Gameplay Things You Can Do With XML?

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dolomite13
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Joined: Mon Aug 18, 2008 5:54 pm

Gameplay Things You Can Do With XML?

Post by dolomite13 »

Is there a list anywhere of all of the gameplay things you can do with the xml and maps for mapmakers to be able to use in their map designs.

What I mean is things like.

Continent A = 6 bonus
Continent B = 3 bonus
Autodeploy +X to Territory Y
Autodeploy -X to Territory Y
Bonus +X for Teritory C + Teritory D + Teritory F

--D



.
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
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MrBenn
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Re: Gameplay Things You Can Do With XML?

Post by MrBenn »

There is a comprehensive guide to XML features in the XML Tutorial

The features you describe are all possible, and are explained in the above tutorial... unless in your reference to Autodeploy you're referring to a Conditional Autodeploy, which is not yet available (and is one of the most requested XML alterations ;-))
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dolomite13
Posts: 1379
Joined: Mon Aug 18, 2008 5:54 pm

Re: Gameplay Things You Can Do With XML?

Post by dolomite13 »

MrBenn wrote:There is a comprehensive guide to XML features in the XML Tutorial

The features you describe are all possible, and are explained in the above tutorial... unless in your reference to Autodeploy you're referring to a Conditional Autodeploy, which is not yet available (and is one of the most requested XML alterations ;-))
Thanx =)
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
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