Incandenza wrote:I for one would like to see a small variety of dedicated 1v1 maps, with different gameplay philosophies applied to each. But this is a good first step.
What sorts of gameplay philosophies can you imagine coming up though? It seems that with the way the dice work (attacker's advantage), that almost every game will boil down to being the player who attacks more (so generally the one who attacks first). I like sully's idea about having multiple routes to the other player, but like Age of Realms you'd need fog to make it interesting. Setting up the paths could be terribly complicated, and a player's choice could be betrayed immediately even in the fog (e.g. if he takes 3 territories, he's probably going along the easy, long path).
e_i_pi had a plan involving a starting base and a symmetric map, with one path leading from a larger central section to each base. I figure with a few bombarding territories and small bonuses near the base, and larger bonuses in the centre, you can reward both offensive and defensive maneuvers.
Georgerx7di wrote:I did however find your comment disrespectful, and I still disagree with you; however he was right about the way in which I said it so I changed it.
I'd be glad to play some games against you and show you how it works. Just give me a few weeks when I've got more time on my hands.