Moderator: Community Team
Jump off a cliff, mountain, or tall building whichever is most convenient. Do this as quickly as you can.notkin wrote:When a person plays a team game the team that ended the last round has to wait for the other team to go. Because of this, if they coordinate it right, they could not go until there is only a few minutes left until the round is up, forcing the other team to miss their turn.
I know this is a strategy for some, but I think it is rather unfair. I propose that the team that ended the last round can not go until the other team goes or until the round has gone on for 12 hours, which ever comes first.
I have a slightly different suggestion for this (at least I think it is slightly different, you could mean the same?). I think the 24 hours should start at the moment you can take your turn. So for the player/team that ended a turn, the 24 hours should start at the moment another player/team starts his/their turn in the next rouns, while for the other players/teams it should stay like it is now.Marxwell wrote:I had proposed a different solution to the same problem:
http://www.conquerclub.com/forum/viewtopic.php?t=12047
both solutions seem good to me, at least better than the way it currently is...