Issues with old map co-ords

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the.killing.44
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Issues with old map co-ords

Post by the.killing.44 »

Well, I've seen a couple complaints about this and now that I look at it more, there are numerous old maps on which the 888s or color code + 2-digits numbers literally go off the map and can't be seen.

(colors designate how bad they are)
  • Alexander's Empire
    • Indian Interior — move the co-ords down and left
    Image
    Ancient Greece
    • Phrygia — move the co-ords down and left
    Image
    Europe
    • Iraq — move the co-ords left
    Image
    Pearl Harbor
    • K6 — move the co-ords up and left
    Image
We could easily change the XML files, but changing circle locations would be harder. Plus Greece needs a revamp (I know K started one) badly in any case.

.44
Last edited by the.killing.44 on Thu May 21, 2009 5:23 pm, edited 1 time in total.
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Gilligan
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Re: Issues with old map co-ords

Post by Gilligan »

Perhaps you could screenshot those cases so others can see what you are talking about?
Image
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Re: Issues with old map co-ords

Post by the.killing.44 »

Check the edited first post ;)

.44
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Re: Issues with old map co-ords

Post by AndyDufresne »

Fixing cases like the above mentioned ones is something we should definitely look into, because it affects gameplay and general enjoyment of the map.


--Andy
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sailorseal
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Re: Issues with old map co-ords

Post by sailorseal »

In several of the cases, moving it to the left would make the army circle seems off center, this might cause trouble with the editing plan.
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the.killing.44
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Re: Issues with old map co-ords

Post by the.killing.44 »

sailorseal wrote:In several of the cases, moving it to the left would make the army circle seems off center, this might cause trouble with the editing plan.
The ability to play trumps aesthetics 10 out of 10 times.

.44
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sailorseal
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Re: Issues with old map co-ords

Post by sailorseal »

the.killing.44 wrote:
sailorseal wrote:In several of the cases, moving it to the left would make the army circle seems off center, this might cause trouble with the editing plan.
The ability to play trumps aesthetics 10 out of 10 times.

.44
I was saying do both, it would take someone with the PSD 2 seconds to move them
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Re: Issues with old map co-ords

Post by yeti_c »

sailorseal wrote:
the.killing.44 wrote:
sailorseal wrote:In several of the cases, moving it to the left would make the army circle seems off center, this might cause trouble with the editing plan.
The ability to play trumps aesthetics 10 out of 10 times.

.44
I was saying do both, it would take someone with the PSD 2 seconds to move them
Did you actually read .44's posts?!

C.
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sailorseal
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Re: Issues with old map co-ords

Post by sailorseal »

yeti_c wrote:
sailorseal wrote:
the.killing.44 wrote:
sailorseal wrote:In several of the cases, moving it to the left would make the army circle seems off center, this might cause trouble with the editing plan.
The ability to play trumps aesthetics 10 out of 10 times.

.44
I was saying do both, it would take someone with the PSD 2 seconds to move them
Did you actually read .44's posts?!

C.
Well I actually did yeti! :roll:
We could easily change the XML files, but changing circle locations would be harder. Plus Greece needs a revamp (I know K started one) badly in any case.
I was saying that even though it is "harder' it still needs to be done
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