Moderator: Cartographers
Maybe you should UPDATE THE FIRST POST.Raskholnikov wrote:Thank you. My apologies if I was too harsh. But please, next time, If you have a question, ask first. It will avoid this kind of unpleasantness for everyone involved.

It. Does. Not Matter. In all likelihood, the map you're going to get comments on is going to be the one in the first post. Update it.Raskholnikov wrote:We are not ready to update the first post. We do not yet have a new, complete map to do so. We are working on it. As soon as we have a complete new map we will update the first post - promised!



My friend you are being a bit presumptuous. We never said this map was about how the 800s Muslims saw it. Rather, this is more of a view of the planet Earth, from the outside, as an observer from space would see it at that time. It is trying to take a non biased and impartial look at the battle for God, as seen from a neutral observers perspective. Religion is a very touchy subject to deal with. So this perspective was the best way to go. As for the lucky charms, I think that they work well. Maybe you have a better idea, as to what icons would work better ?Evil DIMwit wrote:The Lucky Charms icons don't bring out a very Medieval Islam feel at all. Nor does the space background, or the gradient on the sea. It's very shiny and pretty but the graphical style is about as far removed from the subject matter as possible, which is a very damaging thing when the stated point of the map is to visualize the world as 800s Muslims saw it.

I thought that was the whole reason you were making it upside down. To represent how they saw the world.porkenbeans wrote:My friend you are being a bit presumptuous. We never said this map was about how the 800s Muslims saw it.

Not exactly, but we were able to use this view as a side commentary on how the world was viewed at the time. Look at it this way, if you were to travel to another planet, you would not concern yourself with north and south or up and down, as you view it from your porthole. Up and down are obsolete in space. These kind of silly notions are better left to our ancestors. So long as the compass is shown, as it is, you should not be confused as to which way is north. Besides, that fact does not even come into play in the game.wcaclimbing wrote:I thought that was the whole reason you were making it upside down. To represent how they saw the world.porkenbeans wrote:My friend you are being a bit presumptuous. We never said this map was about how the 800s Muslims saw it.

The idea was this: how do you take Idris' map of 1000 years ago and do something thoroughly modern with it, while still preserving the essential view of the world the Arabs had then?The Lucky Charms icons don't bring out a very Medieval Islam feel at all. Nor does the space background, or the gradient on the sea. It's very shiny and pretty but the graphical style is about as far removed from the subject matter as possible, which is a very damaging thing when the stated point of the map is to visualize the world as 800s Muslims saw it.
It's not necessarily a bad thing. I don't think a map should try to be different just for the sake of being different... whatever works best for the map, should be used, regardless if it has or hasn't been used before.Not only has it been done before in numerous CC maps, but it would have been cliche, and predictable.Not only has it been done before in numerous CC maps, but it would have been cliche, and predictable.

I am not here to churn out the same ole same ole. I want to create my own style. What is wrong with that ?natty_dread wrote:It's not necessarily a bad thing. I don't think a map should try to be different just for the sake of being different... whatever works best for the map, should be used, regardless if it has or hasn't been used before.Not only has it been done before in numerous CC maps, but it would have been cliche, and predictable.Not only has it been done before in numerous CC maps, but it would have been cliche, and predictable.

Nothing, if that particular style is the best for your map.porkenbeans wrote:I am not here to churn out the same ole same ole. I want to create my own style. What is wrong with that ?natty_dread wrote:It's not necessarily a bad thing. I don't think a map should try to be different just for the sake of being different... whatever works best for the map, should be used, regardless if it has or hasn't been used before.Not only has it been done before in numerous CC maps, but it would have been cliche, and predictable.Not only has it been done before in numerous CC maps, but it would have been cliche, and predictable.

And yet, there are maps like Crossword, Chinese checkers, or Poker club. How did they ever get quenched?Yes, i feel for you re your proteine map. I think the problem is it lacks a "Story": what is the "purpose" of the fight? to build a proteine? to destroy one? something else? to show which proteine is more powerful?
I think for players to feel some kind of satisfaction at the end of a game and be willing to invest 20 minutes or time in a game or whatever it takes, something "cool" must happen at the end. Like the (in)famous Titanic line "I'm the King of the World!". I know it sounds stupid, but most people play these games because they get a "kick" out ouf it, or love the maps or a mix of both.

Raskh stated at the start of the thread that he wanted to "re-create an eighth-century Arabic map." Either he's changed his aims or this is a rather different meaning of the term 're-create' than I've understood.porkenbeans wrote:My friend you are being a bit presumptuous. We never said this map was about how the 800s Muslims saw it.
Didn't have to go to such a great length explaining that, I completely dig what you're trying to say. Here's a picture of my bedroom wall:Raskholnikov wrote: ..So our modern map makes a direct refrence to, and commentary on, that map: there is no "right" or "wrong" perpective of "up" or "down"; all perspectives are valid, and all are culturally determined...
Well, I don't know about mibi, but Lucky Charms seems to be the working name for this style now. To me it means more that they're colorful basic shapes, not a comment on their meaningfulness or appropriateness. They certainly seem to mean things for the most part (although what they actually mean is a bit uncertain and of course must be included on the final map fairly explicitly). Are they appropriate? Somewhat. The crown and steering wheel fit fairly well for capitals and ports. The stars could certainly work for religious sites, though they're not the first thing that leap to mind when I think 'religion.' The explosions are weaker -- gunpowder weapons wouldn't be a gleam in China's eye for at least half a century, and wouldn't make their way that far west for half a millennium. Plus I just don't find the explosion icon to be visually appealing. The marbles, though, are the worst. They don't project the idea of a city, they don't evoke anything in the historical period, and worst of all, they don't fit in with the other icons.Raskholnikov wrote: As to the "Lucky Charms", these are cartographic symbols used to represent cities that have different functions: the Crown symbolises capitals, the Ship's steerring wheel Ports, the Star Religious sites. Other maps use symbols to denote different functions nad I find that by calling them Lucky Charms you try to point out that they are inappropriate and meaningless. I respectfully disagree.