Moderator: Cartographers
Can do. As I write this, 75% say don't change anything and 25% want change, although I think 5% that said they were in AADOMM and wanted change was mibi fooling around.Merciless Wong wrote:Look, if you guys are so confident everything is fine why not leave the poll up. It would be good to see your views confirmed.
Fixed.mibi wrote:All CC polls are stupid, really they are.

Maybe it's just me, but shouldn't the fact that it does seem to recur regularly serve as a pointer to a potential problem?oaktown wrote:just about a month ago I mentioned to the foundry mod team that we have gone a long time without one of these little revolutions. They happen every six months or so, and they're always about the same problems: the Foundry is cliquey, the process is too subjective, new mapmakers/posters aren't treated with respect, folks outside of the Foundry are afraid to come in here, there's a cancer in the Foundry, etc.
Easily fixed, so it should be! Don't allow them to continue to be unwritten. I know for me, I check handbooks and such before starting something, so this would at least help alleviate the frustration for those who do so (which are at least more likely to be the new mapmakers who are the most serious).oaktown wrote:The process is really hard on new mapmakers. It really friggin is. Over the two years that I've been around we have developed a lot of expectations, many of which are unwritten and can overwhelm a new mapmaker.
That sounds easy, but the unwritten rules to which oak referred are unwritten for a reason, in that they are highly subjective, mutable from person to person, and extremely resistant to any sort of ordering process. Believe me, people have been trying to bring order to the foundry for a long time. But mapmaking is a creative process, and in its own way commenting on mapmaking is a creative process, and creative processes are difficult to encapsulate in rules and by-laws and lists...Woodruff wrote:Easily fixed, so it should be! Don't allow them to continue to be unwritten. I know for me, I check handbooks and such before starting something, so this would at least help alleviate the frustration for those who do so (which are at least more likely to be the new mapmakers who are the most serious).

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The argument that things are subjective so we need more power and less accountability is an old one...I disagree its creative, its primarily political.Incandenza wrote:
That sounds easy, but the unwritten rules to which oak referred are unwritten for a reason, in that they are highly subjective, mutable from person to person, and extremely resistant to any sort of ordering process. Believe me, people have been trying to bring order to the foundry for a long time. But mapmaking is a creative process, and in its own way commenting on mapmaking is a creative process, and creative processes are difficult to encapsulate in rules and by-laws and lists...
Absolutely. I've found that the foundry family feuds start up right in the middle of a period of foundry growth and when the staff is trying to catch up, as it is right now. The CAs have been overworked for a couple of months now, and the stress of this has been felt at the top and the bottom. I've stepped down, and a half-dozen new staff members have been brought in. Once we get everybody up to speed the Foundry will look quite different, stamps will be in different hands, and maps will get more attention. I think most will applaud the changes and we'll be able to live happily again until, oh, November when folks start fall finals and people are stressed out again.Woodruff wrote:Maybe it's just me, but shouldn't the fact that it does seem to recur regularly serve as a pointer to a potential problem?
Some of us tried by writing the Mapmakers' Gude, but as soon as it was written it was obsolete. As the Foundry grows the expectations change - as they should. Writing all this down requires finding somebody who actually understands how this place works and why, and keeping it current takes time that most of don't have/want to spend on this kind of work. Then what happens is somebody holds up an old document and says "see, I have territory names, so my map should be quenched." Bleh.Woodruff wrote:Easily fixed, so it should be! Don't allow them to continue to be unwritten. I know for me, I check handbooks and such before starting something, so this would at least help alleviate the frustration for those who do so (which are at least more likely to be the new mapmakers who are the most serious).
True, but in some ways unfortunate. I know that I, Widowmakers, rjBeals, mibi, and others strive to make sure that each of our maps is in some way better than the last map that we made. But that doesn't mean that everybody's map has to be better than the last map that I made. Our standards should be high, but we shouldn't have these constantly rising expecatations for CC maps. There needs to be some kind of baseline.john9blue wrote:The reason is because our maps are getting better and better and our standards are increasing. Look at Jota's old maps, and then look at maps by WM and Oaktown and mibi.
