Moderator: Cartographers
I liked the dotted lines better, personally. I could try icons out in the next version and poll to see what everyone thinks.Incandenza wrote:Before we start going nuts with the long-range attack routes, could we perhaps discuss noting said routes with some sort of icon rather than long dotted lines?
No gameplay discussion … it's already been handled. The comp was for the graphics, no?sailorseal wrote:I think the Nicaragua bonus is to small. It can be assaulted from many territories and has a large border. Also in a 1v1 game one player might be able to start out with a pretty good bonus. I have no ideas on how to change that but you should keep that in mind. I like this map a lot! Keep at it!
Indeed on both counts. Gameplay was debated and sorted prior to the contest even starting and the small version is going to be a pain in the ass with terit names.the.killing.44 wrote:No gameplay discussion … it's already been handled. The comp was for the graphics, no?sailorseal wrote:I think the Nicaragua bonus is to small. It can be assaulted from many territories and has a large border. Also in a 1v1 game one player might be able to start out with a pretty good bonus. I have no ideas on how to change that but you should keep that in mind. I like this map a lot! Keep at it!
Anyway, great job on the comp! I love the new compass and the text looks great. My only quarrel is the dotted lines — like someone said before they are too bumpy. Oh, and I think making the title a bit brighter would suit the map better, as well as making the yellow on the gradient of the sigs not as bright.
I'd start work on the small v — naming might be a bit difficult.
.44
I haven't had color complaints yet, as most people have stated they like them the way they are. If a huge consensus had a problem I would change them but it's an insane amount of work when most people like themsailorseal wrote:The colors don't float my boat. Neither does the texture. I would like to see those changed along with the assault lines.
ODWO wrote:Central America: I like it! I was thinking that CA would be an interesting map. Banana Republics!
Also, not sure where to post such a suggestion, but ....
How about a Mexico Map ... or, a Mayan Civilization map .... with that 2012 end of the world thing getting nearer, I'd bet it would be (at least mildly) popular. The Mayans covered a nice chunk of territory in the western hemi.
Sorry if this is out of place. (feel free to move or delete) I'm still opening doors in this place that I've no idea where it will lead. And I LOVE this game. So much better Online.
Thx.
sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
Keep the flu out of the Foundry... that crap is contagious, and we have work to do.lgoasklucyl wrote:Sorry about the delay everyone, I've been sick as hell since last week and haven't had the time to fix up the next version![]()
get better soon lgoa!oaktown wrote:Keep the flu out of the Foundry... that crap is contagious, and we have work to do.lgoasklucyl wrote:Sorry about the delay everyone, I've been sick as hell since last week and haven't had the time to fix up the next version![]()
Interesting idea. Anyone else have thoughts on it?oaktown wrote:gameplay thought: what if instead of having sea attack routes on both coasts, we interrupted each route with a territory? "Pacific Shipping Lane" and "Caribbean Shipping Lane" - this would break up the instant top to bottom attacks a bit yet still make those port territories borders.
The text of the territory title could wrap along the attack route lines.
I could bump it up to be a little bright and/or drop the opacity of the stroke a little.bryguy wrote: 1) The name 'Panama' in the minimap is very dark and hard to read because of that
It's an awkward attack route so I figured moving it with the land would help make it slightly more interesting (goes with the smoothness of the scheme). The attack routes are up for some serious changes coming soon though, as many people aren't happy with them. I'm thinking next version I will have two maps up for polledness (regarding attack routes):bryguy wrote:2) I do not care for how the attack routes at a few places go paralel (sp?) to the places that the end/start at. Shouldn't they just get there straight on?
I'll find a way to fix this. Unfortunately the drop shadow for the entire image is one layer so perhaps I'll just remove the islands from that layer and do it again.... without making them float above the ocean. I would like to live on a floating island personally...bryguy wrote:3) The Cayes look like they are floating
eg: At the Mexico border? If that's what you're referring to I'm going to buff out the whole image and touch up all these things once the colors are 100% set in stone. Unfortunately my bevel layer isn't applied to the colors, but a 0% fill layer over the colors so it's kind of a pain to touch up after repeated changes- so I'll make it 100% after everything is decided.bryguy wrote:4) Its still rough along some places
I like it, tho I feel like the whole attack line and shipping lane concept could be tied better into the canal, being the dominant economic fixture of the region...oaktown wrote:gameplay thought: what if instead of having sea attack routes on both coasts, we interrupted each route with a territory? "Pacific Shipping Lane" and "Caribbean Shipping Lane" - this would break up the instant top to bottom attacks a bit yet still make those port territories borders.
The text of the territory title could wrap along the attack route lines.
I believe I originally had both of the sea routes coming out of the Canal, but it looked as if Panama was going to get whipped around by players from both sides. The proposed introduction of an intermediary territory between the canal and the norther regions might make it viable to have both sea routes hit the canal - that way you could conceivably pass from the northwest oversea through the canal and up to the northeast.Incandenza wrote:I feel like the whole attack line and shipping lane concept could be tied better into the canal, being the dominant economic fixture of the region...

Along what lines did you search for the boats? I'm assuming boats are the better way to go as opposed to making up pretend-geography like I had originally thoughtoaktown wrote:
You're certainly not. It has been raised and will be changed. I'm not red-green so I didn't notice it. I have problems with other colors, but typically not between red and green, it shall be fixedben79 wrote:the colours of the 2 south regions are too similar i can't make a difference between the 2 please ask a colorblind before putting colours on a map, but that's a nice map you made but those south regions colours are the same to my eyes and i'm sure i'm not the only colorblind person on this site they both look brown to me and the same brown
Incandenza wrote:Those boats look pretty similar to the steamers in oak's eastern hemisphere map.... you might be better off going with modern supertankers or something along those lines.
Plus thi allows you to make the ports an icon, icons attack matching shipping lane, shipping lane attacks all matching ports, good times.

