well, i like this map a lot
but i also think its basically another feudal war for the sake of having one, you know what i mean?
besides the structure of the map i dont see any major differences
same bonus structure
same general look
same general strategy
etc.
i think in order to make this significantly different you should try something totally different
so just some random thought (improv-ed so nothing amazing) worth considering,
*making it a desert land scape so you can give it the oasis decay in important areas. that way you make a feudal map but its also a hybrid with another new and good map, oasis
*An epic requires more than the usual, add territs with dragons, mercenaries, wizards, oracles, etc. each with a special power. Once again a hybrid idea which was
based tho not the same as the map in the foundry, Monsters.
*Widen the rivers and use them as fast routes among territs, so you can quickly move across the map in these from ports. This is
like the AOR map except you need to actually conquer the river territs, which can reset to 1 neutral or something
*Make it so anyone named A.Sub automatically wins
*significantly increase the bonus for territs owned in a castle's land, and/or make it so that a village does the same thing by making it a farm land. Own the farmer's village and for every 2 farmlands you own you get something. And you may even want to try and experiment with making a few of them auto deploys
basically the point of this posts is to make this map into something other than another feudal. Maps should be different in some way, have a new gimmick, be based on a new place or even just the revamps have a brand new look.