Neutral reset timer?

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ManBungalow
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Neutral reset timer?

Post by ManBungalow »

I'm hoping to make a map :)

I won't let on too many of the details but I'm wondering if there is a way to programme an XML code that tells a territory to reset to its neutral state after so many turns ??
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MrBenn
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Re: Neutral reset timer?

Post by MrBenn »

'Neutral killers' is the nearest thing there is, and these reset to neutral at the beginning of your turn (ie if you occupy a neutral killer territory, it will revert to neutral when you click "Begin Turn" - if somebody else occupies it, it will remain neutral until they begin their turn)
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ManBungalow
Posts: 3431
Joined: Sun Jan 13, 2008 7:02 am
Location: On a giant rock orbiting a star somewhere

Re: Neutral reset timer?

Post by ManBungalow »

MrBenn wrote:'Neutral killers' is the nearest thing there is, and these reset to neutral at the beginning of your turn (ie if you occupy a neutral killer territory, it will revert to neutral when you click "Begin Turn" - if somebody else occupies it, it will remain neutral until they begin their turn)
Thanks.

I wonder if the timed Neutral Killer could be a point whenever Lack updates the XML system...


ManB
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WidowMakers
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Re: Neutral reset timer?

Post by WidowMakers »

MrBenn wrote:'Neutral killers' is the nearest thing there is, and these reset to neutral at the beginning of your turn (ie if you occupy a neutral killer territory, it will revert to neutral when you click "Begin Turn" - if somebody else occupies it, it will remain neutral until they begin their turn)
EDITED:
Neutral killers:
1) These reset to neutral at the beginning of your turn (ie if you occupy a neutral killer territory), it will revert to neutral when you click "Begin Turn".
2) If somebody else occupies a neutral killer territory, it will reset to neutral at the beginning of their turn)
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