Moderator: Cartographers
I second this notion, is anyone opposed to a lack of army circles? The only problem I could see is color confusion with the background.LED ZEPPELINER wrote:i think it is better without army circles, the army circles detract from the bright and colourful feel of the map
show us a map with examples of both and we can make an informed decisionLED ZEPPELINER wrote:i think it is better without army circles, the army circles detract from the bright and colourful feel of the map
there are the examples on the first pageoaktown wrote:show us a map with examples of both and we can make an informed decisionLED ZEPPELINER wrote:i think it is better without army circles, the army circles detract from the bright and colourful feel of the map
They're not technically the correct 88's I don't think?!LED ZEPPELINER wrote:there are the examples on the first pageoaktown wrote:show us a map with examples of both and we can make an informed decisionLED ZEPPELINER wrote:i think it is better without army circles, the army circles detract from the bright and colourful feel of the map

Whoopsie. I think the problem with the 88 lies in the last size reduction I did without changing the font back. Must have scaled down to 12.33 or somethingyeti_c wrote:They're not technically the correct 88's I don't think?!LED ZEPPELINER wrote:there are the examples on the first pageoaktown wrote:show us a map with examples of both and we can make an informed decisionLED ZEPPELINER wrote:i think it is better without army circles, the army circles detract from the bright and colourful feel of the map
C.

actually i think its 34Blitzaholic wrote:little small, 29 lands? but like your effort, looking better
sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
In my honest opinion lgoasklucyl I can say I see any progress with your map. There is alot I don't like about it right now.lgoasklucyl wrote:C'mon foundry, help me out a bit here
Top Score:2403natty_dread wrote:I was wrong
You can't just add land on a geographical mapsailorseal wrote:Look the pirate ship doesn't work why not just put a island out there. I don't like how the lines are color coded, it hurts my eyes, just pick a color and stick with it.
Nice Map!
Agreed... my suggestion (above) was to just make it simple and lose the boats for now. If you come up with something better as the map progresses so be it, but I'd like to see you somehow incorporate the shape of the compass into the map in another way. Creating a sea route image out of the compass shape would tie things together nicely.samuelc812 wrote:You can't just add land on a geographical mapsailorseal wrote:Look the pirate ship doesn't work why not just put a island out there. I don't like how the lines are color coded, it hurts my eyes, just pick a color and stick with it.
Nice Map!![]()
I agree that the gameplay seems like it could stand as currently is, though one thing may still stand for discussion: the proposed bonus for both sea routes + Canal.Incandenza wrote:So graphically it's coming along nicely, tho I still think you'd be better off with icons on the terits that connect to the sea lanes, with some sort of thing in the legend about how icons can attack respective sea lanes, sea lanes can attack any respective icon, something along those lines...
Gameplay looks solid: the bonuses are good, high connectivity, choke points nicely mitigated with the sea lanes... unless anyone has any particular issues with the gameplay as it stands, it looks ready for stampin' (of course, it helps that a lot of the gameplay was ironed out before the competition, hat tip to oaky)

I promise I will fix it next draft, it's priority =)yeti_c wrote:Can you please fix the compass!!
C.