BRICK WALL V2

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
Locked
User avatar
sailorseal
Posts: 2735
Joined: Sun May 25, 2008 1:49 pm
Gender: Male
Location: conquerclub.com

BRICK WALL V2

Post by sailorseal »

Map Makers:
sailorseal
JweezyIII

1.Continents- 7

2.Number of Territory-81

3.Starting positions-Random

4.Bonuses
Hold continent spaces named-
Y
B
P
L
E
R
G


5.Objectives- Standard


Image
Click image to enlarge.
image
Last edited by sailorseal on Wed Feb 04, 2009 11:33 am, edited 3 times in total.
User avatar
RjBeals
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA
Contact:

Re: TILES

Post by RjBeals »

use the
Click image to enlarge.
image
Image
User avatar
The Neon Peon
Posts: 2342
Joined: Sat Jun 14, 2008 12:49 pm
Gender: Male

Re: TILES

Post by The Neon Peon »

Step one of making a map is having a theme.

A bunch of squares in different colors is not a theme.
User avatar
wcaclimbing
Posts: 5598
Joined: Fri May 12, 2006 10:09 pm
Location: In your quantum box....Maybe.
Contact:

Re: TILES

Post by wcaclimbing »

The Neon Peon wrote:Step one of making a map is having a theme.

A bunch of squares in different colors is not a theme.
well, technically it is.
But it doesn't look like a very entertaining theme.

Whats the concept behind it? Is there anything other than 'squares can attack eachother' that would make this interesting to play?
Image
User avatar
sailorseal
Posts: 2735
Joined: Sun May 25, 2008 1:49 pm
Gender: Male
Location: conquerclub.com

Re: TILES

Post by sailorseal »

wcaclimbing wrote:
The Neon Peon wrote:Step one of making a map is having a theme.

A bunch of squares in different colors is not a theme.
well, technically it is.
But it doesn't look like a very entertaining theme.

Whats the concept behind it? Is there anything other than 'squares can attack eachother' that would make this interesting to play?
There will be in the next version...
User avatar
oaktown
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Re: TILES

Post by oaktown »

if you're going to proceed, I'd suggest getting rid of the four-corner borders, as it is not clear what can attack what.
User avatar
sailorseal
Posts: 2735
Joined: Sun May 25, 2008 1:49 pm
Gender: Male
Location: conquerclub.com

Re: TILES

Post by sailorseal »

What if a simple "Corners can not attack each other" was added?
User avatar
RjBeals
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA
Contact:

Re: TILES

Post by RjBeals »

I think he means most of the borders in the map.
Like G1-G5 and G6-G7....
Image
User avatar
sailorseal
Posts: 2735
Joined: Sun May 25, 2008 1:49 pm
Gender: Male
Location: conquerclub.com

Re: BRICK WALL V2

Post by sailorseal »

Image
version 2
User avatar
AndyDufresne
Posts: 24919
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Contact:

Re: BRICK WALL V2

Post by AndyDufresne »

I'm sorry to say this idea looks horrible. Surely your time could be spent better elsewhere.


--Andy
User avatar
the.killing.44
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Gender: Male
Location: now tell me what got two gums and knows how to spit rhymes
Contact:

Re: BRICK WALL V2

Post by the.killing.44 »

AndyDufresne wrote:I'm sorry to say this idea looks horrible. Surely your time could be spent better elsewhere.


--Andy
Seconded. Just work on some ideas with Led for a bit, eh?

.44
LED ZEPPELINER
Posts: 1088
Joined: Tue Nov 25, 2008 10:09 pm

Re: BRICK WALL V2

Post by LED ZEPPELINER »

thats a good idea
User avatar
The Neon Peon
Posts: 2342
Joined: Sat Jun 14, 2008 12:49 pm
Gender: Male

Re: BRICK WALL V2

Post by The Neon Peon »

AndyDufresne wrote:I'm sorry to say this idea looks horrible. Surely your time could be spent better elsewhere.


--Andy
That's another good way of saying it.
User avatar
sailorseal
Posts: 2735
Joined: Sun May 25, 2008 1:49 pm
Gender: Male
Location: conquerclub.com

Re: BRICK WALL V2

Post by sailorseal »

Alright
User avatar
MrBenn
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: BRICK WALL V2

Post by MrBenn »

Does that mean I can move this to the recycling bin?
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
sailorseal
Posts: 2735
Joined: Sun May 25, 2008 1:49 pm
Gender: Male
Location: conquerclub.com

Re: BRICK WALL V2

Post by sailorseal »

MrBenn wrote:Does that mean I can move this to the recycling bin?
If you would do ther honors...

Also I was just playing with photoshop and thought the bricks looked cool, please don't judge me by this map ;)
Locked

Return to “Melting Pot: Map Ideas”