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TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
As a key point on the board, true. The border between Mexico and Hawaii is pretty much a test of strength between Australasia and the North Amercica/South Amercia player occupying Mexico.Joodoo wrote:I personally think Mexico is quite important, it's a convenient connection between NA, SA, Asia (through Hawaii), and Oceania...

If I have 2 regions in Horn at the beginning, I usually try to take it. Agree it's not a good position to expand, but as long nobody owns Southern Africa, Horn gives some extra troops to build another stronghold.Mr Changsha wrote: 4. The Horn: A good spot to begin. However, be aware that it can end up in an understrength mid.game position. The Horn, South Africa and The Middle East is fine, but no Middle East and you are highly unlikely to create a winning position. Route: The Horn, Middle East (see?), South Africa, Scandinavia (really!) or India.
Well, it has the advantage of being fairly easy to take and hold in the early game. Therefore you are making sure of a place at the table for the middle to end game. However, I haven't seen it prove to be a FINISHING position. The player ends up with Horn/South Africa and the Middle East if he is going well - assuming you agree with me that trying to hold the full Africa position is just asking to get smashed. The problem is where to go from there. By the time The Horn has developed that far,Europe is usually formed and has probably broken the Middle East. There will be a force in Asia as well as threats from the South. At that point, the player usually ends up merely stacking up and hoping for a break.Geger wrote:If I have 2 regions in Horn at the beginning, I usually try to take it. Agree it's not a good position to expand, but as long nobody owns Southern Africa, Horn gives some extra troops to build another stronghold.Mr Changsha wrote: 4. The Horn: A good spot to begin. However, be aware that it can end up in an understrength mid.game position. The Horn, South Africa and The Middle East is fine, but no Middle East and you are highly unlikely to create a winning position. Route: The Horn, Middle East (see?), South Africa, Scandinavia (really!) or India.

In my office we talk about 'making a snake' when playing 2.1. The idea is to create a connected empire that even if broken in part, is still generating income. Take for example China, India, Middle East, Horn. Even if a player breaks The Horn, you are still getting the other bonuses. Forting in depth (not just laying your troops on the outskirts of your empire) also helps to make you pretty hard to defeat. Now playing Parana and The Horn is, in a sense, giving you the same advantage. The big difference though is that if (in the first example) The Horn is broken you can fort depth forces from the Middle East or India BACK to The Horn to defend it. However, in your situation if, say, Parana is broken you can't very well send forces from the Horn to arm it back up again. You also mentioned you are playing adjacent forts and I would say my strategies are based on unlimited or at least chained forts. 2.1 is a bloody huge map to play adjacent forts on and a different way of playing would be required.maximegousse wrote:Mr Changsha,
I read your post and I find it very insightful. Tks for tips.
Ok, here's my position (with no spoils and adjacent fort):
Although you wrote that South Africa (ZA) was a position to avoid, I had but no choice to start there. Then you go on and mention that connecting to The Horn is a must, well, I didn't do that - yet. I went for Parana as I had an opportunity there. I hope I will hold until my next turn.
I have an opponent that has captured Central America and USA. He appears to be aiming for Canada but is meeting some resistance.
As you can see I have sort of an hybrid position.
I am not going to post where I will strike nextbut I will keep you updated on the progress of this strategy.
Any coaching thoughts maybe you want to share?
Tks
Max

