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- Balsiefen
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Re: Medieval Denmark-V2.0 NODDY NEW GRAPHICS OVERHAUL!
Right, to give a better picture of what we have, I've added some numbers (97's to be different
) Might help suggestions on where to go next.
Re: Medieval Denmark-V2.0 NODDY NEW GRAPHICS OVERHAUL!
welcome back to the real world! 
- Mr. Squirrel
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Re: Medieval Denmark-V2.0 NODDY NEW GRAPHICS OVERHAUL!
I was referring to the main territories. A few of the letters looked very strange to me. For example, I have trouble telling the difference between a lower-case 'o' and 'a' on your map, and I also had no idea that the first letter of Langeland was indeed an 'L'. To me it looked like a boxy 'C'. (the only reason I figured it out was because you used the name in your last post) The legend text looks alright though.Balsiefen wrote:Do you mean the Bonus box font (which is very easy) or the main territories? (which will require either a changed font or borders to be redrawn a little to enlarge it - I'll have a little play with that when I get time)
After seeing how you arranged them on your '97' map, they actually look pretty good. You are going to want to test with all the colors too to make sure that smaller territories like Laeso look fine when green for example is placed on it.Balsiefen wrote:As for the small islands, I'm less sure. Perhaps for the larger Islands (Laeso, Moon, Imbrae and possibly Samso) I could distort them a little to make them large enough to fit. For Anund, I am considering putting it in the sea on the north of the island. Langeland is more of a mess, but theres the possibility of again using the sea south-west of the islands, just above the name. Does that strike people as possible?
Also, does Thytae border Saling (or Soling, whichever its named)? It's hard to tell because one of the little islands in there does touch, but only barely.
Other than those little nitpicks, I think you're on your way to having a very nice map.
- Balsiefen
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Re: Medieval Denmark-V2.0 NODDY NEW GRAPHICS OVERHAUL!
Thanks oakoaktown wrote:welcome back to the real world!
Okay then, I'll go have a shop for some fonts (though coursework and now exams'll be slowing me again) and put up a graphics test
Sometime I'll fiddle a few borders to make sure about the numbers (though it'll be a long job so It might take a while to get round to it) but I'm glad you think they dont look too awful.
Thytae does not boarder Saling (its an a
Re: Medieval Denmark-V2.0 NODDY NEW GRAPHICS OVERHAUL!
The neon-yellow color used for the northeastern most continent is very jarring. Consider toning it down a little?
Also, as has been said before, the font is kind of hard to read.
But, this is a wonderful improvement from last time!
Also, as has been said before, the font is kind of hard to read.
But, this is a wonderful improvement from last time!
- e_i_pi
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Re: Medieval Denmark-V2.0 NODDY NEW GRAPHICS OVERHAUL!
Beautiful update. Let's see what can be nit-picked 
Graphics
The yellow continent looks out of place, needs much less saturation, and to be a little darker, kind of a gold colour rather than neon yellow.
The sky blue continent could be a little darker to fit with the rest of the colours nicer
Anund wins the cuteness award of 2008. Unfortunately though, it is impossible to tell which continent it belongs to
Gameplay
North Jutland is 5 provinces that can be defended from 2. A 3 bonus would probably be more fitting
Blekyng og Burghaendeholm might be better as 1 army bonus, as it can be defended through chained chokepoints (ie, only 1 province can attack each border)
The rest of the bonuses look about right though
Game Creation
Lots of chained chokepoints, but also a fair few crossroads, looks good for various game types
41 territories all up, interesting regarding neutrals:
3 player: 2
4 player: 1
5 player: 1
6 player: 5
7 player: 6
8 player: 1
Trips games will be very interesting, with a lot of neutrals interfering with continent bonuses, BUT, great small amount of neutrals for 3/4/5/8 player games. I think this map size is popular in the 6 player style, but I like the idea of it having a fair few neutrals. As a comparison, if you added 1 more territory:
3 player: 0
4 player: 2
5 player: 2
6 player: 0
7 player: 0
8 player: 2
Might be worth considering popping in one more province, though I think 41 would be interesting.
Graphics
The yellow continent looks out of place, needs much less saturation, and to be a little darker, kind of a gold colour rather than neon yellow.
The sky blue continent could be a little darker to fit with the rest of the colours nicer
Anund wins the cuteness award of 2008. Unfortunately though, it is impossible to tell which continent it belongs to
Gameplay
North Jutland is 5 provinces that can be defended from 2. A 3 bonus would probably be more fitting
Blekyng og Burghaendeholm might be better as 1 army bonus, as it can be defended through chained chokepoints (ie, only 1 province can attack each border)
The rest of the bonuses look about right though
Game Creation
Lots of chained chokepoints, but also a fair few crossroads, looks good for various game types
41 territories all up, interesting regarding neutrals:
3 player: 2
4 player: 1
5 player: 1
6 player: 5
7 player: 6
8 player: 1
Trips games will be very interesting, with a lot of neutrals interfering with continent bonuses, BUT, great small amount of neutrals for 3/4/5/8 player games. I think this map size is popular in the 6 player style, but I like the idea of it having a fair few neutrals. As a comparison, if you added 1 more territory:
3 player: 0
4 player: 2
5 player: 2
6 player: 0
7 player: 0
8 player: 2
Might be worth considering popping in one more province, though I think 41 would be interesting.
