Moderator: Cartographers



Yes...wcaclimbing wrote:Should I PM this to lack? or what?

wcaclimbing wrote:I am sorry you had problems with Oasis.
The issue was that the coordinates for the Large version of the map were wrong. So the game thought that some of the Deserts belonged in different places.
I have corrected the XML and sent it to Lack, we are just waiting for him to upload the corrections.
Until the XML is changed, I suggest that you stick to using the Small version of the map for the next few days. Everything on the small map works perfectly.
Again, I am sorry for the problems you guys encountered. If you hear of anyone else having the same problems, could you please tell them to use the Small map? That's the easiest solution right now. We're just waiting for Lack to fix things with the site.

That isn't currently possible.Environmentalist wrote:could it be made so that the number of neutrals in the desert areas change from game to game? maybe set a maximum for each territory, but otherwise randomize the deployment of neutrals. i'd like to see that on other maps, too. it would create more variations in gameplay from game to game. a good map, nevertheless.

NO! It is wonderful with fog when the other person does not know what they are doing. You can teleport ot the other side of the map, then back again, and you can take several Oasis without taking a single neutral that is visibly near them.MrBenn wrote:The updated XML has been sent to lackattack, so is in the lap of the turtle himself
Well, I think people would leave armies in the desert more often if it weren't for the bonus. Plus, if the desert caused a -1 bonus, then you'd have to up the bonuses on the oases (since there are at least two desert territories between most of them)... and there'd be the issue of negative bonuses adding up to not getting any bonus at all. This would discourage people from entering the center of the map at all, and instead simply attacking their enemies around the edges to build up the "1 for every 3" bonus, and only venturing into the center at the very end to pick out anybody hiding there (and the people hiding there aren't winning, because they're getting very few armies).hulmey wrote:just played a game on it and its a great map. Its quite pointless getting a -1 army for the desert becuase nobody is going to leave troops there.
I suggest getting a -1 for every single terrority you own in the desert and then this is deducted from your TOTAL bonus. This would allow more strategy to be involved in this map.

If you want to destroy the map.. then sure. Go ahead.hulmey wrote:just played a game on it and its a great map. Its quite pointless getting a -1 army for the desert becuase nobody is going to leave troops there.
I suggest getting a -1 for every single terrority you own in the desert and then this is deducted from your TOTAL bonus. This would allow more strategy to be involved in this map.

no no no no no no no no no no no no no.....hulmey wrote:just played a game on it and its a great map. Its quite pointless getting a -1 army for the desert becuase nobody is going to leave troops there.
I suggest getting a -1 for every single terrority you own in the desert and then this is deducted from your TOTAL bonus. This would allow more strategy to be involved in this map.

Zimmah - How did you change it?zimmah wrote:dont know if you already have a working version, but here is one with both small and large image working, i have found the problem and solved it.
here's a link http://www.freewebs.com/zimri1987/oasis ... 112008.xml

yeti_c wrote:Zimmah - How did you change it?zimmah wrote:dont know if you already have a working version, but here is one with both small and large image working, i have found the problem and solved it.
here's a link http://www.freewebs.com/zimri1987/oasis ... 112008.xml
Did you
a) Copy and Paste the co-ordinates into the correct places but left the borders and titles correct?
b) rewrite the relevant sections?
If you did A - then it should be OK...
b) might be dangerous - although I am assuming that the XML is/was in number order for the deserts!
ALSO - WCA wanted 0's on the front of the single digit deserts - so they order correctly in the drop downs - did you do that?
C.

Lack has PMd me saying my new XML has been submitted.yeti_c wrote:Good stuff - your fixes should be good - I think WCA has already done it too - but we've not heard back yet.
C.

I think I fixed all of those.zimmah wrote:it seems not all the neutrals on the desert are correct. some have 1 too many and some need 1 more.
like Desert 60 has 3 on it, but should have 4 on it, Desert 61 has 2 on it, should have 3 on it, Desert 57 should have 3 on it but it has 4 on it.
maybe a few more.
