EvilOtto wrote:My concern about playability is that some player(s) will start with much better placement than others (more armies in the outer triangles, more grouped) and will be able to jump on several of those +2 bonuses very fast... which will give them a quick edge on the +4, etc. I don't mind bonuses for small groups of countries, but they should be small bonuses or the game will be over in the first turn or two.
Yeah, I think going back to the straight +3 or +4 for a triangle eliminates some 'luck of the draw' factor.
EvilOtto wrote:For the graphics I'd kinda like to see something more muted like an old ink painting with the washed ink effect for mountains, etc... I could see the whole background being black and white (or toned like a brownish ink?) with only the board itself having bright colors?
I love this idea - gets back to the understated background I wanted to start with, and I can lose that stupid dragon. I really want to hang on the bright board, however - after all this is taken from a children's game. Again, later this week.
EvilOtto wrote:Another thought: what if continents overlapped? So the small blue triangle is worth +1, full blue triangle is +2 and adding white A, C, H and I gives you +3? Of course White A would also be needed for the large purple triangle. (edit: I think Molacole posted this idea too).
I'd love to see a map with overlapping territories - maybe a series of venn diagrams? Sounds like another map entirely though. Somebody other than I should take the idea and run with it.

sample showing how three continents converge to make seven territories. this shit writes itself.