Moderator: Cartographers
I think he's saying that you already have connections between two landmasses that jump water, such as EU1 to AF1 (they do share a border, right?), and OC1 to EU9; in both cases those real-life landmasses don't touch.yeti_c wrote:I like the idea of having just "Water" connections...
There are a couple of just "land" connections that span water - so the opposite works for me too.
based on my current map, insets will have plenty of space in the legend. not that difficult or a big deal.oaktown wrote: This is a difficult project to feel entirely settled with, since a lot of the playable issues we're now talking about are going to have to be settled in the final desgn stages... for instance, if we decided that we wanted the Panama Canal, there will be the question of how to represent that in such a way that it is clear. Same with the Med' Sea: eventually there would be ways for the designer to work the sea in by taking some liberties with geography in that area, so I don't think we should limit our hopes for that map too much by space/graphic concerns. I say create the gameplay that you'd most want to see on the map assuming that anything is possible graphically - within reason of course - and leave the minor concerns for the artist to figure out.
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sorry I have to call horseshit on this one. these are ALL graphical issues. you know they are. c'mon.oaktown wrote:That said, when it's ready I can't fully stamp this because much of the gameplay stamp requires looking at legend clarity, color, and readability issues. I say that when you think it's there we'll give it a preliminary gameplay thumbs up, and move on the stage 2.
I think there is a bit of overlap in both... - Gameplay quite often covers things that can confuse the player...edbeard wrote:sorry I have to call horseshit on this one. these are ALL graphical issues. you know they are. c'mon.oaktown wrote:That said, when it's ready I can't fully stamp this because much of the gameplay stamp requires looking at legend clarity, color, and readability issues. I say that when you think it's there we'll give it a preliminary gameplay thumbs up, and move on the stage 2.

As a color-blind player who already can't tell the green army counts from the red ones without the color indicators, color choice on a map is a gameplay issue to me.edbeard wrote:sorry I have to call horseshit on this one. these are ALL graphical issues. you know they are. c'mon.oaktown wrote:That said, when it's ready I can't fully stamp this because much of the gameplay stamp requires looking at legend clarity, color, and readability issues. I say that when you think it's there we'll give it a preliminary gameplay thumbs up, and move on the stage 2.
Point taken, though I disagree - I've been discussing graphics issues that ineterfere with playability for the past 11 months that I've been doing this.edbeard wrote:has to do with how the map plays. graphics has to do with representing the gameplay in a way for people to understand. never have I had to deal with graphical issues to get a gameplay stamp. fucking retarded.
Interesting add... an added challenge for the mapmaker. I like it.edbeard wrote:1. Panama Canal connection added
I think it would even be alright as a normal start. Neutral start is good because it's not part of a bonus, but bad because it may discourage the use of that space. Discuss.edbeard wrote:2. Mediterranean Sea added. Will start with 3 neutrals and connect to AT2 and IN1 only.
As it has the most bordering enemies of any region, this seems appropriate.edbeard wrote:3. Atlantic Bonus increased to 6.
Seem alright... overall perhaps a bit higher than classic, but who cares so long as they are consistent cross the map?edbeard wrote:1. Bonuses
Here's a notion that you might hate... you know how it bugged me that the US east coast territory can't access the sea? What if instead of putting an attack route there that added a border to N. Am, you just redrew the NA6 - NA3 border to go north/south, rather than east/west? You'd have an eastern seaboard territory and a great plains territory, and to avoid bottlenecking the eastern seaboard territory could run as far as making an NA2 connection. That way if you wanted to attach the eastern seaboard to Altantic 3, it would create additional connectivity without creating additional defensive borders for anybody?edbeard wrote:2. Land/Sea connections
If you are going to add a Med Sea connection, I would say make it with a territory that is already on a border; EU5 or Eu1. I think your regions have manageable borders as is. I've been noticed of late that many of our maps have really hard to hold regions, and sometimes you want some easy holds to push the game out of that slow initial phase. If everybody is just whacking each other and nobody can get a foothold anywhere, the outcome of the game is all about cards and lucky dice.edbeard wrote:3. Where else (if anywhere else) should the Mediterranean Sea connect? I personally say nowhere.

here's what I was thinking for both Atlantic and N. America... I like the Atlantic change, and I can go either way on the US/Canada thing. This would give you a Western US territory, a Great Plains territory, and an Eastern Seaboard territory.edbeard wrote:I agree about the Atlantic borders being redrawn in that area. Not so sure about the North American idea. Kinda weird to have western US but then do it differently in the East. If you can draw up something with all those borders switched around but making sense then I'll give it more consideration. I'm just not sure how to do it.

Top Score:2403natty_dread wrote:I was wrong
Gimil knows that of which he speaks... see Feudal.gimil wrote:It may be worth noting edbeard that is you stick with numbers you should try and mix it up so that two bordering terrs don't share the same or close numbers... It may sound stupid but with numbers this does easily happen!

Top Score:2403natty_dread wrote:I was wrong
I didn't say leave it blank, just something simple to fit the theme.edbeard wrote:but what's the point of this giant title area if we put nothing there?
we could just fit it elsewhere on the map if we're leaving it blank
edit: not really trying to discuss this but putting the opinion there to get feedback on both our POV.
Top Score:2403natty_dread wrote:I was wrong
IN1-PA1 maybeWidowMakers wrote:IN1 should border PA1
IN2 should border PA3