I was just able to use it for the first time to take out a player that i'd been cut-off from - no hiding in africa!!owenshooter wrote:i have yet to be able to use the naval aspect of it, and look forward to expanding game play into that...
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I was just able to use it for the first time to take out a player that i'd been cut-off from - no hiding in africa!!owenshooter wrote:i have yet to be able to use the naval aspect of it, and look forward to expanding game play into that...
Actually this would make sense historically because after the opium wars both the ports of Canton and Shanghai were forced open to foreign trade. Also after Admiral Sperry led the Great White Fleet into Japan several Japanese ports were similarly open. While these were never colonies of western powers they were open ports. Perhaps the bombardment could be altered to include select major ports.oaktown wrote: While this might be nice for gameplay, it wouldn't make much sense historically. We played with a Hong Kong territory, but it just made that part of the map too confusing. I'd rather explore other options.
Oak - Not sure if you saw this post (Your post with multi comments didn't recognise it) - but it might be a reasonable idea...danfrank wrote:Great map definitly one of my favorites... Nice job OAK!!! .. I only have 1 issue ... If its possible to add the amount of colony teritories you need hold to get the bonus.. i think a simple number in parentheses would suffice ... (3) for italian colonies and (6) for GB etc those are the only 2 i know.. i havent attempted for the others...

the trouble with this is that nowhere else can the ship bombard a non-colony. until we see more evidence from games that holding china is too easy, such a drastic change will be unlikely.neanderpaul14 wrote:Actually this would make sense historically because after the opium wars both the ports of Canton and Shanghai were forced open to foreign trade. Also after Admiral Sperry led the Great White Fleet into Japan several Japanese ports were similarly open. While these were never colonies of western powers they were open ports. Perhaps the bombardment could be altered to include select major ports.oaktown wrote:While this might be nice for gameplay, it wouldn't make much sense historically. We played with a Hong Kong territory, but it just made that part of the map too confusing. I'd rather explore other options.
Was just coming in here to post this. Moved a bunch of troops there thinking I could move them back...and...no. So I had to watch 14 troops disappear when I started my next turn. Had I known they would not be able to be moved back I wouldn't have moved that many there.therustyslab wrote:I LOVE this map it is really fun.
one BIG thing though...
let people know that you are not able to fortify out of the naval superiority! I advanced 29 armies (more than 1/3 of my total armies!)there, attacked africa til i was a 20 and tried to fortify out and I can't. so now im stuck with a 20 that will (i assume) turn into a n4...
should i have somehow known about this already? correct me if im wrong
its game 4490724 btw..
That is because the 2 guards actually border the rooms behind them...therustyslab wrote:You can fortify out of the 2 guards that you can bombard with on supermax:prison riot. and you can can fortify into countries they cant attack

Or next time I just wont play a map that is unclear.yeti_c wrote:That is because the 2 guards actually border the rooms behind them...therustyslab wrote:You can fortify out of the 2 guards that you can bombard with on supermax:prison riot. and you can can fortify into countries they cant attack
In this map - it is a one way attack to Naval Superiority - and that can only bombard the other territories... thus nowhere to go...
Next time - use your troops more wisely.
C.
oops... will fix. I have to change the code to move the Naval coordinates, and make the changes to the small map, so this may not happen right away.slapee wrote:New map looks good as well, but it's "therefore" not "therefor".
LED ZEPPELINER wrote:while your fixing other stuff, maybe you could move the word ottoman empire down a little, if that doesn't affect the army coordinates.
Makes sense. I'm in one game on this, and love it!oaktown wrote:That title [Ottoman] is where it is so as not to mislead players - the territory spans the Bosporus and include the European bit that borders the Balkans.
No where on the map did it say that it was a ONE WAY attack to NS. Thats the pointyeti_c wrote:That is because the 2 guards actually border the rooms behind them...therustyslab wrote:You can fortify out of the 2 guards that you can bombard with on supermax:prison riot. and you can can fortify into countries they cant attack
In this map - it is a one way attack to Naval Superiority - and that can only bombard the other territories... thus nowhere to go...
Next time - use your troops more wisely.
C.
iancanton has taken the liberty of posting this in suggestions and bugs reports so this should be handled shortlyBAT72 wrote:Hi out there, Got a map bug on the Eastern Hemisphere Beta map:
whilst trying to wipe out a player 1 army was left on "naval superiority", once that player's turn came around his last army turned neutral and the game got frozen with no one able to take a next move.
Can you assist? the game number is 4585271.
Thanks,
BAT