Moderator: Cartographers
I am glad you like it.#1Buckeye wrote:This and World 2.1 are my favorite 2 maps


Grifter wrote:I think I encountered a bug in this map while playing a doubles game. 'This is Game 5586032 round 4. I wanted to reinforce from Ottawa to Lake Erie. I held Ottawa and Cleveland. My partner held Toronto, Windsor, Buffalo, Erie, and Lake Erie. This creates a path. The map would let me reinforce to Toronto only. Is there another reason for this?

It's like that on every map. Unless you're saying that it's poorly position because it's on the border of Goshen and Toledo/Daytonagentcom wrote:Well, I realize that this is an old map, but it seems like the positioning of the numbers is off. When players start to get 3-digit troop counts, the numbers appear to be left aligned, rather than centered, over the territ circles.
See Game 10990981 for an example. Every time I look at my Goshen territ, I panic thinking it's been reduced to 13 rather than 131.

I don't play many games where the troop counts get into the hundreds. Are all 3 digit numbers left aligned with the circle rather than centered? I think that's what you're saying. If so, then I guess the "problem" if any goes beyond this map. I would just think that they would center align the numbers. And yes, the problem occurs when a circle is to close to a border that can look like a number. In this case, the vertical border (which is black) obscures the third number if it is a dark colored 1 or 7 because the number falls outside of the territ circle. But if I'm interpreting you correctly, the problem is not with the map (although the Goshen circle could be moved left), but with the alignment of numbers within the territ circle.Gilligan wrote:It's like that on every map. Unless you're saying that it's poorly position because it's on the border of Goshen and Toledo/Daytonagentcom wrote:Well, I realize that this is an old map, but it seems like the positioning of the numbers is off. When players start to get 3-digit troop counts, the numbers appear to be left aligned, rather than centered, over the territ circles.
See Game 10990981 for an example. Every time I look at my Goshen territ, I panic thinking it's been reduced to 13 rather than 131.
when there's three or more digits, it just stacks from where the two-digit number was. I also imagine this happens often, because color codes add another character (not just specifically with this map)agentcom wrote:I don't play many games where the troop counts get into the hundreds. Are all 3 digit numbers left aligned with the circle rather than centered? I think that's what you're saying. If so, then I guess the "problem" if any goes beyond this map. I would just think that they would center align the numbers. And yes, the problem occurs when a circle is to close to a border that can look like a number. In this case, the vertical border (which is black) obscures the third number if it is a dark colored 1 or 7 because the number falls outside of the territ circle. But if I'm interpreting you correctly, the problem is not with the map (although the Goshen circle could be moved left), but with the alignment of numbers within the territ circle.Gilligan wrote:It's like that on every map. Unless you're saying that it's poorly position because it's on the border of Goshen and Toledo/Daytonagentcom wrote:Well, I realize that this is an old map, but it seems like the positioning of the numbers is off. When players start to get 3-digit troop counts, the numbers appear to be left aligned, rather than centered, over the territ circles.
See Game 10990981 for an example. Every time I look at my Goshen territ, I panic thinking it's been reduced to 13 rather than 131.
