You end up with tons of 4-way corners on a jigsaw puzzle, but that can be explained in the legend.
It really is a great way to distribute territories since the borders are clear and the sizes are regular. It is not so great for naming territories, but just the same I think it is a good concept.
AndyDufresne wrote:A Jigsaw puzzle may be interesting---if the image of the jigsaw was an actual image, instead of just color splotches.
--Andy
am i allowed to just use photographs?
sully800 wrote:You end up with tons of 4-way corners on a jigsaw puzzle, but that can be explained in the legend.
It really is a great way to distribute territories since the borders are clear and the sizes are regular. It is not so great for naming territories, but just the same I think it is a good concept.
The 4-way corners won't be an issue, as long as a consistent solution is applied and posted in the legend.
Depending on how "full" the jigsaw itself is, you could simply name pieces according to a grid position. That means you can't have missing pieces sitting "on top of" the rest of the puzzle. It still allows for missing pieces to act as impassables.
The choice of image for the background is going to be an issue, I'm not certain what would be appropriate.
My personal suggestion would be to have even more "missing pieces", to make the map play a little more linearly and less like playing risk on a chess board.
This could be quite interesting ... think about it from the perspective that the bonuses are based on the underlying map and that many pf the puzzle pieces will consist of parts of 2 or even 3 continents. You would need all puzzle pieces containing the continent to get the bonus.
A neat idea would be to call the map "Classic Puzzle" and try dropping the puzzle grid over a world map. Base the bonuses on the Classic map bonus structure.
--D
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
If you wanted to make the map more fun and also much more strategic to play then you could use one-way attacks. Like, you can only attack into an adjacent region if the piece of jigsaw you're attacking from is going into the piece you're attacking into. Therefore, you couldn't attack an adjacent region if you were trying to attack into a region that has part of it going into the region you're trying toattack from. Do you understand? It's kinda tricky to explain...
Mad Pineapples wrote:If you wanted to make the map more fun and also much more strategic to play then you could use one-way attacks. Like, you can only attack into an adjacent region if the piece of jigsaw you're attacking from is going into the piece you're attacking into. Therefore, you couldn't attack an adjacent region if you were trying to attack into a region that has part of it going into the region you're trying toattack from. Do you understand? It's kinda tricky to explain...
So, it would be similar to Draknor with only one way attacks?
lancehoch wrote:
So, it would be similar to Draknor with only one way attacks?
Yeah, basically. I think it would make the map much more interesting, and it's more unique too. I know Draknor uses the system but that's the only map that does. Up to the creator of the map in the end though .