Oak, the big questions is why you won't call me sailor!oaktown wrote: And I'm still wondering what the "Big Question" is... sailorseal?
I certainly can see that. And yet, what do you think is driving new mapmakers batty? The fact that they DON'T have a good guide as to what's expected. I'm not saying that you list out explicits...I'm saying that you discuss generalities so that there is still a guide and new mapmakers do have at least a decent understanding of what is to be expected rather than blindly thrashing around in the dark.Incandenza wrote:That sounds easy, but the unwritten rules to which oak referred are unwritten for a reason, in that they are highly subjective, mutable from person to person, and extremely resistant to any sort of ordering process. Believe me, people have been trying to bring order to the foundry for a long time. But mapmaking is a creative process, and in its own way commenting on mapmaking is a creative process, and creative processes are difficult to encapsulate in rules and by-laws and lists...Woodruff wrote:Easily fixed, so it should be! Don't allow them to continue to be unwritten. I know for me, I check handbooks and such before starting something, so this would at least help alleviate the frustration for those who do so (which are at least more likely to be the new mapmakers who are the most serious).
Check out the Mapmakers Guide and let me know if this starts to answer the question you think need to be addressed and lays out expectations.Woodruff wrote:I certainly can see that. And yet, what do you think is driving new mapmakers batty? The fact that they DON'T have a good guide as to what's expected. I'm not saying that you list out explicits...I'm saying that you discuss generalities so that there is still a guide and new mapmakers do have at least a decent understanding of what is to be expected rather than blindly thrashing around in the dark.
In fact, that's precisely the problem. As I mentioned previously, I'm one who DOES read the various guides before working on something, and I did so here. That directly caused MY problem. I posted an idea in the "Ideas/Suggestions" forum and apparently failed to provide a draft map, despite the fact that I did describe my idea in great detail. I was told (by more than one person) that the reason nobody responded to my request for input on my idea was because I did not provide that draft map. Here's the link to that thread:oaktown wrote:Check out the Mapmakers Guide and let me know if this starts to answer the question you think need to be addressed and lays out expectations.Woodruff wrote:I certainly can see that. And yet, what do you think is driving new mapmakers batty? The fact that they DON'T have a good guide as to what's expected. I'm not saying that you list out explicits...I'm saying that you discuss generalities so that there is still a guide and new mapmakers do have at least a decent understanding of what is to be expected rather than blindly thrashing around in the dark.
http://www.conquerclub.com/forum/viewto ... 27&t=81664
Sailorseal says that the "big question" that he wants us to consider is Is there a way to remove the feeling associated with the Foundry? I guess that the most common negative feeling associated with the Foundry is frustration, but I think we all feel that for different reasons. Woodruff, Merciless_Wong, and others have felt frustrated lately because their ideas and maps - which they thought were pretty good - failed to impress. New mapmakers in general feel frustrated because there just isn't enough feedback to go around - too many chiefs, not enough indians. I felt frustrated as a CA because I felt like all I ever did was massage egos and issue warnings for poor behavior. Qwert felt frustrated because he believed that we were conspiring against him. And Sailorseal feels frustrated because I won't call him "sailor."Woodruff wrote:A lot of folks have read mine, but apparently nobody thought strongly enough one way or the other about it to bother commenting. <sigh>

The it should be changed toWoodruff wrote:And yet, according to the MapMakers Guide:
"Map Ideas/Suggestions
The Map Ideas/Suggestions forum is a place to discuss possible maps, or to develop your own idea before posting a draft."
There you go. I end up getting essentially no constructive feedback on my map idea even though I did as the MapMakers Guide suggested. And that isn't at all a part of the MapMaker's Guide that is really subjective...it's quite objective, in fact. Perhaps the problem is that I read the MapMakers Guide and nobody else has?
