Moderator: Community Team
i pointed by pm my post here to clapper, but she couldnt bother to answeranimorpherv1 wrote:I'm going to do all I can (I've already made sure clapper doesn't move my most recent Mafia post in Off Topics to here) to make sure that we get more new people!
Everyone else has to do the same!
Mafia certainly won't die in CC, it's just losing players. Alot of players.drake_259 wrote:this better not die out i'm really starting to love it, and i don't want to move to mafiascum because they take this game way to seriously and it just gets boring.
Anarkistsdream wrote:If you guys can't tell that Doom is being forced to post this drivel, you are fools...
I've been thinking about how I decided to run the usergroup I setup, and having the game in the hidden forum wasn't the best idea, I think. I'll probably run the games in here from now on, but have signups in the usergroup. That or just have the forum as a Q&A area for the game.ga7 wrote:Indeed, in the golden days of yore RTs were a good formation tool![]()
Nowadays I agree with F1fth that the solution is to have at least 1 or 2 newbie games (or simpler open-signup games) all the time; it wouldn't hurt the general activity right now heh.
aage wrote:Never trust CYOC or pancake.
Anarkistsdream wrote:If you guys can't tell that Doom is being forced to post this drivel, you are fools...
Yes, theme's aren't entirely necessary, especially not to the degree we see them to in this fourm, but lets face it: If games didn't have themes, we'd all be bored stiff quickly. I think the best solution is to have the Mafioso sit down and lay down some strongly suggested (not mandatory, mind you) guidelines for modding games.F1fth wrote:One more thing. There's too much emphasis on name claims/metagaming in big games. Themed games were initially made to play the game of mafia with a little extra spice. It's hardly even the same game when every uses role names to figure out the most suspicious people are. It's supposed to be about reading people, not the wikipedia entry of a movie or TV series to see if it would make sense if the mod made Character A be Role X.
aage wrote:Never trust CYOC or pancake.
Oh, that's not to say they can't be done. To quote the post-morbidly-obese-U.S Cookie Monster, "cookies are sometimes food." Now substitute "20+ people games" for "cookies", and "setups" for "food."ga7 wrote:^ In summary, Skoffin killed big games.
I find the 20p size still manageable provided things are not left to last forever, but yeah I'm pretty disgruntled with games larger too. Games shouldn't take 4+ months to complete... A bit like some Flat/No cards games that last for 100+ rounds and bore the f*ck out of everyone, in fact.
I think that's an excellent idea, and we could get a few informational threads started and hopefully stickied.pancakemix wrote:Yes, theme's aren't entirely necessary, especially not to the degree we see them to in this fourm, but lets face it: If games didn't have themes, we'd all be bored stiff quickly. I think the best solution is to have the Mafioso sit down and lay down some strongly suggested (not mandatory, mind you) guidelines for modding games.F1fth wrote:One more thing. There's too much emphasis on name claims/metagaming in big games. Themed games were initially made to play the game of mafia with a little extra spice. It's hardly even the same game when every uses role names to figure out the most suspicious people are. It's supposed to be about reading people, not the wikipedia entry of a movie or TV series to see if it would make sense if the mod made Character A be Role X.
There's been some talk. Not sure how much I should say, though.F1fth wrote:I think that's an excellent idea, and we could get a few informational threads started and hopefully stickied.pancakemix wrote:Yes, theme's aren't entirely necessary, especially not to the degree we see them to in this fourm, but lets face it: If games didn't have themes, we'd all be bored stiff quickly. I think the best solution is to have the Mafioso sit down and lay down some strongly suggested (not mandatory, mind you) guidelines for modding games.F1fth wrote:One more thing. There's too much emphasis on name claims/metagaming in big games. Themed games were initially made to play the game of mafia with a little extra spice. It's hardly even the same game when every uses role names to figure out the most suspicious people are. It's supposed to be about reading people, not the wikipedia entry of a movie or TV series to see if it would make sense if the mod made Character A be Role X.
But what do you think of the idea of us electing someone that the CC administration might trust enough to give moderation status in just this forum? Would they even consider this?
aage wrote:Never trust CYOC or pancake.
F1fth wrote:Also, another suggestion I have is for mods to try to make games with less people. I know the big 20-30 people games are a good time, especially when it's well made, but there a few problems with them:
1) They take a long time to get going, causing people to lose interest.
2) It's more difficult to keep track of them (theoretically more people posting).
3) People are only willing to join a finite amount of games. If everyone's already in a couple big games, no one joins new ones and the community stagnates. It also doesn't help that they take much longer to finish too.
4) Gameplay is a lot less personal. This is a bad thing for newer players because we want them involved in the community. It's way to easy to submarine or even lose interest because it feels like they don't go anywhere (it's FREAKING HARD to get the 15 votes for a lynch).
A few additional comments: I love big games. Or I should say loved them. That's because they were a once-in-a-while occurrence in a thriving community. Now things have unarguably slowed, and pretty much all we get nowadays are large games (with notable exceptions). We need to change that.
I actually think it will be favorable to the vets as well. Think about a large game: what do we think of the first day, or even the first couple days? A worthless waste of time, mostly. So why do we play these large games? The fun of the endgame scenario when we know anyone could win at any moment. So why don't we cut to the chase and just make the games smaller?
I got plenty more to say, but this post is getting kinda long, so I'll stop it here.
EDIT: One more thing. There's too much emphasis on name claims/metagaming in big games. Themed games were initially made to play the game of mafia with a little extra spice. It's hardly even the same game when every uses role names to figure out the most suspicious people are. It's supposed to be about reading people, not the wikipedia entry of a movie or TV series to see if it would make sense if the mod made Character A be Role X.


Yes, me and LSU and Twill were in talks about this for a fair while just recently and Twill came up with an idea, I think its posted in the CC mafioso forum if you are a member.. but the last PM I sent him to was never responded to, as it was sent the day before the forums messed up and the fall of classic map, I guess he's had more serious worries to deal with recently...pancakemix wrote:There's been some talk. Not sure how much I should say, though.F1fth wrote:I think that's an excellent idea, and we could get a few informational threads started and hopefully stickied.pancakemix wrote:Yes, theme's aren't entirely necessary, especially not to the degree we see them to in this fourm, but lets face it: If games didn't have themes, we'd all be bored stiff quickly. I think the best solution is to have the Mafioso sit down and lay down some strongly suggested (not mandatory, mind you) guidelines for modding games.F1fth wrote:One more thing. There's too much emphasis on name claims/metagaming in big games. Themed games were initially made to play the game of mafia with a little extra spice. It's hardly even the same game when every uses role names to figure out the most suspicious people are. It's supposed to be about reading people, not the wikipedia entry of a movie or TV series to see if it would make sense if the mod made Character A be Role X.
But what do you think of the idea of us electing someone that the CC administration might trust enough to give moderation status in just this forum? Would they even consider this?

I think you remember correctly, I have Skittles! to thank for getting me into mafia properly, I played a newbie game before that but forgot about it ao kinda deadbeated and did not really contribute. Skittles!'s game got me interestedicedagger wrote:There did seem to be a bunch of people who all started playing around the time I did (/, militant, lalaland, browng iirc)
Doesn't seem to be that any more.. good idea to have a noob mafia up all the time. I only started playing cos skittles (I think) had noob mafia signups going

Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.

This game won't be happening since the host is banned. I suggest signing up in another sign-up.Nefatari wrote:I'd like to play Mafia please
What Nefatari meant was "I want to play mafia in general", not Matleasers!'s gamewilliam18 wrote:This game won't be happening since the host is banned. I suggest signing up in another sign-up.Nefatari wrote:I'd like to play Mafia please