Merciless Wong wrote:What you don't get is the fact that this is a business. My individual contribution is irrelevant. But....
The impact of having the map making function controlled by a narrow (but talented) group of graphics-focused people is:
1-Slower map creation
2-Bias in map creation towards complicated maps and more and more geographic subdvision
3-Lots of volunteers who spend 1-10 hours then discover that the process is closed to them (or idiots like me who spend 20-30 because they've always wanted to learn a proper graphics software) and who can walk
-Some really great maps (of the type favored by the forum) produced for free
I'd like to respond a few of these points.
1. As pointed out, Lack could hire graphic artists to make new maps for the Community to play on---and from hearing things through the grapevine, good quality maps could be produced roughly in one-two weeks.
But, one of the greatest things about Conquer Club is the fact that people get to contribute to a Community, to be a part of a Community. I'm sure we could have a speedier process, but at what cost, and what loss to the Community?
2. I'd like to dispute bias towards mostly creating Complex maps. Lets look at the actual facts. The last 6 Months of maps, dating to around November:
Eastern Hemisphere
USA Map Pack (6 Maps in All)
Oceania
Peloponnesian War
Wales
Holy Roman Empire
San Marino
WWI Ottoman Empire
Triple Alliance
Rail Australia
Cairns Metro
WWII Europe
France 1789
Europe 1914
Frobidden City
Oasis
Madagascar
Europa
Charleston
Haiti
Archipelago
Now, categorizing maps, as I'm about going to do, is a sticky subject, I know, but hold with me, and look at the point I'm making.
Complex Maps:
(a relatively substantial departure from Classic gameplay)
Eastern Hemisphere
Peloponnesian War
Wales
Holy Roman Empire
Rail Australia
WWII Europe
Europe 1914
Frobidden City
Oasis
In this list, I'd even argue that WWII Europe, Wales, Holy Roman Empire, and maybe even Rail Australia are somewhere in between, but for your argument, I'll include them in the
Complex List.
So what does that leave us for
Standard-esque maps?
USA Map Pack (6 Maps in All)
Oceania
San Marino
WWI Ottoman Empire
Triple Alliance
Cairns Metro
France 1789
Madagascar
Europa
Charleston
Haiti
Archipelago
That is 11 Maps, not including the USA Map pack. Add that Map Pack in, that bumps it up to
17 Standard Maps in the last 6 Months.
How does this compare to the
Complex list?
The Complex Sample had 9 in the last 6 months.
Now I know grouping maps can be problematic, but take this example, this sample, and it's numbers for what it's worth.
Now, lets take a look at the numbers for maps currently in
any stage of Live Production (Draft, Main Foundry, Final Forge):
(I've excluded a few that haven't had recent updates, but the sample is a good one anyways)
Native America
World Cities
Route 66
Conquer National Bank
Ancient Israel
Rwanda
Alaska
Goblin Tribes
Monsters!
Danelaw
Regioni d'italia
Castle Lands
Chess
Europe 1099
Austerlitz
Conquer Mart
Gilgamesh
England
WWII Poland
New Zealand
Atlantis
Greenland
Vancouver
Long Island
Switzerland
Indian Empire
Korea
Treasure Map
The Balkan Peninsula
Central America
Land and Sea
So of this list...the probable
Complex Maps:
Route 66
Conquer National Bank
Rwanda
Goblin Tribes
Monsters!
Regioni d'italia
Castle Lands
Chess
Austerlitz
England
WWII Poland
Atlantis
Korea
Treasure Map
I've been generous, and included a few maps that are "barely complex." Anything with bombardment or objectives or additional bonus structures, etc. I'd argue that Regioni, England, Atlantis, Treasure Map, Caste Lands aren't really that complex, but like I said, I've kept them in the
Complex List anyways.
So thats 14 Maps.
Standard-esque Maps:
Native America
World Cities
Ancient Israel
Alaska
Danelaw
Europe 1099
Gilgamesh
New Zealand
Greenland
Vancouver
Long Island
Switzerland
Indian Empire
The Balkan Peninsula
Central America
Land and Sea
So that is 16 Maps the are very basic in gameplay. If I were to add maps with bombardments and objectives and additional bonus structures (since they are described in the Instructions of the website),
it'd bump the number up to 20-23.
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So what's all this mean? Well, the numbers seem to suggest that "
Complex maps"---that are departures from very "
Classic/Standard-esque" game play---
do NOT make up a majority of the maps of the last 6 months (in fact for ever 1 complex map there were 2 standard maps), and
in the Foundry Complex maps do not make up a majority either, even when I tried to
include relatively easy to understand maps like Castle lands, Treasure Map, Atlantis, etc.
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Continued on Next Post.