on that. And if it allowable to make limited player maps that needs to be put in the Handbook as well.lackattack wrote:Since the precedent has been set for hard-coding players per map, I wouldn't say it is forbidden. But it should be discouraged and only approved if the map is really something special.

