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I think I understand this, and I don't like this method at all. That would mean in a game with 6 players at 1000 points each the winner would gain 100 points. In a game with 6 players at 2000 points each the winner would gain double that- 200 points.dafranca wrote:Ok... Since you didn't like the winning probability, because it will cause bigger variation of points, but not overall inflation.
If you want to keep the same variation of points. You take the total points of the player and devide by 50.
Example:
player 1 has 1000 pts ==> 1000/50 = 20 pts in game
Player 2 has 1500 pts ==> 1500/50 = 30 pts in game
Player 3 has 2000 pts ==> 2000/50 = 40 pts in game
Player 4 has 2500 pts ==> 2500/50 = 50 pts in game
This way we will not have points variation as in the probability system. I prefer the Probability, but this new system is as simple as the one we have, but people will not throw away games for higher ranked.
I liked where you were going with that system, I'm just saying it needs to be looked at more in depth. If there's no overall inflation that's good, that's a main worry gone, and I can see now there won't be, but the variation does cause some problems in relation to the existing scores:dafranca wrote:Ok... Since you didn't like the winning probability, because it will cause bigger variation of points, but not overall inflation.
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
I actually like this a lot. It would help to remove some of the elitism out of the CC. Higher ranking players have some incentive for playing lower ranking opponents, and lower ranking players have a chance to take out the big wolves.qeee1 wrote: Also it seems like the incentive under the new system is to play against lower ranked players:
Imagine you're exactly colonel, 2000 points.
Which is better:
34 points at risk for 86 points gain against five 1000 points players
or
20 points at risk for 100 points gain against five 2000 points players.
Under the proposed system, point gains would vary greatly, so there would a huge change in the number of points. Porting to the proposing system however, should be very easily done.qeee1 wrote:
These are just the things that appear to me as I run figures through my head, I may be wrong, but it seems to me from looking at these two things there'd be some inflation and the ranks (colonel, captain etc would need to be adjusted appropriatly)
You know this game called CC? Its similar to Risk, go to conquerclub.com and try it..its really fungreenoaks wrote:i wasn't aware throwing games was a problem.
could you provide examples.
i'm here.Armandolas wrote:You know this game called CC? Its similar to Risk, go to conquerclub.com and try it..its really fungreenoaks wrote:i wasn't aware throwing games was a problem.
could you provide examples.
Err what?? Your suggestion brings a whole bunch of much worse problems, it s completely unreasonable. This one is well thought through.OliverFA wrote:With my suggestion for Survivor mode that problem gets solved

Fortunatelly we have you as the highest representation of reason, and if that wasn't enough, you are sooo nicebetiko wrote:Err what?? Your suggestion brings a whole bunch of much worse problems, it s completely unreasonable. This one is well thought through.OliverFA wrote:With my suggestion for Survivor mode that problem gets solved