Moderator: Cartographers

you know how long a battle it's been to get less border continents?hulmey wrote:The reason for removing the kirkop and paola unpassables would be to have more border continents!!!!I agree with 1 but not with 2, what's the logic to removing no. 2?
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
The poll will decide. Anyone who wants to express his or her opinion can vote in the new poll which is crystal clear!qeee1 wrote:you know how long a battle it's been to get less border continents?hulmey wrote:The reason for removing the kirkop and paola unpassables would be to have more border continents!!!!I agree with 1 but not with 2, what's the logic to removing no. 2?
I say keep it because we need less.
Thanks for the compliment MarVal. I am looking forward to play your Benelux map as well, and also to tour the Benelux again like I did a few years ago. Wonderful countries...MarVal wrote:I think, the number of borders is just right.
By the way, impressive map.
You made a splendid visibility map for playing the game.
Very, very nice. I hope we will soon playing it.
Grtz
MarVal
AndyDufresne wrote:I think you can keep the colors of yellow, blue, gray, green, magenta, orange, but maybe look into a deeper red and perhaps purple and some other colors for other areas
i agree. dont change the magenta! add the red somewhere else, perhaps? the purple might be better in tramuntana, though it doesnt look like you have the same texture under it.Ruben Cassar wrote:Is it better this way? Doesn't feel like it is...
Yes I will have to work more on the colours. The fact that I am mild colour blind doesn't help either!Enigma wrote:i agree. dont change the magenta! add the red somewhere else, perhaps? the purple might be better in tramuntana, though it doesnt look like you have the same texture under it.
orange attack routes: 6 -- fgura/zejtun; fgura/luqa; kirkop/luqa; zurrieq/luqa; zurrieq/birzebbugia; via helipad.Ruben Cassar wrote:Yellow has 1 more territory than Orange but it has the same attack routes as Orange not less, and that's why it gets 4 and not 3. Orange also has the Land's End bonus.
*grins* np- i can try to help w/ the colours if you like, if ur having trouble eyesight-wise or w/e.Ruben Cassar wrote:Yes I will have to work more on the colours. The fact that I am mild colour blind doesn't help either!Maybe I can try shifting the colours to other regions as you suggested but I don't know if the program will let me do that at this stage. I will try again later. Thanks.
Hmm...I think you are right. I was actually counting the territories you would have to defend and not the attack routes, but I think I made a mistake in that sense as well. That Qormi - Kirkop border isn't very clear either...maybe I should make it more prominent or else make it impassable.Enigma wrote:orange attack routes: 6 -- fgura/zejtun; fgura/luqa; kirkop/luqa; zurrieq/luqa; zurrieq/birzebbugia; via helipad.Ruben Cassar wrote:Yellow has 1 more territory than Orange but it has the same attack routes as Orange not less, and that's why it gets 4 and not 3. Orange also has the Land's End bonus.
yellow attack routes: 5 -- quormi/zebbug; quormi/kirkop; luqa/kirkop; luqa/zurrieq; birzebbugia/zurrieq.
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
ya, the gradients make it loose the mediterranean feel. good idea bout mixing the colours up guiscardGuiscard wrote:Lose the gradients they make it look mucky. My problem with the colours is that they are in very similar 'bands'. Three quite bright colours at the bottom, 3 dark dingy ones in the middle and 3 lighter pastel shades at the top. Is that confusing? Sorry if I'm being a bit silly. You could mix up the colours a bit so there are one strong, one light and one dark colour in each 'band'
Okay I will work on something along those lines. I had actually put the similar colours next to each other because I had understood that it was one of the problems with one of the much earlier versions of the game. I guess I understood wrongly! I will try to fix that now.Enigma wrote:ya, the gradients make it loose the mediterranean feel. good idea bout mixing the colours up guiscardGuiscard wrote:Lose the gradients they make it look mucky. My problem with the colours is that they are in very similar 'bands'. Three quite bright colours at the bottom, 3 dark dingy ones in the middle and 3 lighter pastel shades at the top. Is that confusing? Sorry if I'm being a bit silly. You could mix up the colours a bit so there are one strong, one light and one dark colour in each 'band'
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.