Moderator: Cartographers
Possibly. Hard to say yet, so far it's just a picture of a ditch with some boats in it... (Honestly, no offense really, but from your draft I get the mental image of little kids playing in a ditch with their toy battleships!grifftron wrote:I drew this picture up on Photo shop. I thought it would make for a cool map,
4 bases, and how many territories? You need to resize your next draft, btw. You should ALWAYS start from the large version, and if you're going to make enough territs for 8 players then this image is way too small for the large version.I have not put in any territories on either side yet or even put a name on the map, but the idea is to have possible up to 4 bases on each side (for even quads to play on this map)
Really? So you want to make holding the boats impossible? 14 borders to each boat?boats can attack each other and land connected to the water will be able to attack boats next to their territories
In a hurry, I see. I think you should take the time to develop this idea a bit, preferably at a time when you're not in a hurry. Because so far, all you have is some boats swimming in a ditch...just an idea, im in a hurry I can't explain much yet, ill make a more clearer map later, I was wondering if this idea or something close to this has been attempted yet? let me know sugggestions and ideas.



Thanks. I hope others will think that way...natty_dread wrote:Now you are getting somewhere. This looks like something I would actually play.
Name *check*natty_dread wrote:You need to work out the name, territory names, continent names etc.. to get a working draft out of this.


True... very true...natty_dread wrote:and think about the colour blind people...
How exactly does the layers work on photo shop? I still haven't found someone to explain this to me, im not the best at graphics so my concern is this map will never pass because i stink at graphics. And all the good map makers or people who know how to work with graphics are usually busy with some other project. Any suggestions?natty_dread wrote:Well, now you should basically first concentrate on making the map look good. Use layers, so things will be easy to change later on.


Yea if you wanted you could try to see what you could do with the map... Speed isn't an issue. But I would like to have a good looking map that interests people, and the map I have no does not do that. See what you can do.natty_dread wrote:Well, I could help with the graphics, but don't expect me to be able to work very fast
I like the decay thing... maybe the bonus on the island wont be needed? dividing the island into 3 parts might make it hard to see? Not sure about holding it to win... although it might work? might be too easy to win for some. what do you think?natty_dread wrote:An idea for the map: Divide the central island into 3 territories and make it similar to the central oasis in the oasis map, a territory with decays that you need to hold to win the game.


I'm glad you think so, but I still would like another artists input and possible re-due of my map as my graphics don't compare to some of the other artists work on CC. I would like to see what you could do with this map if you had time, or just give me input is fine. I still need a lot of work as I just started experimenting with PS.natty_dread wrote:Btw you seem to be doing fine with the graphics... A bit more practice and work, and you should be able to do the graphics all by yourself.
The reason I put these walls between the B and C continents and the F and G continents was because if this map was to be played by say 8 players on a normal style type game or any kind of game it would be more fair to those who were dropped in the middle continents on both sides if they were only being attacked by 1 side just like the corner continents are, if i removed these walls then the middle continents (B,C,F and G) would all be attacked by on 2 sides while the corner continents (A,D,E and H) would only be attacked on 1 side. It seemed like a good idea at the time, what do you think?natty_dread wrote:One thing. Why is there no borders between continents B and C, and continents F and G, but there's 1 border between other adjacent continents? Seems a bit odd.
Ah, it makes sense now.The reason I put these walls between the B and C continents and the F and G continents was because if this map was to be played by say 8 players on a normal style type game or any kind of game it would be more fair to those who were dropped in the middle continents on both sides if they were only being attacked by 1 side just like the corner continents are, if i removed these walls then the middle continents (B,C,F and G) would all be attacked by on 2 sides while the corner continents (A,D,E and H) would only be attacked on 1 side. It seemed like a good idea at the time, what do you think?

To be considered a Working Draft a project must be more than just an idea; a Draft should have a clear thematic focus, a plan for how the gameplay will work, and a basic image which should include:
1. Territory Labels - temporary names or numbers will suffice, and are always open to change.
2. Borders/Paths/Impassables - it should be made clear where territories do/do not connect.
3. Bonus Areas - where combinations/groups of territories will award a bonus, this should be indicated on the map.
4. Legend - speculative bonus values and explanations of any attack rules or gameplay features.
Draft images should not be larger than 630x600px (small image) or 840x800px (large image).
While in the drafting room, it is expected that a mapmaker will demonstrate:
a. significant knowledge of graphics tools and techniques,
b. the willingness to consider and respond appropriately to critical feedback
c. the ability to make multiple changes based on ongoing feedback
d. a solid understanding of the Foundry standards and process.

natty_dread wrote:To be considered a Working Draft a project must be more than just an idea; a Draft should have a clear thematic focus, a plan for how the gameplay will work, and a basic image which should include:
1. Territory Labels - temporary names or numbers will suffice, and are always open to change.
2. Borders/Paths/Impassables - it should be made clear where territories do/do not connect.
3. Bonus Areas - where combinations/groups of territories will award a bonus, this should be indicated on the map.
4. Legend - speculative bonus values and explanations of any attack rules or gameplay features.
Draft images should not be larger than 630x600px (small image) or 840x800px (large image).
While in the drafting room, it is expected that a mapmaker will demonstrate:
a. significant knowledge of graphics tools and techniques,
b. the willingness to consider and respond appropriately to critical feedback
c. the ability to make multiple changes based on ongoing feedback
d. a solid understanding of the Foundry standards and process.