Mr Changsha wrote:In my office we talk about 'making a snake' when playing 2.1. The idea is to create a connected empire that even if broken in part, is still generating income. Take for example China, India, Middle East, Horn. Even if a player breaks The Horn, you are still getting the other bonuses. Forting in depth (not just laying your troops on the outskirts of your empire) also helps to make you pretty hard to defeat. Now playing Parana and The Horn is, in a sense, giving you the same advantage. The big difference though is that if (in the first example) The Horn is broken you can fort depth forces from the Middle East or India BACK to The Horn to defend it. However, in your situation if, say, Parana is broken you can't very well send forces from the Horn to arm it back up again. You also mentioned you are playing adjacent forts and I would say my strategies are based on unlimited or at least chained forts. 2.1 is a bloody huge map to play adjacent forts on and a different way of playing would be required.maximegousse wrote:Mr Changsha,
I read your post and I find it very insightful. Tks for tips.
Ok, here's my position (with no spoils and adjacent fort):
Although you wrote that South Africa (ZA) was a position to avoid, I had but no choice to start there. Then you go on and mention that connecting to The Horn is a must, well, I didn't do that - yet. I went for Parana as I had an opportunity there. I hope I will hold until my next turn.
I have an opponent that has captured Central America and USA. He appears to be aiming for Canada but is meeting some resistance.
As you can see I have sort of an hybrid position.
I am not going to post where I will strike nextbut I will keep you updated on the progress of this strategy.
Any coaching thoughts maybe you want to share?
Tks
Max
Send me the game no: if you want me to have a look at the specific game.
Well, I tend to play large singles games on it and, as I am sure you know Fitz, they can take a while. I also refuse to play more than 12 games at once. 33 games in 9 months (finished) seems about right. I would think I might make 100 games after 2 years of play on CC! So, by your standard, I guess I'll never reach the level of 'experienced'. Of course, if one considers that my games have probably averaged 50 rounds, then I have played 1650 rounds on 2.1 in 9 months - which would be a hell of a lot of 1on1!AAFitz wrote:World 2.1 Lieutenant124 +676 15 from 33(45%) 72 Tyrant (77%)13 Equalitarian (0.842)
I am not knocking this in any way, however, i was rather surprised to find you only played it 33 times.
Not to say you arent qualified, i was just not sure what to expect. Your point gain on it is impressive however for such few games on it.
Myself, I have found world to be a unique board, its size does change the way you have to play it. I consider it the most fair map, because despite the big drop, its big enough to come back from a bad round or two. Many of the smaller maps are impossible to do that on.

Well as firm advocate of playing classic Risk from Aussie I can't agree with your last statement. Aussie IS also a good opening position on 2.1. Consider a few points...HZ514 wrote:Thank you Mr Changsha, your advice helped me win a couple games!Your idea about "making a snake" is very insightful.
In my (limited) experience, your views on Africa are very valid. It offers a comfortable early game base, but it definitely suffers late game, unless you can somehow hold all of Africa consistently.
China and US served me very well as quality starting positions. I haven't had a chance to claim Europe at the beginning, but it does seem like it would work.
Australia is a deathtrap for those who want to play 2.1 like real risk, because it really doesn't generate enough economy, so a strong Asia player and/or a strong NA player can wreak havoc on Oceania's defenses.

