Moderator: Cartographers
I agree with the above. I feel the setup is great for a tribal war given that this shape is perfectly symmetrical and ideal for dividing into sections of different tribes.Industrial Helix wrote:Upon seeing all the hexagons and squares I'm a bit reserved about supporting this map. It kind of reminds me of an over complex map like Actium or something.
If you pick an actual place I might be more interest... for example, Amazon delta or something. Hmm... that would be interesting, maybe with little villages or something for tribes to war over... anyway, I'm not sure if you want to have bonus regions or what. Develop it some more and I might warm up to it.
It wouldn't be a wire-frame .... suppose that's the look he's going for. At least that's what the title indicates.Evil DIMwit wrote:The concept here is very interesting but it does look supremely dull. Perhaps setting it in a real-world location might in fact make it more interesting to play. I propose Wyoming:

The Lena does have a beautiful delta... To me a real-world location always holds more meaning than an invented one; maybe I'm in the minority. As far as recognizable locations, the Ganges River has a pretty nice delta too, and the fjords of Norway seem to fit.sully800 wrote: Something like the Lena river delta in Russia is much better for dividing the map into playable areas. But, I don't think the Lena River has any particular attraction, so it is probably not worth constraining myself to a geography that no one knows about. That's why I'm still thinking it might be best to make an imaginary river delta, because the map can be infinitely adjusted to bring about the best possible gameplay.



Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
That is definitely one of the challenges of very large maps, and I have labeled each territory directly to try and make things easier (as opposed to using a grid system for labeling which would save space but cause a lot more headaches).PepeAtila wrote:For me is too complicate to play with just coordinate letters as area names ... I confuse very often.