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He means for it to be revealed after the game is over.Night Strike wrote:I disagree with this option. Announcing who had whom would seem to give away a player's strategy of trying to disguise who they are targeting.

? You confuse me.Night Strike wrote:Most games would become obvious by the end of the game, but I wouldn't want the targets to be revealed because it removes the strategy of disguising who you're attacking.
I do believe NS meant that.EagleofGreenErth wrote:? You confuse me.Night Strike wrote:Most Targets would become obvious by the end of the game, but I wouldn't want the targets to be revealed because it removes the strategy of disguising who you're target is.
I believe NS means that revealing targets after the game is over would potentially reveal the strategies you employ to disguise who you're attacking in an assassin game. Seeing assassin targets revealed in one game would therefore potentially equip you to better figure out who your opponents' targets were in future games.EagleofGreenErth wrote:? You confuse me.Night Strike wrote:Most games would become obvious by the end of the game, but I wouldn't want the targets to be revealed because it removes the strategy of disguising who you're attacking.
If that's the case, wouldn't you want to change your strategy a bit anyway? If you win, everyone knows who your target was. If you lose, why would anyone care what your strategy was? It was a losing strategy.cicero wrote:I believe NS means that revealing targets after the game is over would potentially reveal the strategies you employ to disguise who you're attacking in an assassin game. Seeing assassin targets revealed in one game would therefore potentially equip you to better figure out who your opponents' targets were in future games.EagleofGreenErth wrote:? You confuse me.Night Strike wrote:Most games would become obvious by the end of the game, but I wouldn't want the targets to be revealed because it removes the strategy of disguising who you're attacking.
At least that's what I think he means ...