It doesnt sound wierd at all. It was my favorite map, the day it came out. And I hope its obvious, im not questioning your prowess on it, just that I expected to see lots of games. Further, ive played over 1000 on the puppy, but you dont see much advice from me. On 1v1, youd fare as good a chance as I would I expect, and though i love the big games on them, my map rank on it will show im a little lacking. My doubles game is where ive really refined my play. Triples too, though I cant claim to be a master of quads. By all means add me to the list though. I feel bad for posting, its just I know many of the players that play world regularly, and was expecting to stumble on some big numbers. I never for a second questioned your skill on it though. I knew right away you were talking about the big games.Mr Changsha wrote:Well, I tend to play large singles games on it and, as I am sure you know Fitz, they can take a while. I also refuse to play more than 12 games at once. 33 games in 9 months (finished) seems about right. I would think I might make 100 games after 2 years of play on CC! So, by your standard, I guess I'll never reach the level of 'experienced'. Of course, if one considers that my games have probably averaged 50 rounds, then I have played 1650 rounds on 2.1 in 9 months - which would be a hell of a lot of 1on1!AAFitz wrote:World 2.1 Lieutenant124 +676 15 from 33(45%) 72 Tyrant (77%)13 Equalitarian (0.842)
I am not knocking this in any way, however, i was rather surprised to find you only played it 33 times.
Not to say you arent qualified, i was just not sure what to expect. Your point gain on it is impressive however for such few games on it.
Myself, I have found world to be a unique board, its size does change the way you have to play it. I consider it the most fair map, because despite the big drop, its big enough to come back from a bad round or two. Many of the smaller maps are impossible to do that on.
I know it sounds a little strange, but I just 'got' 2.1 from the moment I started playing it. Suits my style of play perfectly. I've noticed some elementary mistakes from my opponents in that time, so I decided to try and write some good ground rules for, at least, playing 2.1 well. Notice I'm not showing anyone how to win, just how to get into a winning position.
Still if you want to test me out (not in 1on1 you'd surely wipe me) PM me and I'll add you to my next private game invite list!
lol... i think that's a lot of games fitz...AAFitz wrote:It doesnt sound wierd at all. It was my favorite map, the day it came out. And I hope its obvious, im not questioning your prowess on it, just that I expected to see lots of games. Further, ive played over 1000 on the puppy, but you dont see much advice from me. On 1v1, youd fare as good a chance as I would I expect, and though i love the big games on them, my map rank on it will show im a little lacking. My doubles game is where ive really refined my play. Triples too, though I cant claim to be a master of quads. By all means add me to the list though. I feel bad for posting, its just I know many of the players that play world regularly, and was expecting to stumble on some big numbers. I never for a second questioned your skill on it though. I knew right away you were talking about the big games.Mr Changsha wrote:Well, I tend to play large singles games on it and, as I am sure you know Fitz, they can take a while. I also refuse to play more than 12 games at once. 33 games in 9 months (finished) seems about right. I would think I might make 100 games after 2 years of play on CC! So, by your standard, I guess I'll never reach the level of 'experienced'. Of course, if one considers that my games have probably averaged 50 rounds, then I have played 1650 rounds on 2.1 in 9 months - which would be a hell of a lot of 1on1!AAFitz wrote:World 2.1 Lieutenant124 +676 15 from 33(45%) 72 Tyrant (77%)13 Equalitarian (0.842)
I am not knocking this in any way, however, i was rather surprised to find you only played it 33 times.
Not to say you arent qualified, i was just not sure what to expect. Your point gain on it is impressive however for such few games on it.
Myself, I have found world to be a unique board, its size does change the way you have to play it. I consider it the most fair map, because despite the big drop, its big enough to come back from a bad round or two. Many of the smaller maps are impossible to do that on.
I know it sounds a little strange, but I just 'got' 2.1 from the moment I started playing it. Suits my style of play perfectly. I've noticed some elementary mistakes from my opponents in that time, so I decided to try and write some good ground rules for, at least, playing 2.1 well. Notice I'm not showing anyone how to win, just how to get into a winning position.
Still if you want to test me out (not in 1on1 you'd surely wipe me) PM me and I'll add you to my next private game invite list!

I often think that with Risk you've either got it or you haven't. Also, with 8 man no cards it is as much about psychology as it is about play. So on that basis I feel I am qualified to at least host a thread about how to play large 2.1 singles games well. Notice (again) that I am not suggesting I can tell other players how to win (for that comes from within) but merely pointing the way for other players to put themselves in a postion to win. I believe there is a big difference between those two concepts. To be perfectly honest with you, I am always looking for those players that can school me on this map as I also want to get better at it. Hence, I find the best players I can for the private games I set up. I am looking forward to players reading this that feel they are hot stuff on 2,1 no cards (large games) contacting me to join some games. Like you, I feel 2.1 is Risk at it's best and I want to play the best players at it.AAFitz wrote:It doesnt sound wierd at all. It was my favorite map, the day it came out. And I hope its obvious, im not questioning your prowess on it, just that I expected to see lots of games. Further, ive played over 1000 on the puppy, but you dont see much advice from me. On 1v1, youd fare as good a chance as I would I expect, and though i love the big games on them, my map rank on it will show im a little lacking. My doubles game is where ive really refined my play. Triples too, though I cant claim to be a master of quads. By all means add me to the list though. I feel bad for posting, its just I know many of the players that play world regularly, and was expecting to stumble on some big numbers. I never for a second questioned your skill on it though. I knew right away you were talking about the big games.Mr Changsha wrote:Well, I tend to play large singles games on it and, as I am sure you know Fitz, they can take a while. I also refuse to play more than 12 games at once. 33 games in 9 months (finished) seems about right. I would think I might make 100 games after 2 years of play on CC! So, by your standard, I guess I'll never reach the level of 'experienced'. Of course, if one considers that my games have probably averaged 50 rounds, then I have played 1650 rounds on 2.1 in 9 months - which would be a hell of a lot of 1on1!AAFitz wrote:World 2.1 Lieutenant124 +676 15 from 33(45%) 72 Tyrant (77%)13 Equalitarian (0.842)
I am not knocking this in any way, however, i was rather surprised to find you only played it 33 times.
Not to say you arent qualified, i was just not sure what to expect. Your point gain on it is impressive however for such few games on it.
Myself, I have found world to be a unique board, its size does change the way you have to play it. I consider it the most fair map, because despite the big drop, its big enough to come back from a bad round or two. Many of the smaller maps are impossible to do that on.
I know it sounds a little strange, but I just 'got' 2.1 from the moment I started playing it. Suits my style of play perfectly. I've noticed some elementary mistakes from my opponents in that time, so I decided to try and write some good ground rules for, at least, playing 2.1 well. Notice I'm not showing anyone how to win, just how to get into a winning position.
Still if you want to test me out (not in 1on1 you'd surely wipe me) PM me and I'll add you to my next private game invite list!



