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saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
MeDeFe, you've won 39% of your games. Would you not like that fact to be reflected in your rank? That 39% just sits there doing nothing for you.MeDeFe wrote:Your rank is to the left of your username on the scoreboard and consists of between one and five numbers depending on what your score is. That pretty symbol next to your name is just something flashy to let others know roughly how many points you have.
This is not the military, it's a gaming site and does not have to bear any resmeblance to reality.
Actually, that 39% is doing the thing of getting his rank up.josta59 wrote:MeDeFe, you've won 39% of your games. Would you not like that fact to be reflected in your rank? That 39% just sits there doing nothing for you. I would just like it to be figured into my score to protect me from falling so quickly in rank during losing streaks.MeDeFe wrote:Your rank is to the left of your username on the scoreboard and consists of between one and five numbers depending on what your score is. That pretty symbol next to your name is just something flashy to let others know roughly how many points you have.
This is not the military, it's a gaming site and does not have to bear any resmeblance to reality.
Well, I disagree, but if the majority of players are happy with it, then fine.The Neon Peon wrote:
I was a colonel... I think 5 days ago. Now I am a captain. Why? Because I played a bunch of doodle assassins. I should not be able to keep my rank if I do that because of my 38% win rate on other maps.
josta59 wrote:Well, I disagree, but if the majority of players are happy with it, then fine.The Neon Peon wrote:
I was a colonel... I think 5 days ago. Now I am a captain. Why? Because I played a bunch of doodle assassins. I should not be able to keep my rank if I do that because of my 38% win rate on other maps.

So you agree with me. I don't spend a lot of time thinking about gaming-type stuff, and I'm not much of a math guy. I just wanted to get the idea out there, if it wasn't out there already. I forgot about the suggs and bugs thing, but you're right, I should have a clearer idea of how it would work before I post it there. I don't think that's going to happen, though. Especially when I'm supposed to be thinking about my job!owenshooter wrote:
p.s.-i would love my 61% win percentage to help keep me from losing rank so quickly and easily. but you haven't really outlined it that well...
Come to think of it, my losing streak did start when I decided to play more games with multiple players so that I wasn't spending so much time playing instead of working. I was a lot more successful when I was only playing one-on-one games. So you make a good point, Bones.Bones2484 wrote:
What is better? A 70% for a 1v1 player, or a 40% for an 8-FFA player? You aren't comparing apples to apples.
"As probable" or "as possible"?The Neon Peon wrote:
This gives us a percentage that shows how far one of us is above or below the normal. For example, a 100% would mean that you win as many games as probable. 200% would mean that you win twice as many games as probable.
...
This means that I win 6% more games than probable.
Obviously "as probable."josta59 wrote:As probable" or "as possible"?
Oh, duh. *racks himself silly*The Neon Peon wrote:Obviously "as probable."josta59 wrote:As probable" or "as possible"?
You can't win more games than possible. The post explains everything.
I see what you mean, but I doubt the British officers in charge were demoted to privates for losing those battles. That's a bit different. They gained experience and battlefield wisdom and were thus more valuable to the army than before. There should be punishment for losing, when punishment is called for, but not a punishment that is costly to the entire army.captainwalrus wrote:Think of it this way. IN the amarican revolution the british won a larger percentage of battles. They only lost several key battles towards the end of the war but they lost even though after loosing those battles at the end didn't make there "win percentage" change by that much. Your the british. Don't worry you bounce back.
Why I don't like terminator that much. You can suicide into the high rank and gain points.Bones2484 wrote:Peon, how would you propose to handle terminator games, then?
Currently a "win" is considered taking out the final opponent still in the game. However, I've seen 8 person games where one person took out 6 only to lose to the 7th. The 7th is considered the "winner", while I'd consider the 1st player to have been more successful that game according to the rules of terminator.
I think ideally any percentage above 0 should help rather than hurt a player. The higher your win percentage, the better your score. If yours were 30% rather than 27%, you'd have a higher score than you do now in my little fantasy world.joecoolfrog wrote:I only have a 27% win record because I play 6 player games against good opponents - are you saying my rank or score should go down !
This is a good idea! It's really the only way I've seen to factor in win% because generic win% ignores the number of players in the game as everyone knows.The Neon Peon wrote:Here is how the percentage system could be adjusted:
Win Rate in Y Sided (2v2 counts as 2 player etc.) Games / Y x Games played with Y players
For every amount of players, add those all up. Divide by total games played.
This gives us a percentage that shows how far one of us is above or below the normal. For example, a 100% would mean that you win as many games as probable. 200% would mean that you win twice as many games as probable.
I showed calculations for myself below, so you can see how it works.
Standard, Terminator and Assassin
47% x 2 x 682 = 641.08
49% x 3 x 61 = 89.67
26% x 4 x 135 = 140.4
25% x 5 x 40 = 50
20% x 6 x 66 = 79.2
0% x 7 x 8 = 0
16% x 8 x 214 = 273.92
2v2, 3v3, 4v4
42% x 2 x 24 = 20.16
60% x 2 x 10 = 12
78% x 2 x 9 = 14.04
2v2v2
50% x 3 x 2 = 3
100% x 4 x 1 = 4
Add all those up... 1327.47 / 1255 = 106%
This means that I win 6% more games than probable.
And if you want to make it EVEN MORE accurate, take that same equation and multiply your relative rank in right after the percentage of games won on a certain amount of players.
Yes but it ignores the quality factor, it would simply encourage even more farming of noobs/low ranks . Win percentage means nothing taken out of strict context, its a vanity thing plain and simple so lets just leave it at that.sully800 wrote:This is a good idea! It's really the only way I've seen to factor in win% because generic win% ignores the number of players in the game as everyone knows.The Neon Peon wrote:Here is how the percentage system could be adjusted:
Win Rate in Y Sided (2v2 counts as 2 player etc.) Games / Y x Games played with Y players
For every amount of players, add those all up. Divide by total games played.
This gives us a percentage that shows how far one of us is above or below the normal. For example, a 100% would mean that you win as many games as probable. 200% would mean that you win twice as many games as probable.
I showed calculations for myself below, so you can see how it works.
Standard, Terminator and Assassin
47% x 2 x 682 = 641.08
49% x 3 x 61 = 89.67
26% x 4 x 135 = 140.4
25% x 5 x 40 = 50
20% x 6 x 66 = 79.2
0% x 7 x 8 = 0
16% x 8 x 214 = 273.92
2v2, 3v3, 4v4
42% x 2 x 24 = 20.16
60% x 2 x 10 = 12
78% x 2 x 9 = 14.04
2v2v2
50% x 3 x 2 = 3
100% x 4 x 1 = 4
Add all those up... 1327.47 / 1255 = 106%
This means that I win 6% more games than probable.
And if you want to make it EVEN MORE accurate, take that same equation and multiply your relative rank in right after the percentage of games won on a certain amount of players.
AHEMThe Neon Peon wrote:And if you want to make it EVEN MORE accurate, take that same equation and multiply your relative rank in right after the percentage of games won on a certain amount of players.
Surely that would simply take us back to where we are now, players would have high win percentages but gain nothing extra because of choice of opponent - forgive me if I am missing somethingThe Neon Peon wrote:AHEMThe Neon Peon wrote:And if you want to make it EVEN MORE accurate, take that same equation and multiply your relative rank in right after the percentage of games won on a certain amount of players.