Moderator: Community Team
dezzy26 wrote:dont forget to quote eipi who was the one to actually derail the thread
on that not i will no longer post unless it is to do with the thread
xxx-xx-xx 17:30:20 - jiminski: we could set up a 5 man game .. perhaps classic as they are less prone to Stalemate? .. then we make it a winner takes all ... both games with the rest of us commiting suicide while the winner picks up the spoils!
hatchman wrote:Yay I made a list of some sort!
Listen, I have nothing to hide. I've been involved in quite a few of these tie-breakers. In my opinion, it's the best way to resolve a stalemate until something else is implemented (such as a dramatic increase in card trade-ins after a certain cash plateau like 100).
I happened to be in such a game on another site (which incidentally has a LOT of smart features which it would behoove CC to adopt). At a certain late round in the game, where nothing was progressing, all players were automatically asked to vote for/against dramatically increased cashes in order to resolve the logjam. This was brilliant IMO.
The problem I can see with this,is that if players know there will be an automatic increase, then it might lead to negative play in the middle rounds. Although seen as the obvious current solution,nobody really enjoys tiebreaks and consequently you often see a bold play designed to force a win, my fear is this will happen less often and games will become more tedious. I can also see a dilution in skill here because the first to cash after a large increase would gain a huge advantage, going last in say an 8 player game would be almost terminal, freestyle would be even worse given that speed would become even more crucial.hatchman wrote:Yay I made a list of some sort!
Listen, I have nothing to hide. I've been involved in quite a few of these tie-breakers. In my opinion, it's the best way to resolve a stalemate until something else is implemented (such as a dramatic increase in card trade-ins after a certain cash plateau like 100).
I happened to be in such a game on another site (which incidentally has a LOT of smart features which it would behoove CC to adopt). At a certain late round in the game, where nothing was progressing, all players were automatically asked to vote for/against dramatically increased cashes in order to resolve the logjam. This was brilliant IMO.
Possibly, unless we are all found guilty and banned.e_i_pi wrote:This should be in Q&A with the other threads that got moved over there (that were in the same vein) ?
let the bannings beginAAFitz wrote:Possibly, unless we are all found guilty and banned.e_i_pi wrote:This should be in Q&A with the other threads that got moved over there (that were in the same vein) ?
I reviewed the games. there is no deadlock. each player is capable of begining turn, deploying armies, and attacking another player.hatchman wrote:Yeah ok... So everyone who's been involved in a game 2 or a game 3 to resolve a deadlocked game 1 is subject to disciplinary action??
Well, yes, they are all capable of making a bad turn, and hanging people and thereby throwing the game.....but thats against the rules too.JOHNNYROCKET24 wrote:I reviewed the games. there is no deadlock. each player is capable of begining turn, deploying armies, and attacking another player.hatchman wrote:Yeah ok... So everyone who's been involved in a game 2 or a game 3 to resolve a deadlocked game 1 is subject to disciplinary action??

taking 1 country from a player is not hanging a person or making a bad move. its called slowly eliminating a player without making 1 massive death blow to the board. If other players were smart, they would begin to do the same as well but they dont. Everyone continues to deploy and end turn or take the same country between 2 or more players to obtain a card instead of trying to figure out how to win the game.AAFitz wrote:Well, yes, they are all capable of making a bad turn, and hanging people and thereby throwing the game.....but thats against the rules too.JOHNNYROCKET24 wrote:I reviewed the games. there is no deadlock. each player is capable of begining turn, deploying armies, and attacking another player.hatchman wrote:Yeah ok... So everyone who's been involved in a game 2 or a game 3 to resolve a deadlocked game 1 is subject to disciplinary action??
That is because the best move for any given player, is not to attack.. The only winning move is not to move, and any good and smart player knows this. The way to win the game is to be the one not attacked, and not attack, until there is a winning move. Technically, most games should never end, because it is the bad moves that end the game, not the good ones. To suggest a smart player should make a bad move just to end it, is ridiculous.JOHNNYROCKET24 wrote:taking 1 country from a player is not hanging a person or making a bad move. its called slowly eliminating a player without making 1 massive death blow to the board. If other players were smart, they would begin to do the same as well but they dont. Everyone continues to deploy and end turn or take the same country between 2 or more players to obtain a card instead of trying to figure out how to win the game.AAFitz wrote:Well, yes, they are all capable of making a bad turn, and hanging people and thereby throwing the game.....but thats against the rules too.JOHNNYROCKET24 wrote:I reviewed the games. there is no deadlock. each player is capable of begining turn, deploying armies, and attacking another player.hatchman wrote:Yeah ok... So everyone who's been involved in a game 2 or a game 3 to resolve a deadlocked game 1 is subject to disciplinary action??
form alliances
do something except complain that the game is boring and nobody is doing anything.
Heres an idea JR, leave the escalating game advice to those of us that actually know how to play, whats your recent record against top players ?JOHNNYROCKET24 wrote:taking 1 country from a player is not hanging a person or making a bad move. its called slowly eliminating a player without making 1 massive death blow to the board. If other players were smart, they would begin to do the same as well but they dont. Everyone continues to deploy and end turn or take the same country between 2 or more players to obtain a card instead of trying to figure out how to win the game.AAFitz wrote:Well, yes, they are all capable of making a bad turn, and hanging people and thereby throwing the game.....but thats against the rules too.JOHNNYROCKET24 wrote:I reviewed the games. there is no deadlock. each player is capable of begining turn, deploying armies, and attacking another player.hatchman wrote:Yeah ok... So everyone who's been involved in a game 2 or a game 3 to resolve a deadlocked game 1 is subject to disciplinary action??
form alliances
begin to isoloate a color for elimination.
do something except complain that the game is boring and nobody is doing anything.
"slowly eliminating a player without making 1 massive death blow to the board" <-- And who decides which player is to be eliminated?JOHNNYROCKET24 wrote:taking 1 country from a player is not hanging a person or making a bad move. its called slowly eliminating a player without making 1 massive death blow to the board. If other players were smart, they would begin to do the same as well but they dont. Everyone continues to deploy and end turn or take the same country between 2 or more players to obtain a card instead of trying to figure out how to win the game.
form alliances
begin to isoloate a color for elimination.
do something except complain that the game is boring and nobody is doing anything.

tag team redhatchman wrote:"slowly eliminating a player without making 1 massive death blow to the board" <-- And who decides which player is to be eliminated?JOHNNYROCKET24 wrote:taking 1 country from a player is not hanging a person or making a bad move. its called slowly eliminating a player without making 1 massive death blow to the board. If other players were smart, they would begin to do the same as well but they dont. Everyone continues to deploy and end turn or take the same country between 2 or more players to obtain a card instead of trying to figure out how to win the game.
form alliances
begin to isoloate a color for elimination.
do something except complain that the game is boring and nobody is doing anything.
"form alliances" <-- Very ethical.
You must be bored JR.
Here JR: Game 5006429. Give us your solution.