Or maybe, as has been suggested, it was the fact that I was a "nobody" as far as mapmaking goes, and so not worth anyone's time to bother?

*oak adds to frustration*oaktown wrote:nd Sailorseal feels frustrated because I won't call him "sailor."![]()
No, "very little interest" was NOT the problem, for two reasons:oaktown wrote:No, Woodruff, the Guide is correct. The Ideas forum is a place to discuss potential maps for which there is not yet a working draft.
What you ran into isn't a problem with the Guide, nor with the function or operation of that sub-forum. The problem is that your idea generated very little interest.
Hard to improve a map idea when I can't get any feedback from those who seem to know how I could improve the map idea.WidowMakers wrote:The it should be changed toWoodruff wrote:And yet, according to the MapMakers Guide:
"Map Ideas/Suggestions
The Map Ideas/Suggestions forum is a place to discuss possible maps, or to develop your own idea before posting a draft."
There you go. I end up getting essentially no constructive feedback on my map idea even though I did as the MapMakers Guide suggested. And that isn't at all a part of the MapMaker's Guide that is really subjective...it's quite objective, in fact. Perhaps the problem is that I read the MapMakers Guide and nobody else has?
Or maybe, as has been suggested, it was the fact that I was a "nobody" as far as mapmaking goes, and so not worth anyone's time to bother?
That would be my suggestion to alter the guide. And you also need to remember the guide is a guide. It is not 100% set in stone. It has changed over the years. There a few SET IN STONE rules (maps size being one of them) but the rest is just there to help people who have never done this.
- Map Ideas/Suggestions
- The Map Ideas/Suggestions forum is a place to discuss possible maps, or to develop your own idea. Also including a rough draft of your map will go a long way in helping explain you idea to others. Remember a picture is worth 1,000 words
I actually posted something last week but apparently is did not work. Here is what it was in a nutshell
Questions: (please answer these anyone)My answers:
- 1) Can anyone try to make a map?
2) Does everyoen have the skills to make a map?
3) Are all map ideas good?
4) Can a person learn to make a better map (idea/skills)
5) Does a person have a right to get a map quenched.The biggest thing that I have seem is people who thing that #3 and 5 are YES. They think that their idea is AWESOME regardless fo what others say. And even if 2 people like it and everyone else does not, they think the map should continue. Then they think that since there are some people who like the map ,even though everyoen else or several other make suggestions or think it should not go on (for GFX to game pay problems), they yell and cry foul at the process of the foundry.
- 1) Yes
2) No
3) No
4) Yes. Work hard and practice. Tutorials, ask question, make mistakes, learn. Rinse and repeat.
5) No. Quenched maps are an earned privilege not a right for all to receive.
My suggestion is to stop crying about stuff. Get an idea, make a draft, let everyoen see. if it sucks (I have had my share of bad ideas and maps) then start over or leave. I did not get to where I am today by crying and complaining about the suppression of my creativity or the neglect of the foundry. I practiced, practiced, practice and practiced some more.
The MapMakers own Guide disagrees with you.sailorseal wrote:That is the problem with ideas, you can't get a discussion going until you have a map and sadly that is just the way it is
Some ideas sound good and maybe look good on paper but when drawn they reveal that the idea is terrible, so approval cannot really be given until you see a map.Woodruff wrote:The MapMakers own Guide disagrees with you.sailorseal wrote:That is the problem with ideas, you can't get a discussion going until you have a map and sadly that is just the way it is
As well, I disagree completely. A well-fleshed-out idea is just as prepared for discussion as a poorly-drawn map. My initial post in that thread laid out the premise of the map quite well, so that anyone reading it certainly would be able to understand the map concept enough to at least give it a thumbs-up or thumbs-down regarding whether it was worth pursuing or not.