Moderator: Cartographers

in 2-player or 3-player games, set 1 goes to player 1, set 2 to player 2 and set 3 to neutral or player 3. in games that have 4 or more players, all regions are allocated normally and there are no preset start positions.shakeycat wrote:So you're saying there will be three sets - separated in the code? I close a tag then start a new set? - with each one having a different set, say Dundarave-Southarm Station-Seymour, Ambleside-Downtown St-Cypress etc.? And when the game starts, set 1 goes to player 1, set 2 to player 2, set 3 to neutral or player 3, then players 4-8 just get randoms from all the rest?
i'd do it as below, pairing cypress mountain with ambleside instead of with horseshoe bay, since ambleside (unlike horseshoe bay) isn't adjacent to cypress mountain.shakeycat wrote:updatedCode: Select all
<positions> <position> <territory>Horseshoe Bay</territory> </position> <position> <territory>Cypress Mountain</territory> </position> <position> <territory>Kerrisdale Station</territory> </position> </positions> <positions> <position> <territory>Dundarave</territory> </position> <position> <territory>Seymour Mountain</territory> </position> <position> <territory>Southarm Station</territory> </position> </positions> <positions> <position> <territory>Ambleside</territory> </position> <position> <territory>Grouse Mountain</territory> </position> <position> <territory>Downtown Station</territory> </position> </positions>
Code: Select all
<positions>
<position>
<territory>Ambleside</territory>
<territory>Cypress Mountain</territory>
<territory>Kerrisdale Station</territory>
</position>
<position>
<territory>Dundarave</territory>
<territory>Seymour Mountain</territory>
<territory>Southarm Station</territory>
</position>
<position>
<territory>Horseshoe Bay</territory>
<territory>Grouse Mountain</territory>
<territory>Downtown Station</territory>
</position>
</positions>

chirp... chirp... (crickets)MrBenn wrote:Congratulations on the stamp!
I'll sit down and give a proper graphics review over the next few days - I can't do too much right now as I'm checking in via WAP



Danyael wrote:i like the dark ferry route and making in more noticeable might throw your attention away from the main map
i think the legend makes it clear that they connect and having the connection so subtle its notice able if you look at it but it does not smack you in the face just my opinion
i think the understated nature of the current ferry route, if lightened just a touch, is ideal for our purposes. anyone who's tried the poison rome map will think that any more than this will smack of stating the obvious.shakeycat wrote:I'm fine with no line or a subtle one. I like it there as a reminder to players that YES, those two attach. It's easier to follow the line than matching pictures. In which case, pictures and explanation are not entirely necessary if there's just a line from A to B. I always feel a fool when surprised in a game where things connect without lines. I'll test out some lighter options on Monday, see what I like.