Moderator: Cartographers
Not a glitch it is just that the log has to say it but you cannot lose the territory because it is not a killer neutral, just ignore itPeter Gibbons wrote:I never post in the map foundry, but I follow it a lot. Have been looking forward to this map and absolutely love it.
One question, though (and I'm sure the answer is somewhere in this thread, but I'm going to be a bit lazy):
The -1 for the ice passes... was playing a game where I had only one army on one of the passes. At the beginning of my next turn, the game log said that I lost a troop for holding it, yet on the map, it remained my territory with one army there. So, is this a glitch? Was it supposed to revert back to a neutral? If it's NOT supposed to revert back to a neutral, is there anyway to amend the log so that it doesn't say "-1" in those situations (because, in a fog game, it's not true)?
Thanks. And again, thanks for this map!
Yes, on any map with this feature (Dust Bowl, Oasis, etc.) you lose it down to 1 of your own troops. It's just the way the game engine works.sailorseal wrote:Not a glitch it is just that the log has to say it but you cannot lose the territory because it is not a killer neutral, just ignore itPeter Gibbons wrote:I never post in the map foundry, but I follow it a lot. Have been looking forward to this map and absolutely love it.
One question, though (and I'm sure the answer is somewhere in this thread, but I'm going to be a bit lazy):
The -1 for the ice passes... was playing a game where I had only one army on one of the passes. At the beginning of my next turn, the game log said that I lost a troop for holding it, yet on the map, it remained my territory with one army there. So, is this a glitch? Was it supposed to revert back to a neutral? If it's NOT supposed to revert back to a neutral, is there anyway to amend the log so that it doesn't say "-1" in those situations (because, in a fog game, it's not true)?
Thanks. And again, thanks for this map!
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
Thanks for your feedback:perchorin wrote:First off I want to say how much I love this map, it's already become one of my favorites. That said, I'm really unhappy with the recent change of starting with 11 territories instead of 10 in a one versus one game. Now there is too much of an advantage to going first, all you have to do is take a single territory and the game almost hinges on the second players first move, especially in no spoils games. I disagree with the earlier poster who said there were too many neutrals, it was perfect before in my honest opinion. Just hope you can give it some more thought, thanks!
Yeah I don't think I explained my thought clearly. I was absolutely loving this map for 1:1 no spoils speed games, but since the change whoever goes first just has to take a single territory to have a 12 to 10 advantage. So the player who goes second must take an enemy territory on his first turn or else the game is essentially lost. The way it was before, regardless of what the starting player did his first turn short of completing a region bonus, the second player could follow his own game plan still rather than simply reacting to player one. Thus, I believe there was more strategy involved with ten starting terts and it's one of the main reasons I liked this map. It's entirely possible that I'm the only one who feels this way so feel free to ignore me if you like, but take a look at my map rank for Greenland if you want a good laugh...I won the first TEN games in a row on that map, then proceeded to lose the next 11 out of 14the.killing.44 wrote:Thanks for your feedback:perchorin wrote:First off I want to say how much I love this map, it's already become one of my favorites. That said, I'm really unhappy with the recent change of starting with 11 territories instead of 10 in a one versus one game. Now there is too much of an advantage to going first, all you have to do is take a single territory and the game almost hinges on the second players first move, especially in no spoils games. I disagree with the earlier poster who said there were too many neutrals, it was perfect before in my honest opinion. Just hope you can give it some more thought, thanks!
In what way do you feel 11 starting terts is worse than 10? If it was 12 I would understand because of the dropping number, but with 11 nothing changes except the number of territories themselves, not affecting the drop.
.44
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
I might. I wouldn't even bring it up though except for the fact that this one was originally 10 not 11 and it's still in Beta. Personally I think that only adds strength to my argument, because why be the same as a lot of other maps?saaimen wrote:Well...
A lot of maps have the standard 14 starting territories. Pretty much same story there, I think...
Do you also feel those would be better if you started with 13 territories?
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
A poll is a good idea! I'm not even sure if that many other people care one way or another but I'd love to find out. Thanks for listening .44!iancanton wrote:u could put up a poll asking whether each person ought to start with 10 or 11 regions. however, unless we have a clear majority one way or the other, i'm happy for u to rely on ur gut feel as to what is better.
ian.
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls

i concurthe.killing.44 wrote:Personally I like 11 better, just for less neutrals, but I'll keep MO out of it. I'd love more input!
.44

I gotta concur with everything you said.oaktown wrote:When it comes to rolling dice and getting opening drops this is a game of luck. If you have better luck than your opponent, you are likely to win. A mapmaker can try to eliminate the conditions that lead to lucky starts, but once the game begins there's little we can do about it.
That said, I think that coding Peary Land to eliminate the possibility of somebody starting with a bonus is the right move. Once a 1v1 game begins player 1 will have to beat a 3 with a six to up his territories to 12, and player 2 will have to beat a 3 with a 6 to knock his opponent's territory count back down to 11. Both players have the same odds of success.
If that's the only concern about this map, I think we can stick a fork in it pretty soon and call it done.
Not as creepy as your avatarsuperkeener wrote:AWESOME map, i really enjoy playing on it, especially with Fog on, it's makes it kinda creepy (but fun) imo
Congratulations the.killing.44, your shiny new medal is well-earned 

Thank you very much General, glad you like itGeneralFault wrote:played the map today, for the first time.
absolutely loved it ! It has a beautiful design.
thanks for the hard work
Mr. Squirrel wrote:One fool reporting for duty!pmchugh wrote:BUMP- one more fool needed