Moderator: Community Team


talonz wrote:New to this site, happy to find it! However, I was shocked in my first game when someone turned in the first set of the game in a flat rate set for 10 armies! At another site, flat rate is just that, flat. 4 armies per set, no variation.
The 4/6/8/10 setup currently in use for flat rate is more of a wildcard rate. I would label it that and put in a true flat rate option. (static non-variable 4/set)
Even better, have the flat rate be set by the game starter to whatever number they like.
I really dont care for escalating nor the wild set option, but I do like getting cards.

TeeGee wrote:could be an interesting variation
maybe keep the current flat rate and introduce a new "static" rate?
mach wrote:How about letting the creator choose the value of the set of cards? Then it could be adjust according to the map and personal preference
PrayingTigre wrote:What if the flat rate increases as turns progress. For example, assume that from turns 1-6, all sets are worth 6 troops. Perhaps turns 7-12, all sets could be worth 10. Turns 13-18, all sets worth 14... etc.
You can always keep the red vs. blue vs. green vs. mixed differences.
General Mayhem wrote:Hang on. So whats the point in having cards then? If theyre all the damn same value. Just dont use em!
Maybe you guys didn't read the whole thread, but they're not "all the damn same value."Beckytheblondie wrote:We have ourselves a winner. *Ding Ding Ding*. Densest bloke on the site...General Mayhem wrote:Hang on. So whats the point in having cards then? If theyre all the damn same value. Just dont use em!

But that doesn't logically follow at all, because there is a tremendous difference between "no spoils" and what he is suggesting.ManBungalow wrote:If you don't like the cards the way they are, don't use them as a game setting.
Just check this box when you create/find a game:
"No Spoils Checked"
You mean like "nuclear spoils" is?jak111 wrote:but if that happened then it wouldn't be like normal risk at all >.>