Thanks Sir Ricco.Sir. Ricco wrote:I really like this map, Good Job!
The first game I played with it I had no problems.
Sir. Ricco
And Thanks to all others who expressed warm cheer for this map. Happy Halloween!
Moderator: Cartographers
Thanks Sir Ricco.Sir. Ricco wrote:I really like this map, Good Job!
The first game I played with it I had no problems.
Sir. Ricco

Can't you see how it is entirely surrounded by Dragon Snout Heads?InkL0sed wrote:Is Cauldron Bubble supposed to not be able to attack Dragon Lair or Peril Rocks? Because I can't find anything about it on the legend, and it can't.

That's correct inkLOsed, If you examine the map and follow those grey line borders you'll find that neither of those terts border cauldron bubble.InkL0sed wrote:Is Cauldron Bubble supposed to not be able to attack Dragon Lair or Peril Rocks? Because I can't find anything about it on the legend, and it can't.
Code: Select all
<!-- Start Dragon Heads -->
<territory>
<name>Dragon Lair</name>
<borders>
<border>Witch's Castle</border>
<border>Voodoo Vault</border>
<border>Dragon Snout Heads</border>
<border>Peril Rocks</border>
<border>Wicked The Witch</border>
<border>Wiccan Beach</border>
</borders>
<coordinates>
<smallx>411</smallx>
<smally>243</smally>
<largex>507</largex>
<largey>294</largey>
</coordinates>
</territory>
<territory>
<name>Dragon Snout Heads</name>
<borders>
<border>Witch's Castle</border>
<border>Dragon Lair</border>
<border>Peril Rocks</border>
<border>Cauldron Bubble</border>
</borders>
<coordinates>
<smallx>551</smallx>
<smally>204</smally>
<largex>679</largex>
<largey>246</largey>
</coordinates>
</territory>
<territory>
<name>Cauldron Bubble</name>
<borders>
<border>Dragon Snout Heads</border>
</borders>
<coordinates>
<smallx>510</smallx>
<smally>269</smally>
<largex>628</largex>
<largey>326</largey>
</coordinates>
</territory>
<territory>
<name>Peril Rocks</name>
<borders>
<border>Dragon Lair</border>
<border>Dragon Snout Heads</border>
<border>Wiccan Beach</border>
</borders>
<coordinates>
<smallx>377</smallx>
<smally>283</smally>
<largex>465</largex>
<largey>343</largey>
</coordinates>
</territory>
<!-- End Dragon Heads -->

It is supposed to be as laid out right now; and as laid out when you visited the thread and made comments which didn't appear to be present a challenge on this topic then.Night Strike wrote:Is there a reason why the church and gravestones can't attack each other? That area seems too protected by having everything go through the terrace. If it is supposed to be as it is laid out right now, I don't see anything in the instructions stating that they can't attack each other (left-right).



is for me. you must've skipped over itbarterer2002 wrote:What happened, why isn't Halloween Hollows showing in create or game finder?


Probably because of the Unlimited Speed games thing...barterer2002 wrote:Oh, it went live already. I was looking for it in the Beta area. How come it doesn't get a beta trial?


MrBenn wrote:Probably because of the Unlimited Speed games thing...barterer2002 wrote:Oh, it went live already. I was looking for it in the Beta area. How come it doesn't get a beta trial?


Barterer2002....no they go into the live section after all the challenges/problems/issues have been sorted out with them in the beta stage, there is no criteria for a certain number of games to be played on them as i understand it.barterer2002 wrote:MrBenn wrote:Probably because of the Unlimited Speed games thing...barterer2002 wrote:Oh, it went live already. I was looking for it in the Beta area. How come it doesn't get a beta trial?
Oh, maps go live after a certain number of games are played on them? I didn't realize that was the criteria. Interesting to know.


please explain ??SeiferJ wrote:whats the deal with the sculls and spines??

These symbols are explained in the legend in the bottom center of the map. Wicked the Witch can attack the skulls, and the Salem Cross territories can attack Wicked.cairnswk wrote:please explain ??SeiferJ wrote:whats the deal with the sculls and spines??
Yes, thanks laci_mae, i have watched as this spider tert also fails to get taken in several games that i was in.laci_mae wrote:Hey Cairns,
I do love this map. I'm in the quads tourney, and was in the 1v1 for a short while. Anyway, I know there was lots of discussion about the neutrals for Spidey. I'm not sure we've hit the right solution yet. I have not seen Spidey taken in any of the games I've played in. Perhaps that should be lowered a bit to draw in some game play.
I wouldn't want those changes until the quads tourney is over b/c it's one of those everyone plays everyone styles. If the map strategy were to change midstream it would be quite unfair to some.
Perhaps it's something to consider if you're truly making a Christmas map with a similar layout.
Best,
Laci
