Moderator: Community Team
As someone who is in 90+ games at a time routinely, I would be incredibly angry if I were found to be a multi (in error) only to be reinstated but having lost all of my games! Angry enough that I wouldn't return, quite honestly.yeti_c wrote:As stated before - the people who successfully appeal are far outweighed by the people in the games that are ruined by having multi's that are still alive...lancehoch wrote:This is because the busted player still has the right to appeal. If they are cleared after a second look and they have done nothing wrong, then why should they have been forced to lose all of their active games?owenshooter wrote:question, when a person is busted for multiple accounts, why are they allowed to play out their games, possibly taking points off of members that are not cheats?
In fact the number of multi's will be outweighed heavily by the number of people in the games that they are ruining.
So - My point is - take the punishment away from the many and give it to the few - especially as 90% of those few are cheaters.
C.
Rules should be created to protect the minority, even if it means that some of the "criminals" may go free. This is basic to our system of law. To create a rule where the innocent are damaged is not a healthy rule.yeti_c wrote:Agreed - but that is due to an error in the Bust system - and not the norm...lancehoch wrote:I guess I was slightly off topic there, but turning them neutral would have a similar effect as not letting the person take their turns (well, the same effect, just 72 hours sooner). The reason I do not like the idea is that there are people who are incorrectly busted (see the incident a few weeks ago where 50 people were wrongly busted by accident) and this does not allow them any leeway for clearing their names.owenshooter wrote:exactly lance! so why not just turn them neutral instead of discussing deleting them? i love when people argue my points for me in round about ways! i knew you would see the light lance!!!-0
Without that specific issue involved (which should be fixed but hasn't been) the percentages far outweigh any potential "oh noes I got busted but I wasn't a multi" in comparison to "fucking multis stole my points again even though they got busted 2 weeks ago".
C.
that is exactly what's happening, though. i'm going to lose a game to a "busted" multi.Woodruff wrote: To create a rule where the innocent are damaged is not a healthy rule.
Damage in one or possibly two games versus damage over ALL of your games? That's a tremendous difference in scope, and I think that is the key.broncojd78 wrote:that is exactly what's happening, though. i'm going to lose a game to a "busted" multi.Woodruff wrote: To create a rule where the innocent are damaged is not a healthy rule.
Humans make mistakes. Laws should be developed so that our human-ness does not CAUSE any more problems than necessary.broncojd78 wrote:at my job, i make decisions on a daily basis. i am not allowed the luxury of making decisions anticipating being wrong. if i made a decision, my team trusts i am right. if someone is busted as being a multi, then i trust the multi hunter is right.
I DO trust that I'll never be found to be a multi, simply because I know that I am not one and nobody else in my household plays on ConquerClub (my wife is an infidel non-game-player!). However, mistakes DO happen. It's entirely within the realm of possibility that I could be found to be a multi incorrectly.broncojd78 wrote:even as a player of 90 plus games at a time, could you not trust the mutli hunters to know that you are legit?
as the rules are now, when someone deadbeats in a team game, their partner receives their territories. so, i don't think that would cause a problem. however, i would love to state that i hate that rule change, and it is the one rule that can change the dynamic of a game instantly, if you aren't smart enough to try and start killing off the player in danger of deadbeatiing...-04myGod wrote: Well I don't know, team games would be tough. I think if a multi just got banned from a team game it would pretty much kill the chances of the teammate winning.

How about the difference between the amount of people who are wrongfully busted, and those who are negatively affected by actual multis?Woodruff wrote:Damage in one or possibly two games versus damage over ALL of your games? That's a tremendous difference in scope, and I think that is the key.broncojd78 wrote:that is exactly what's happening, though. i'm going to lose a game to a "busted" multi.Woodruff wrote: To create a rule where the innocent are damaged is not a healthy rule.
Exactly. The number of games played v multies far outweighs the number of games played by wrongly busted people.Timminz wrote:How about the difference between the amount of people who are wrongfully busted, and those who are negatively affected by actual multis?Woodruff wrote: Damage in one or possibly two games versus damage over ALL of your games? That's a tremendous difference in scope, and I think that is the key.
At least a temporary freeze (maybe a week, to see what the "I'm not cheating" response is from the alleged multi) seems like a reasonable solution. That way, the game doesn't get ruined by an incorrect multi-cheating-ruling and if they are determined at that point to still be a mutli-cheater, then their account can just be locked and they'll 3-turn-bust out of the game as it continues to be played.slowreactor wrote:I think I see a fair compromise. Instead of deleting the games, why not freeze the games that the suspected multis are in, and if they are proven innocent, the games can be unfreezed.
COOL BEANS! and well done.Lack Attack wrote:From now on, inactivated multies will be immediately auto-kicked from their games and will also be auto-dropped from any waiting games. Same goes for members who are given website bans for whatever reason and for whatever length of time. Just like when players are auto-kicked for missing too many turns...