- Balsiefen
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Re: Medieval Denmark-V2.0 NODDY NEW GRAPHICS OVERHAUL!
Wehey more comments

Thanks (and Zeak), I'll do that next update and enlarge anund a little so you can see its colour, though probably not enough to fit the army no in.e_i_pi wrote:Beautiful update. Let's see what can be nit-picked
Graphics
The yellow continent looks out of place, needs much less saturation, and to be a little darker, kind of a gold colour rather than neon yellow.
The sky blue continent could be a little darker to fit with the rest of the colours nicer
Anund wins the cuteness award of 2008. Unfortunately though, it is impossible to tell which continent it belongs to
North jutland's bonus is I think a remenent of an earlier map, I'll give it a change. Blekyng & burg makes sense too. (actually, I was concidering to changing the islands name to one of its other names. While they would not be from the exact right centuary there is a choice of several slightly more pronouncable names avalable: Borghund (ancient) burghundeholm (a name now i look which, while still long winded, is actually a good era) and Bornholm (modern) )Gameplay
North Jutland is 5 provinces that can be defended from 2. A 3 bonus would probably be more fitting
Blekyng og Burghaendeholm might be better as 1 army bonus, as it can be defended through chained chokepoints (ie, only 1 province can attack each border)
The rest of the bonuses look about right though
Actually, I count 42 myself. And I always like a good choke point to focus onGame Creation
Lots of chained chokepoints, but also a fair few crossroads, looks good for various game types
41 territories all up, interesting regarding neutrals:
3 player: 2
4 player: 1
5 player: 1
6 player: 5
7 player: 6
8 player: 1
Trips games will be very interesting, with a lot of neutrals interfering with continent bonuses, BUT, great small amount of neutrals for 3/4/5/8 player games. I think this map size is popular in the 6 player style, but I like the idea of it having a fair few neutrals. As a comparison, if you added 1 more territory:
3 player: 0
4 player: 2
5 player: 2
6 player: 0
7 player: 0
8 player: 2
Might be worth considering popping in one more province, though I think 41 would be interesting.
Re: Medieval Denmark-V2.0 NODDY NEW GRAPHICS OVERHAUL!
Looking good....
[Advanced Draft]
[Advanced Draft]

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
- e_i_pi
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Re: Medieval Denmark-V2.0 NODDY NEW GRAPHICS OVERHAUL!
Damn straight, my eyes must need a service. 42 it is, good pick. I do like the number of chained chokepoints on this map. It's going to make for some very interesting play. I think the majority of play-winning styles will be to go for the north and east of the map, though it is possible to choke off the south continents and work to hit enemy provs behind the front in Skaggerak. Can't wait to give this one a run, looks like it could become one fo my favesBalsiefen wrote:Actually, I count 42 myself. And I always like a good choke point to focus on
- Balsiefen
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Re: Medieval Denmark-V2.0 NODDY NEW GRAPHICS OVERHAUL!
Thanks, I hope it will be
this is my current tally:
To Do
-Graphics test to decide a new font for territories
-Enlarge Anund enough to see its colour
-Enlarge other islands a little so their bonuses will fit nicely
-Switch the island touching saling to blue so its clearer that saling and thytae do not boarder.
-Darken sky blue and neon yellow conts
-Change bonus: North Jutland-2, Blekyng & burg-1
Edit: Just to say, I'm afraid due to real life its going to be at least a week before I can do anything
this is my current tally:
To Do
-Graphics test to decide a new font for territories
-Enlarge Anund enough to see its colour
-Enlarge other islands a little so their bonuses will fit nicely
-Switch the island touching saling to blue so its clearer that saling and thytae do not boarder.
-Darken sky blue and neon yellow conts
-Change bonus: North Jutland-2, Blekyng & burg-1
Edit: Just to say, I'm afraid due to real life its going to be at least a week before I can do anything
Re: Medieval Denmark-V2.0 NODDY NEW GRAPHICS OVERHAUL!
I really like this map. The only things I see wrong are those already addressed, so all I can say is that this is really looking good.
KraphtOne wrote:when you sign up a new account one of the check boxes should be "do you want to foe colton24 (it is highly recommended) "
- Balsiefen
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Re: Medieval Denmark-V2.0 NODDY NEW GRAPHICS OVERHAUL!
Thanks skittles, someday my exams will end and I'll be able to get back to it (only screwed up one so far
) I had downloaded a load of nice fonts but for some reason the bastards dissapeared so I'll have to do it all again
- Balsiefen
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Re: Medieval Denmark- PICK-A-FONT!
Medieval Denmark FONTTEST
Current map comments
Downloaded a whole bunch of lovely new fonts for you to choose from. All have been scaled to the maximum size they need to be to fit in all territs. Annoyingly there is a 12 option limit on the polls (
) so I've had to put some in one option. If you vote for one o em, could you post with which one please, even if you say nothing else
Also noticed I have two identicly named territs, is Denmarks fault but I'll rename the one in sweeden.
