- -ports and boats: 3 neutrals
-middle island docks: 2 neutrals
-other middle island terts: 1 neutral
-other Ys terts: 2 neutrals
-temple entrances: 3 neutrals
-temples: 5 neutrals
Moderator: Cartographers
theButterfly wrote:Hey, thanks for letting me help. I suppose my feelings on the game system and the bridges should be clear enough by now. Here's what I think about the neutrals:
Nothing outside of temple island should have more than three neutrals, and most territories should have less than that. Some of my numbers may even be too high.
- -ports and boats: 3 neutrals
-middle island docks: 2 neutrals
-other middle island terts: 1 neutral
-other Ys terts: 2 neutrals
-temple entrances: 3 neutrals
-temples: 5 neutrals
- The Text is in Bold!!, I am looking at other fonts for this text as a few people have mentioned it being hard to read, I personally like it as it is so unless I find something I like more then I am not inclined to change it.. we have identified that there is a reading issue dependant on resolution.sailorseal wrote:Could you bold the text in the legend to make it easier to read? Make the bridges look nicer, make the center circle look nice and make the numbers not look so bulky. Make each island have it's own texture, each island have the same texture or create a scheme. Make the boats numbers on the left or on the right. Change the look of the water.
Love the idea and the map!
Everything is off center, it seems out of place and I do not understand why TOP has dots after each letterNemesisChild wrote: - Center Circle? whats not nice about it, explaination please
sailorseal wrote:I do not understand why TOP has dots after each letter
sailorseal wrote: Everything is off center, it seems out of place and I do not understand why TOP has dots after each letter
I had had that idea a while back too, unfortunately it makes it look like there's been some sort of Oil Spill around the islands... not very attractive I'm afraid..the.killing.44 wrote:Try blurring the black outlines a bit and see how it looks … atm they are very sharp and stand out. This is just an idea, mind you
.44


No, 2 player games are way off. About 1/3 of the map should be neutral to make it balanced.Premier2k wrote:ok, it seems people are liking the gameplay. I'll finish off the XML and get it posted up. It has changed rather a lot with the gameplay changes. Then we can start looking at the army circle tests.
Premier2k
I disagree, We cannot reduce the number of territories that 2 players start with or 8 player games will start with 1 territ each.The Neon Peon wrote:No, 2 player games are way off. About 1/3 of the map should be neutral to make it balanced.Premier2k wrote:ok, it seems people are liking the gameplay. I'll finish off the XML and get it posted up. It has changed rather a lot with the gameplay changes. Then we can start looking at the army circle tests.
Premier2k
No, you only reduce the number of territories people start out with in 2 player games.Premier2k wrote:I disagree, We cannot reduce the number of territories that 2 players start with or 8 player games will start with 1 territ each.The Neon Peon wrote:No, 2 player games are way off. About 1/3 of the map should be neutral to make it balanced.Premier2k wrote:ok, it seems people are liking the gameplay. I'll finish off the XML and get it posted up. It has changed rather a lot with the gameplay changes. Then we can start looking at the army circle tests.
Premier2k
Remember, all inner islands and temples, dock etc... start as neutral.
Premier2k
Can you do that in the XML? I'm not sure how...The Neon Peon wrote:No, you only reduce the number of territories people start out with in 2 player games.



I like the colors. I tried variations accross a vew versions but it either looked to bright or to dull, these give the sort of balance I was looking for.RjBeals wrote:
* I think the territory colors could be better. There's a kind of brownish feeling all over. And the center 2 islands don't fit with the rest of the map. Your textures underneath the islands could also be improved upon. They are sort of blurred. The inner green one looks cool though.
I like the sea texture, I had missed the blurry buits at the top (right under the title.) I will look at fixing these .. and seeing as I am the I will (under duress mind ) look at possible othere textures.. But I will state I really like the one thats there and its going to take a lot to change my mind!! what other textures are there and where can i get them?RjBeals wrote: * I think you should try something different for the outer water. The dark blue embossed thing looks more like leather, or tree bark or an orange peel - not like the ocean. There's so many other better textures you could use.
Erm.. there is no outer glow on those islands!!! there is an effect in the backround tho, maybe thats causing the issue.. seeing as I need to look at the sea then I will look at this tooRjBeals wrote: * The outer glow along the outer ring should blend a litter better. It's not uniform around the whole map - some places it looks lighter than others, some places it looks smudged.
Thanks for the tip on the symbols, this is a definite addition for the next version..RjBeals wrote: * The symbols look good - but try a little black outer glow. It does wonders to make the icons stand out. See image below. The only difference between the right from left is outer glow.
http://www.conquerclub.com/forum/viewto ... 27&t=76649NemesisChild wrote: what other textures are there and where can i get them?

As I figured I cannot alter the number of territories based on the number of starting players. Which means if I reduce it then if an 8 player game starts everybody would potentially end up with 1 territory! It's gonna have to stay as it is. As this is a larger map then I think the majority of ganes will be 5-8 players anyway and probably team games.The Neon Peon wrote:No, you only reduce the number of territories people start out with in 2 player games.