Moderator: Cartographers
Drafting Room Guidelines
'Drafting Room'A Draft will not be considered for promotion to the Main Foundry without the support of CC users. If a map is not considered by the Foundry community to offer something original and/or interesting in terms of gameplay, graphics, and theme, its production will not be encouraged.
- To be considered a Working Draft a project must be more than just an idea; a Draft should have a clear thematic focus, a plan for how the gameplay will work, and a basic image which should include:
Draft images should not be larger than 630x600px (small image) or 840x800px (large image).
- 1. Territory Labels - temporary names or numbers will suffice, and are always open to change.
2. Borders/Paths/Impassables - it should be made clear where territories do/do not connect.
3. Bonus Areas - where combinations/groups of territories will award a bonus, this should be indicated on the map.
4. Legend - speculative bonus values and explanations of any attack rules or gameplay features.
While in the drafting room, it is expected that a mapmaker will demonstrate:
- a. significant knowledge of graphics tools and techniques,
b. the willingness to consider and respond appropriately to critical feedback
c. the ability to make multiple changes based on ongoing feedback
d. a solid understanding of the Foundry standards and process.
Before being moved on to the next stage of development in the mapmaker must have a plan for the production of the map, and present key map information and updates in a manner that is user friendly and consistent with the foundry standards. Once these criteria have been met, the Working Draft will receive the first of the Foundry Brands:

Merciless Wong wrote:Thanks Killer. Do I send you a file for small and large and what format?
Should we wait before this gets draft approved? This grey city works best.

I think this is the better of the images you've posted on this page, although like Andy, I prefer the circles to the pentagons or random smiley-shapes!Merciless Wong wrote:Thanks Killer. Do I send you a file for small and large and what format?
Should we wait before this gets draft approved? This grey city works best.

truMrBenn wrote:I think this is the better of the images you've posted on this page, although like Andy, I prefer the circles to the pentagons or random smiley-shapes!Merciless Wong wrote:Thanks Killer. Do I send you a file for small and large and what format?
Should we wait before this gets draft approved? This grey city works best.
The map looks clean and crisp which is good, although I'm not fully convinced of the "story" the map is trying to tell... something about influence? I don;t get how the quote fits in with the map??
Your wrap-attack route is unclear, and could do with something other than the legend note.
As far as XML goes, that is usually left until a map is on the brink of the final forge, as things are likely to change a lot between he start and the finish.

-----------update------------------------MrBenn wrote:Right, let me get this straight... My comment about a map having to be unique was in reference to the Rio Slums map draft, that forced the classic gameplay into a map of Rio. If you want to read the whole post in it's proper context, then you may do so by clicking here.
The criticism I leveled at this version of Merciless Wong's map is contained within the following spoiler....
... and was simply my reaction to what I referred to as the "bastardisation" of Classic Art. I may have been a bit harsh in my choice of words, but Twill accurately summarised the sentiment of that particular map in his newsletter interview:Spoiler
MrBenn wrote:You'd be better off starting with your own graphics and idea from scratch, rather than bastardising the combined effort of several mapmakers...MrBenn wrote:Seriously, you'd be better off coming up with something a) original, and b) decent.MrBenn wrote:I get that you're trying to produce a slightly amended/enlarged version of the classic map, but I'm really not convinced this is the right way to go about it... The map has a vague 'City' theme, but doesn't look or feel anything like a city map would - it looks incredibly look a poor knock-off of a shapeless map.
As it currently stands, there is nothing to give me an indication of what you are hoping to achieve, nor can I see the glimmer of a butterfly inside its cocoon...MrBenn wrote:Firstly, let's keep the flaming and baiting out of the forum.Merciless Wong wrote:Look, I'm not likely to bother with this map if Mr. Benn as cartographer is dead set against anything that might be an alternative to his 'classic' efforts. I'd just like to see him openly admit he's suffering from 'not invented by me' syndrome.
Secondly, I have no idea what you mean about my "classic efforts", and I'm not dead-set against anything, unless it is of poor quality...
I stand by my earlier comment: "I get that you're trying to produce a slightly amended/enlarged version of the classic map, but I'm really not convinced this is the right way to go about it..." The best way of exploring the idea of a slightly amended/enlarged version of classic would be to have some discussion about it, rather than producing a knock-off the existing Classic Shapes map.
Twill Interview
Q: What is your best memory as Community Manager?
A: The Star Chamber. That was the singularly most moving experiences any Communtiy Manager could have asked for, in the best and worst of ways. Thank you Gentlemen.
Q: What is your favourite map of all time?
A: I'm going to go with World 2.1, but Classic Art will always have a special place in my heart. I don't think anybody understands what went into that (see above "favourite moment").
None of this is relevant to the discussion about this map, but it needs to be put here, where all the fuss has been made.