Downloaded a whole bunch of lovely new fonts for you to choose from. All have been scaled to the maximum size they need to be to fit in all territs. Annoyingly there is a 12 option limit on the polls (
Also noticed I have two identicly named territs, is Denmarks fault but I'll rename the one in sweeden.
- Balsiefen
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Re: Medieval Denmark- PICK-A-FONT!
The poll appears to be having a spaz.
Doesn't seem to be much I can do about it.
I'll post a bug report to see if I can get it sorted.
In the mean time, could you use the old fasioned posting untill I can get this sorted.
Re: Medieval Denmark- PICK-A-FONT!
It's a glitch in the polls that occurs in threads that were made when the board was on the old software - PM Andy and he can fix it, but you'll have to do that every time you want to post a pollBalsiefen wrote:![]()
The poll appears to be having a spaz.
![]()
Doesn't seem to be much I can do about it.
I'll post a bug report to see if I can get it sorted.
In the mean time, could you use the old fasioned posting untill I can get this sorted.
Alternatively, you could start a new thread, since you're still on square 1, basically.
- Balsiefen
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Re: Medieval Denmark- PICK-A-FONT!-poll now works :o
Hmnn, deleating the poll and redoing it seemed to work
Okay chaps, get voting
Okay chaps, get voting
- Mr. Squirrel
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Re: Medieval Denmark- PICK-A-FONT!-poll now works :o
I think that Albo, Laland, and Imbrae are the best. I am going more for clarity than style though.
- Balsiefen
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Re: Medieval Denmark- PICK-A-FONT!-poll now works :o
Thanks Mr S, can we have a few more votes please, I kind of need them before I can do anything else 
- e_i_pi
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Re: Medieval Denmark- PICK-A-FONT-NEEDS VOTES!
Lookin sweet balsie.
I'm not going to vote in the poll (personally, I think there are far too many options hehe), but I'll give some feedback on things I think you should consider when choosing a font:
I'm not going to vote in the poll (personally, I think there are far too many options hehe), but I'll give some feedback on things I think you should consider when choosing a font:
- Something from the appropriate era
- Good examples: Anund, Othaens (either), and Gything
- Not so good examples: Moon, Langeland, Flacke
- Something clearly legible
- Good examples: Stro, Hox, Faxae
- Not so good examples: Langeland, Vaetlands, Tuzae (? - the one north of Flacke and west of Tunae)
- Something that will definitely fit in the smaller spaces
- Good examples: Burghaendaeholm, Faruthusae, Halmstath
- Not so good examples: Gything, Hox, Salstaer
Re: Medieval Denmark- PICK-A-FONT-NEEDS VOTES!
I'd agree that there are too many options for me to make a meaningful choice. Legibility is paramount - anything beyond that is down to artistic temperament!
If you wanted to get a better feeling for popular opinion, why not pick 3 or 4 you're happy with, and put them up for a vote?
If you wanted to get a better feeling for popular opinion, why not pick 3 or 4 you're happy with, and put them up for a vote?

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
- Balsiefen
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Re: Medieval Denmark- PICK-A-FONT-NEEDS VOTES!
Yea, i'll do that, thanks guys
- Mr. Squirrel
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Re: Medieval Denmark-Short vacation for coursework (just a week)
So when are ya coming back? its been well over a week now, and I really thought this map looked good.
- Balsiefen
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Re: Medieval Denmark-Short vacation for coursework (just a week)
Last few pages of a 43 page essay I'm afraid, I'll get the new fontest done to keep people occupied for the next week
Fraid I've got exams in January so I'm likely to be off then as well
Fraid I've got exams in January so I'm likely to be off then as well
- Balsiefen
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Re: Medieval Denmark-Shortlist for fonts!
Here we go
Medieval Denmark
Medieval Denmark FONTTEST-2 Current map comments
Right A new map with the most popular fonts. Please note that with Vaendle on the dark red continent, the V looks like a D so it reads "Daendle". This may be a problem. Sorry for taking so long but its a hectic time for me in rl.
Medieval Denmark FONTTEST Current map comments
Here's all the other fonts.
Oh yes, and I renamed that othaens
Medieval Denmark
Medieval Denmark FONTTEST-2 Current map comments
Right A new map with the most popular fonts. Please note that with Vaendle on the dark red continent, the V looks like a D so it reads "Daendle". This may be a problem. Sorry for taking so long but its a hectic time for me in rl.
Medieval Denmark FONTTEST Current map comments
Here's all the other fonts.
Oh yes, and I renamed that othaens
Re: Medieval Denmark-Shortlist for fonts!
Assuming that this is the version you wanted to get opinions on, then I'd plump for the font on the green region.Balsiefen wrote:Here we go![]()
Medieval Denmark
Medieval Denmark FONTTEST-2 Current map comments
Right A new map with the most popular fonts. Please note that with Vaendle on the dark red continent, the V looks like a D so it reads "Daendle". This may be a problem. Sorry for taking so long but its a hectic time for me in rl.![]()
Oh, and Happy Christmas:



