AndrewB wrote:I still think that neutrals are needed in Almohads, Seljuks and France. Huge bonus, when u only need to hold another 3 (on top of your home land) with big number of territories to start with.
exactly the same actually applies to the +4 for saladin. the +2 for 2 and +4 for 3 muslim crescents are more of a concern because none of these 3 crescents, which are also starting points, can start neutral in 2-player or 4-player games, which means someone is much more likely to hold 3 crescents than the almohad, seljuk, france or saladin bonuses. we can use the same solution of a neutral on one of saladin's regions only if we move the cairo crescent to alexandria. deleting the +2 bonus for holding 2 muslim crescents will also be very helpful.
saladin still looks too powerful at +4, while damascus is not worth trying to hold for an extra +3. maybe +3 for saladin plus an extra +5 for if all damascus regions are also held?
the holy roman empire, with all 7 regions being border regions, looks impossible to hold. i suggest increasing the bonus to +7. does the neutral on apulia protect the vatican too much? does moving it to sicily help?
jerusalem city needs to be a more distinct colour from the surrounding kingdom, since it isn't part of it. a more random shape than a circle might help too.
DJ Teflon wrote:If I've counted right - the idea of having the 3 neutrals stated above would reduce the starting territories to 53 + 8 - 21 each in 1 v 1 and 3-player; 17 each in 4-player; 11 each in 5-player; 9 each in 6-player; 8 each in 7-player & 7 each in 8-player.
the number of starting regions is, i believe, 52 plus 8 start positions if saladin has a neutral. this is 17+4=21 each in 1v1 and 13+2=15 each in 2v2. these are both bad numbers for the player or team that plays second, but an extra neutral region in poland will solve this easily.
the neutrals whose only purpose is to avoid nasty drops can be 1 or 2 troops each (not 3). they need to be at least 2 less than the neutrals that have a gameplay function, such as the 4 on venice.
DJ Teflon wrote:I'm sure I can smell ink

very close, though not just yet! however, to avoid doubt, i'm happy to state that the connections and borders that we have now are posing no difficulties for gameplay and we're debating only the number and type of troops that start on various regions and the size of some bonuses, as well as the location of a muslim crescent. apart from the crescent, i think these involve purely changes in the legend and xml, without affecting the graphics.
ian.
