Moderator: Cartographers


Top Score:2403natty_dread wrote:I was wrong
I agree with Nem, we want to avoid making it look like other maps by using the same styles and techniques. Our map is supposed to be different. I have to agree with Nem on the borders.NemesisChild wrote:Gimil
I agree i am probably not the graetest with design, but I like the way it sits at the moment, I think if we go with the way you suggested in your post we will just end up with something that looks just like Land and sea, which is a great looking map, but is not what I wanted, I think what we have stands out, its not replicating the design of any other map, our own independant touch if you will!
As I said the only thing I really am having a problem with or don't like is the borders, any help with that would be much appreciated.
Nem's trying to sort the colours for you! Thanks for the comments!Danyael wrote:it look great only nitpick is that i cannot see the borders in the Kamuri Kandam this is most likly my colour blindness as i tried to change my monitor setting to see if there is a border there
but this is one nice looking map

As already stated in previous messages the borders are a main area we are looking at, have recieved a very helpfull offer from cartographer extrodanaireTisha wrote:some of the colored borders are messy.. some go tot he black border, others not as close. the border between Lyonesse 1 and 3 kinda spreads out on the end, as well as between Thule 8 and 9. where Lyonesse 5, 6 and 7 come together there area couple spots.. that don't really look like water, one darker and one lighter.
Which Font??Tisha wrote: not really the font I think of when I think Atlantis.. what are you going for with that font? something handwritten? something ancient?




I didn't know that! Look at it this way, it's north of the bottom of the map..Gustaf Wasa wrote:I find it odd that Thule, which was the Roman name for the North, is in the south on this map!
Again, it does suggest it's position was northern but we aren't using the name Thule as a reference, more as a nod to other mythical islands/lands.Wikipedia wrote:Thule (pronounced /ˈθuːli/, us dict: thōō′·lē; Greek Θούλη, Thoulē; also spelled in various sources Thile, Tile, Tilla, Toolee, Tylen, Thula, Thyle, Thylee, Thila, Thulii, Thyilea, Tula, and Tila) is, in classical literature, a place, usually an island. Ancient European descriptions and maps locate it either in the far north, often Iceland,[1] possibly the Orkney Islands or Shetland Islands or Scandinavia, or in the Late Middle Ages and Renaissance Iceland or Greenland. Another suggested location is Saaremaa in the Baltic Sea.[2]
Wikipedia is a wealth of accuracy.Premier2k wrote:I didn't know that! Look at it this way, it's north of the bottom of the map..Gustaf Wasa wrote:I find it odd that Thule, which was the Roman name for the North, is in the south on this map!![]()
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We actually got the name from another ancient land called ThuleAgain, it does suggest it's position was northern but we aren't using the name Thule as a reference, more as a nod to other mythical islands/lands.Wikipedia wrote:Thule (pronounced /ˈθuːli/, us dict: thōō′·lē; Greek Θούλη, Thoulē; also spelled in various sources Thile, Tile, Tilla, Toolee, Tylen, Thula, Thyle, Thylee, Thila, Thulii, Thyilea, Tula, and Tila) is, in classical literature, a place, usually an island. Ancient European descriptions and maps locate it either in the far north, often Iceland,[1] possibly the Orkney Islands or Shetland Islands or Scandinavia, or in the Late Middle Ages and Renaissance Iceland or Greenland. Another suggested location is Saaremaa in the Baltic Sea.[2]
Premier2k

Maybe, but we've changed this around a lot and most people seem happy with it. Now that we have the gameplay stamp we're not going to make anymore changes like this.neanderpaul14 wrote:I love it and can't wait for it, but shouldn't Poisiden attack ships and Zeus attack ports???



ender is correct, a 2 player game is divided just like the 3 player game. The third "player" is neutral. So it would be 17 territories for each player and 19 random neutrals, which is good!ender516 wrote:Quite the handsome looking map. But unless you know something I don't about XML, I think the starting positions for a 2-player game mentioned in Section 2.1.1 of the initial post is incorrect: I believe it will break down as 17 random territories per player and 18 neutral territories.