Indeed, but as you know world 2.1's size really does change some things. But im mostly talking about 1v1, dubs, trips and quads. The basic strategy for the big ones is very consistent with the original board, and I do not question your prowess at all. As far as no cards games on it, im still in some that are over a year old, and have had many, many even escalating ones that went on forever. I myself will read your strat guide on the world big games, and still am forming my strategy on trips and quads...though I have played alot...Its harder to test them. The 1v1s ive tested over and over, and though my strategy doesnt always work...over time, it works the best, especially if implemented correctly.Mr Changsha wrote:I often think that with Risk you've either got it or you haven't. Also, with 8 man no cards it is as much about psychology as it is about play. So on that basis I feel I am qualified to at least host a thread about how to play large 2.1 singles games well. Notice (again) that I am not suggesting I can tell other players how to win (for that comes from within) but merely pointing the way for other players to put themselves in a postion to win. I believe there is a big difference between those two concepts. To be perfectly honest with you, I am always looking for those players that can school me on this map as I also want to get better at it. Hence, I find the best players I can for the private games I set up. I am looking forward to players reading this that feel they are hot stuff on 2,1 no cards (large games) contacting me to join some games. Like you, I feel 2.1 is Risk at it's best and I want to play the best players at it.





I like to play trips and 8 man dubs, but just one or two, to keep my tactics sharp - for the kinds of games I am writing about are often much more about placement of men, forting and very long-term plans. However, once I do trigger the end game I need to be able to finish it correctly. Your 1 on 1 guide could certainly help a player to finish a long game just as much as it could help a player to maintain a good record at 1 on 1.AAFitz wrote:Indeed, but as you know world 2.1's size really does change some things. But im mostly talking about 1v1, dubs, trips and quads. The basic strategy for the big ones is very consistent with the original board, and I do not question your prowess at all. As far as no cards games on it, im still in some that are over a year old, and have had many, many even escalating ones that went on forever. I myself will read your strat guide on the world big games, and still am forming my strategy on trips and quads...though I have played alot...Its harder to test them. The 1v1s ive tested over and over, and though my strategy doesnt always work...over time, it works the best, especially if implemented correctly.Mr Changsha wrote:I often think that with Risk you've either got it or you haven't. Also, with 8 man no cards it is as much about psychology as it is about play. So on that basis I feel I am qualified to at least host a thread about how to play large 2.1 singles games well. Notice (again) that I am not suggesting I can tell other players how to win (for that comes from within) but merely pointing the way for other players to put themselves in a postion to win. I believe there is a big difference between those two concepts. To be perfectly honest with you, I am always looking for those players that can school me on this map as I also want to get better at it. Hence, I find the best players I can for the private games I set up. I am looking forward to players reading this that feel they are hot stuff on 2,1 no cards (large games) contacting me to join some games. Like you, I feel 2.1 is Risk at it's best and I want to play the best players at it.


