Moderator: Cartographers

Hmm, the thing is, I'd like to keep some "realism", and in real life those atoms can't form bonds with each other. I've already stretched it a bit allowing the central oxygens (brown atoms) to attack each other.khazalid wrote:i see you've added a few extra linking territories based on previous critique, but to me it really looks like it could be done with having at least another 2.
T8 - I1 and A5 - P3 would add a little more nuance imo.
very nice concept, i would definitely play for one.

I wouldn't? Well, isn't that kinda what the research scientists of biology, pharmacology and such are doing right now?khazalid wrote:understood. essentially it is up to you how much compromise you decide upon between gameplay/realism but for what it's worth i'd like to add that realistically speaking you wouldn't be conquering protein all that often either. unless you climbed a tofu mountain.








I'll do my next update with army circles and numbers. I'll put them on a separate layer so they'll be easy to remove if we don't like them.danoprey wrote:Yup, I like the new legend, looks very smart.
Not sure about army circles, I like them on most maps but, as you say, this one doesn't necessarily need them.
Give it a try so we can compare?
Heh, I left out the hydrogens, as the map would have twice as many territories (and lots more clutter) with them. And the continents would be huge. Anyway, I'm not sure, what would identifying the atoms accomplish gameplay-wise... and I'd like to avoid the cluttering, so what if I just identify the atoms in the legend, thusly:RedBaron0 wrote:Interesting map, I think something you can do to help those of the community without a scientific background is to to put onto the spheres the chemical symbol, not centered of course, since that'll be where the army numbers go. They won't even take up that much space since you've mostly got H, O, N, and C's to put in there.
This is a completely imaginary protein, at least to my knowledge. I tried googling for Ile-Pro-Glu-Trp-His-Ala (which would be the code name for this protein) and didn't find anything... I chose the amino acids with gameplay in mind.A slight explanation of what each amino acid does might be nice and you have "The protein" which one is it? I'm a science teacher, and the only amino acid I recognize is tryptophan, and that's only because there's an urban legend that states that the tryptophan in Thanksgiving turkey dinners makes you sleepy.


Well, they actually were in the very first drafts, you can see it in drafts 1, 2 and 3 maybe... it just wasn't very convenient. The oxygens will get too small in the small map, plus it just looks weird.slowreactor wrote:Just a thought here:
you should make the sizes of the different atom different, according to their relative sizes with each other.


So was I, but there's one thing... some of the army colours are much easier to tell apart with army circles. For example, check out the yellow & white army numbers in the no-circles version. Maybe I should brighten the molecule instead? Or decrease saturation?Leaning towards no on the army circles.
Aww... It looked so neat thoughAlso, no to the background. It's a bit to busy and distracts from the map. Maybe a simple faded microscope or something sciency.



