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Losing the fog would only work, in a progressive deployment of armies. I think in the end, a progressive deployment may be the only answer...it will still give advantage to first player to go thoughkylegraves1 wrote:i think that the fog at the start should be cut out
No offense of anything, but I find this numbingly obvious…lackattack wrote:With Automatic Troops, why is there an advantage to first player in Sequential games but not Freestyle??
Your suggestion of just cutting out the fog was pretty basic, and not well thought out either. Maybe not numbingly so...but pretty close to it.the.killing.44 wrote:No offense of anything, but I find this numbingly obvious…lackattack wrote:With Automatic Troops, why is there an advantage to first player in Sequential games but not Freestyle??
Did your analysis count the manual troop placement as a turn?lackattack wrote:After reading the feedback from the Initial Troops announcement, I decided to see for my self how lopsided games really are when Initial Troops are set to Manual. The results are not what I expected, and I need some smart minds to help me understand what's going on, so that I can make the right changes to improve things.
I ran a script that went through all recently completed games, and counted how often the first player to take a turn won the whole game. It then calculated the increase in wins over what would be normal if all players had an equal chance. Here are the results:
Sequantial Automatic: +31%
Sequantial Manual: +26%
Freestyle Automatic: +0%
Freestyle Manual: +29%
With Automatic Troops, why is there an advantage to first player in Sequential games but not Freestyle??
It seems clear that Manual Troops gives an advantage to the first player in Freestyle games, so to prevent manipulation I should put in a "double turn block" against the last player to deploy initial troops. But why does Manual Troops give a slight disadvantage to the first player in Sequential games??

You're forgetting strategy. With 1v1, it's very straightforward. With 4 players, even if 1 player owns half the map, if everyone else teams on him he can still lose.72o wrote:So, theoretically, for a 4 person game, the first person wins 56% of the time? Wow.

What did I suggest? I hope you're not mistaking me with kyle …AAFitz wrote:Your suggestion of just cutting out the fog was pretty basic, and not well thought out either. Maybe not numbingly so...but pretty close to it.the.killing.44 wrote:No offense of anything, but I find this numbingly obvious…lackattack wrote:With Automatic Troops, why is there an advantage to first player in Sequential games but not Freestyle??
The first turn advantage in manual only applies to 1v1's in fact in some other games the reverse can be true. Is this sampled in 1v1 then fair enough, it is in all games then it doesn't show anything.lackattack wrote:After reading the feedback from the Initial Troops announcement, I decided to see for my self how lopsided games really are when Initial Troops are set to Manual. The results are not what I expected, and I need some smart minds to help me understand what's going on, so that I can make the right changes to improve things.
I ran a script that went through all recently completed games, and counted how often the first player to take a turn won the whole game. It then calculated the increase in wins over what would be normal if all players had an equal chance. Here are the results:
Sequantial Automatic: +31%
Sequantial Manual: +26%
Freestyle Automatic: +0%
Freestyle Manual: +29%
With Automatic Troops, why is there an advantage to first player in Sequential games but not Freestyle??
It seems clear that Manual Troops gives an advantage to the first player in Freestyle games, so to prevent manipulation I should put in a "double turn block" against the last player to deploy initial troops. But why does Manual Troops give a slight disadvantage to the first player in Sequential games??
I know this. I'm going by lack's data. He said in automatic sequential the first player has a 31% advantage over the normal probability of any player winning, all things being equal. That would mean that in his data set, even assuming it was all 1v1, the first player won 81% of the time. That's a huge margin. Hence the 'wow'.slowreactor wrote:You're forgetting strategy. With 1v1, it's very straightforward. With 4 players, even if 1 player owns half the map, if everyone else teams on him he can still lose.72o wrote:So, theoretically, for a 4 person game, the first person wins 56% of the time? Wow.
Slow

72o wrote:I know this. I'm going by lack's data. He said in automatic sequential the first player has a 31% advantage over the normal probability of any player winning, all things being equal. That would mean that in his data set, even assuming it was all 1v1, the first player won 81% of the time. That's a huge margin. Hence the 'wow'.slowreactor wrote:You're forgetting strategy. With 1v1, it's very straightforward. With 4 players, even if 1 player owns half the map, if everyone else teams on him he can still lose.72o wrote:So, theoretically, for a 4 person game, wins 56% of the time? Wow.
Slow


so sorry... i was indeed.. however, the numbingly obvious comment was not necessary, and that is numbingly obviousthe.killing.44 wrote:What did I suggest? I hope you're not mistaking me with kyle …AAFitz wrote:Your suggestion of just cutting out the fog was pretty basic, and not well thought out either. Maybe not numbingly so...but pretty close to it.the.killing.44 wrote:No offense of anything, but I find this numbingly obvious…lackattack wrote:With Automatic Troops, why is there an advantage to first player in Sequential games but not Freestyle??
I am currently 11-0 on dust bowl seq manual, and i sure havent went first 11 times. I also managed to lose going first on world 2.1 so its not "nearly impossible".AAFitz wrote:so sorry... i was indeed.. however, the numbingly obvious comment was not necessary, and that is numbingly obviousthe.killing.44 wrote:What did I suggest? I hope you're not mistaking me with kyle …AAFitz wrote:Your suggestion of just cutting out the fog was pretty basic, and not well thought out either. Maybe not numbingly so...but pretty close to it.the.killing.44 wrote:No offense of anything, but I find this numbingly obvious…lackattack wrote:With Automatic Troops, why is there an advantage to first player in Sequential games but not Freestyle??
I also turned around one of the losses... i expect to win 12 of the first 13 games I set up on manual casual freestyle world now. Granted I can usually win 75% ish anyways, but Id say this goes to prove that its nearly impossible to win going second. People have tried everything, droping everywhere, dropping on one pile...the only one that could counter me going first, was the one who didnt let me go first unabated.
Prefacelackattack wrote:After reading the feedback from the Initial Troops announcement, I decided to see for my self how lopsided games really are when Initial Troops are set to Manual. The results are not what I expected, and I need some smart minds to help me understand what's going on, so that I can make the right changes to improve things.
I ran a script that went through all recently completed games, and counted how often the first player to take a turn won the whole game. It then calculated the increase in wins over what would be normal if all players had an equal chance. Here are the results:
Sequantial Automatic: +31%
Sequantial Manual: +26%
Freestyle Automatic: +0%
Freestyle Manual: +29%
With Automatic Troops, why is there an advantage to first player in Sequential games but not Freestyle??
It seems clear that Manual Troops gives an advantage to the first player in Freestyle games, so to prevent manipulation I should put in a "double turn block" against the last player to deploy initial troops. But why does Manual Troops give a slight disadvantage to the first player in Sequential games??
My answer to this, as I explained above, would be that when Automatic, when in a freestyle game, the advantage of going first is smaller because opponents often are present quickly after the first player goes. also the remaining effect is cancelled out by the ability of the second player to react to the first player and for example claiming a bonus the next round after player 1 starts but before he's able to break it!lackattack wrote:With Automatic Troops, why is there an advantage to first player in Sequential games but not Freestyle??

