
Pray. That's the only strategy involved. It's like Russian Roulette with cards instead of bullets.natty_dread wrote:OK, I realize it might be a bit early for this topic... but here we go.
Any hints for nuclear?

If you have a choice when turning in spoils, pick those that aren't boldednatty_dread wrote:OK, I realize it might be a bit early for this topic... but here we go.
Any hints for nuclear? I have yet to play my first nuclear game so I don't know much, but I'd expect them to play pretty similar to no spoils on most maps, except you'd have to take in account the possibility of losing any of your territories... No stacking all your troops in one place, ever... then again maybe I'm wrong, if so I'd like to hear about it from someone with first hand experience.

Other people can have the same card as you...jpcloet wrote:I'm going to have to partially disagree, by keeping men on a card you own but don't intend to cash keeps them safe.Only way to know they are safe.
hmmm ... i did not know thatThe Neon Peon wrote:Other people can have the same card as you...jpcloet wrote:I'm going to have to partially disagree, by keeping men on a card you own but don't intend to cash keeps them safe.Only way to know they are safe.
Yer kidding me right..........thats just F**ing crazy.sheapaul wrote:hmmm ... i did not know thatThe Neon Peon wrote:Other people can have the same card as you...jpcloet wrote:I'm going to have to partially disagree, by keeping men on a card you own but don't intend to cash keeps them safe.Only way to know they are safe.

It's really just common sense, guys...consider Doodle with 8 players. Where will the cards come from if not duplicated?jackin_u_up wrote:Yer kidding me right..........thats just F**ing crazy.sheapaul wrote:hmmm ... i did not know thatThe Neon Peon wrote:Other people can have the same card as you...jpcloet wrote:I'm going to have to partially disagree, by keeping men on a card you own but don't intend to cash keeps them safe.Only way to know they are safe.
I had no idea either

I don't think the third one will help at all.natty_dread wrote:The cards are pulled out of random.org:s ass. The point is, you should always fort your troops away from the spoils you have.
OK, what do we have so far?
[*] Don't keep all troops in 1 stack
[*] When cashing, pick unbolded cards if possible (well duh)
[*] Pray (ctrl-P)
[*] Move troops away from spoils you own
[*] Don't take a 5th card if your troops are not safe
[*] Double borders
Georgerx7di wrote:I don't think the third one will help at all.natty_dread wrote:The cards are pulled out of random.org:s ass. The point is, you should always fort your troops away from the spoils you have.
OK, what do we have so far?
[*] Don't keep all troops in 1 stack
[*] When cashing, pick unbolded cards if possible (well duh)
[*] Pray (ctrl-P)
[*] Move troops away from spoils you own
[*] Don't take a 5th card if your troops are not safe
[*] Double borders
If you hold a spoil for a territory, every other person can have a spoil for that same territory on any map.padsta wrote:also depending on the size of the map holding your troops on cards you own could be a good idea.........large maps will ensure no-one can nuke you. lux or doodle etc is just down to pure luck i would imagine
double borders can save yer life.padsta wrote:Georgerx7di wrote:I don't think the third one will help at all.natty_dread wrote:The cards are pulled out of random.org:s ass. The point is, you should always fort your troops away from the spoils you have.
OK, what do we have so far?
[*] Don't keep all troops in 1 stack
[*] When cashing, pick unbolded cards if possible (well duh)
[*] Pray (ctrl-P)
[*] Move troops away from spoils you own
[*] Don't take a 5th card if your troops are not safe
[*] Double borders
nor will double borders.............you will just get nuked from the inside. very attacking is the way forward, use those troops before you lose em
also depending on the size of the map holding your troops on cards you own could be a good idea.........large maps will ensure no-one can nuke you. lux or doodle etc is just down to pure luck i would imagine
The Neon Peon wrote:If you hold a spoil for a territory, every other person can have a spoil for that same territory on any map.padsta wrote:also depending on the size of the map holding your troops on cards you own could be a good idea.........large maps will ensure no-one can nuke you. lux or doodle etc is just down to pure luck i would imagine
Your own cards won't be duplicates unless they are acquired from eliminating another player. But you can have 2 of the same card if you eliminate someone and they had a card you already had.padsta wrote:The Neon Peon wrote:If you hold a spoil for a territory, every other person can have a spoil for that same territory on any map.padsta wrote:also depending on the size of the map holding your troops on cards you own could be a good idea.........large maps will ensure no-one can nuke you. lux or doodle etc is just down to pure luck i would imagine
well there you go, since i joined i thought that the territorys were only duplicated if everyone was taken.........does this mean that i can hold 2 cards with the same territory on?????? i have never seen that

You're wrong in that #3 is the only possible strategy, given that nukes removes all strategy from the game. Pray for luck in the cards, and hang on for the idiotic ride.Georgerx7di wrote:I don't think the third one will help at all.natty_dread wrote:The cards are pulled out of random.org:s ass. The point is, you should always fort your troops away from the spoils you have.
OK, what do we have so far?
[*] Don't keep all troops in 1 stack
[*] When cashing, pick unbolded cards if possible (well duh)
[*] Pray (ctrl-P)
[*] Move troops away from spoils you own
[*] Don't take a 5th card if your troops are not safe
[*] Double borders