They are too big, I would say.mibi wrote:I really like the graphics on this map. First rate and original, definitely someone who knows what they are doing.
The bonuses are all fucked up though. But someone else can explain that better.
Moderator: Cartographers
They are too big, I would say.mibi wrote:I really like the graphics on this map. First rate and original, definitely someone who knows what they are doing.
The bonuses are all fucked up though. But someone else can explain that better.
i suppose you right, probably engine could only support objectives like , take "this" and "that", something similar to fedual war map does.SuicidalSnowman wrote:I don't know if the game engine supports "three consecutive turns," you should ask around.
Love the new graphics style! It looks like a Nintendo J-RPG! Congrats on a stroke of pure genius.
Having said that, the castle is a little 'busy' and distracting to me. Perhaps taking out the crosshatch detail and just making it white or tan would help.
Also, have there always been so few territories? It is a pretty small map, but maybe this site needs a small map with different game play.
Bonuses are under discussion.mibi wrote:I really like the graphics on this map. First rate and original, definitely someone who knows what they are doing.
The bonuses are all fucked up though. But someone else can explain that better.
No - holding an objective will win you the game if you hold it at the start of your turn. The game engine doesn't have a 'memory' to determine how long a territory/bonus has been held.SuicidalSnowman wrote:I don't know if the game engine supports "three consecutive turns," you should ask around.

Thank you Mr.BennMrBenn wrote:No - holding an objective will win you the game if you hold it at the start of your turn. The game engine doesn't have a 'memory' to determine how long a territory/bonus has been held.SuicidalSnowman wrote:I don't know if the game engine supports "three consecutive turns," you should ask around.

I don't think it is necessarily a bad idea as it stands, however you will then have all the players spawning across 25 territories. You risk it becoming a Doodle Earth game with no one bothering to even try for the middle territories.pikkio wrote:mmm... so we can start with all the inner fosse territories neutral (courts, bridges, castle and towers), and to win it's necessary to hold castle+towers for one turn.. what do you think?
yeah..jim save wrote:thoes cataplts are form CIv 2. lol thats cool

what you mean with "pretty clear"?sailorseal wrote:I think the poll is pretty clear...
I think it has been suggested but change fosse to moat
I mean that the first option is clearly going to winpikkio wrote:what you mean with "pretty clear"?sailorseal wrote:I think the poll is pretty clear...
I think it has been suggested but change fosse to moat
and you mean to change the name of the fosse and call it moat? i'm sorry but english is not my language.. next update i will change it!
what do you mean? maybe you mean that the courts have a line border more darker (plus the same neon effect) than the others borders?sailorseal wrote:Could you change the borders thickness to be the same for all areas?
EagleofGreenErth wrote:I have never seen a blue and purple castle. o_O