The map is looking great. I'm sure there's some reason with it being this far down the line but what's the reason for half of Yorkshire being swallowed up by Derbyshire. Nothing against Derbyshire, it's a lovely place, but it's only about a third the size of Yorkshire whereas on your map it's about twice as big as Yorkshire.
Are you supporting the House of Lancaster by any chance?
walnutwatson wrote:The map is looking great. I'm sure there's some reason with it being this far down the line but what's the reason for half of Yorkshire being swallowed up by Derbyshire. Nothing against Derbyshire, it's a lovely place, but it's only about a third the size of Yorkshire whereas on your map it's about twice as big as Yorkshire.
Are you supporting the House of Lancaster by any chance?
no...in reality yorkshire and lancanshire would be touching...thus making it easier to hold the two houses...so i wanted to split them up a bit...for gameplay purposes.
walnutwatson wrote:The map is looking great. I'm sure there's some reason with it being this far down the line but what's the reason for half of Yorkshire being swallowed up by Derbyshire. Nothing against Derbyshire, it's a lovely place, but it's only about a third the size of Yorkshire whereas on your map it's about twice as big as Yorkshire.
Are you supporting the House of Lancaster by any chance?
no...in reality yorkshire and lancanshire would be touching...thus making it easier to hold the two houses...so i wanted to split them up a bit...for gameplay purposes.
I would support geographical accuracy, although I still think that some thought needs to go into the gameplay; the North is a much better place to start than the South - can you think of some ways to address this imbalance?
PB: 2661 | He's blue...If he were green he would die | No mod would be stupid enough to do that
walnutwatson wrote:The map is looking great. I'm sure there's some reason with it being this far down the line but what's the reason for half of Yorkshire being swallowed up by Derbyshire. Nothing against Derbyshire, it's a lovely place, but it's only about a third the size of Yorkshire whereas on your map it's about twice as big as Yorkshire.
Are you supporting the House of Lancaster by any chance?
no...in reality yorkshire and lancanshire would be touching...thus making it easier to hold the two houses...so i wanted to split them up a bit...for gameplay purposes.
walnutwatson wrote:The map is looking great. I'm sure there's some reason with it being this far down the line but what's the reason for half of Yorkshire being swallowed up by Derbyshire. Nothing against Derbyshire, it's a lovely place, but it's only about a third the size of Yorkshire whereas on your map it's about twice as big as Yorkshire.
Are you supporting the House of Lancaster by any chance?
no...in reality yorkshire and lancanshire would be touching...thus making it easier to hold the two houses...so i wanted to split them up a bit...for gameplay purposes.
I would support geographical accuracy, although I still think that some thought needs to go into the gameplay; the North is a much better place to start than the South - can you think of some ways to address this imbalance?
yeah...i want to have the houses start as neutrals...probably a 4 or 5 so its hard to gain in one turn...also the ports will be a good way of quickly navigating to stop ones bonus
Looking great bspride. Graphically, may I suggest having a slight drop-shadow around the edge of the paper, as it looks a little static against the woodgrain.
e_i_pi wrote:Looking great bspride. Graphically, may I suggest having a slight drop-shadow around the edge of the paper, as it looks a little static against the woodgrain.
my bad on the updates be postponed ...real life got in the way last week...and this week i have a Cross Country meet...so if im not to tired when i get back in i will do work on this map...dont worry i havent forgot about this map
First of all, what is that sans doing in there? The aliasing on the text is too harsh, try smooth. The continent borders are not prominent enough. The uniformity of the territory bothers me too. Learn to bend it, place the text on a path and don't be afraid to hyphenate. There could be more color too, the dark ages weren't all that drab. Also the title deserves some extra attention, it looks like an after though. The battle icon is too faint and the docks need serious work. The country as a whole could be smaller to give you more room for other elements. Why are the rivers grey?
Here is version 12...didnt change much...
Changed ports...comment on them if you like them
Also changed color...tried to darken but dont like the effect...t-o-m if you could tell me what you did...i seem to like your product
also comment on the text choices i put in derb territory...
I'm not sold on any of those font options - they're all a bit too hard to decipher, in my opinion.
Are you happy with the gameplay mechanics? I don't think anything has changed since I posted this:
MrBenn wrote:I still think that some thought needs to go into the gameplay; the North is a much better place to start than the South - can you think of some ways to address this imbalance?
PB: 2661 | He's blue...If he were green he would die | No mod would be stupid enough to do that
1. I had trouble understanding what the ports were until I read the post. I was actually going to ask what the connecting points were supposed to represent. I do not have any suggestions on how to improve them though.
2. Could you make the symbol for the battles slightly thicker/larger? They are not very noticeable at the moment, especially with the thick text.
3. I would go with Either the first or the third text choice, depending on the style you are going for with the map, although I do love the look of the third, if you do not use it here, I think another map would do quite well with it.
4. The rivers are too light and smooth to be impassible, they look more like borders to me.
The map looks wonderful overall. You did a very good job with the page and torn edges.
Under Midtones, slide the Red[/] slider over to -28. DONT TOUCH ANYTHING ELSE. LEAVE ALL OTHER SLIDERS ON 0.
Hit okay. Do Colors--> Brightness/Contrast
Slide the Brightness slider to 3.
If you dont like how that makes it look (or you think its slightly to dark) then try also doing:
Colors--> Levels
Then either:
Output Levels: The black slider to 15
or/and
Input levels:
The white slider over to 203
You can mess around with those if you want to get the desired look.
By lowering the red color in the Color Balance, it will make it less red. Upping the brightness makes it brighter and not as dark, and by altering the Output/Input levels makes it slightly brighter yet keeps the detail.
mibi wrote:First of all, what is that sans doing in there? The aliasing on the text is too harsh, try smooth. The continent borders are not prominent enough. The uniformity of the territory bothers me too. Learn to bend it, place the text on a path and don't be afraid to hyphenate. There could be more color too, the dark ages weren't all that drab. Also the title deserves some extra attention, it looks like an after though. The battle icon is too faint and the docks need serious work. The country as a whole could be smaller to give you more room for other elements. Why are the rivers grey?
im gonna have to ask for a postponement of development on this map...Real Life is being a bitch right know and i have to worry about school and stuff...hopefully I can get everything on track and finish this map...my desire to finish is still there just cant find the time...
After moving it back to the living lol...I have looked at my original map and decided to make a few changes...hopefully i will have the revised map up by the end of the week...
Whoop Whoop...after about a half year lay off im ready to begin again on this epic journey of making a map lol...after looking over past comments and concerns about my map i have switched it up quite a bit...please compare to last version which can be found on page 8 or in a link in the first post...i have changed the map to make better use of the room allotted yet i still feel there is to much dead space on the map...comments and concerns are always welcome!
War of the roses was all about kindoms - villages & castles...... Ya could include castles for each kindom & family crests would be cool (lots of color & neat shields) and I believe London and a couple other cities was of importance then & ya could do an auto deploy of 1 (like in europe 1914)too & ya could split S england and give ya another bonus area & increase wales value...... Nice work - cool idea
This post was made by jefjef who should be on your ignore list.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
Could you define the borders more they are difficult to make out, I like the texture you have going but I think you have overused it, its hard to see most details maybe lighten up a little.
sailorseal wrote:Could you define the borders more they are difficult to make out, I like the texture you have going but I think you have overused it, its hard to see most details maybe lighten up a little.
By lighten up a little...do you mean lightening the parchment?