Moderator: Cartographers

If that really is the case, and if it continues, then I'll consider locking down the Melting Pot for a little while... In order to keep things moving, the focus really should be on maps already in productionyeti_c wrote:Since the change it appears that the most posting is done in the "melting pot"...
Posting done in the finer tuning sections seems to be less forthcoming.
C.

That seem a little extreme... I'd certainly welcome more comments on the maps in later development, but I'm not sure if this is the right way.MrBenn wrote:If that really is the case, and if it continues, then I'll consider locking down the Melting Pot for a little while... In order to keep things moving, the focus really should be on maps already in productionyeti_c wrote:Since the change it appears that the most posting is done in the "melting pot"...
Posting done in the finer tuning sections seems to be less forthcoming.
C.


Or you might considering just moving more maps up the line.MrBenn wrote:If that really is the case, and if it continues, then I'll consider locking down the Melting Pot for a little while... In order to keep things moving, the focus really should be on maps already in productionyeti_c wrote:Since the change it appears that the most posting is done in the "melting pot"...
Posting done in the finer tuning sections seems to be less forthcoming.
C.

To be fair a lot of maps have been moving out of the melting pot recently. A lot more than was moved under the old system, for sure.porkenbeans wrote:Or you might considering just moving more maps up the line.

In my opinion, it's not only extreme, it's counter to the spirit of developing maps which have community support.MrBenn wrote:Sure it's extreme, but it's still an option.
It's not going to happen in the immediate future, but it's something I'd consider if people continue to focus on undeveloped ideas instead of helping to keep maps moving
2ND.ender516 wrote:In my opinion, it's not only extreme, it's counter to the spirit of developing maps which have community support.MrBenn wrote:Sure it's extreme, but it's still an option.
It's not going to happen in the immediate future, but it's something I'd consider if people continue to focus on undeveloped ideas instead of helping to keep maps moving
If a map moves on in the Foundry, but people stop commenting on it, I think it means one of two things: the map is not really interesting, and it should be binned, or the map has no problems to be fixed, and it should move on to the next stage. The problem is, how do you tell which is which?
But to block activity in the Melting Pot because too many people find it to be the most interesting part of the Foundry? I can only quote the doctor speaking at the end of "The Bridge On The River Kwai": "Madness, madness..."

I don't think that's an absolute truth.ender516 wrote: If a map moves on in the Foundry, but people stop commenting on it, I think it means one of two things: the map is not really interesting, and it should be binned, or the map has no problems to be fixed, and it should move on to the next stage. The problem is, how do you tell which is which?

So what then is a third possibility?natty_dread wrote:I don't think that's an absolute truth.ender516 wrote: If a map moves on in the Foundry, but people stop commenting on it, I think it means one of two things: the map is not really interesting, and it should be binned, or the map has no problems to be fixed, and it should move on to the next stage. The problem is, how do you tell which is which?
This may be because (I suspect) most people feel qualified to comment on graphics ("I may not know art, but I know what I like!") but far fewer feel they understand the nuances of game play in the abstract manner required when forced to analyse it without actually testing it.natty_dread wrote: There's definitely something going on, with people mostly wanting to comment on melting pot maps... (my article on the melting pot may actually make it worse, but it was written before this problem...I hope the next article on the gp workshop will balance it somewhat though)
For example, there's a few maps that were getting real good and steady flow of comments while being in the melting pot and once moved in the gp workshop the comments stop...
This suggest to me that we might consider a non-linear approach to map development. Once a map escapes the Melting Pot, why not have two threads, one in each workshop? Let people comment where their interests lie, and they wouldn't have to read through stuff that doesn't interest them, or wait for game play discussions to end before continuing the graphics discussions which start in the Melting Pot.natty_dread wrote: I think part of the reason why maps in the workshops don't get comments is, that the melting pot is a lot easier to approach... With the workshops, it's either "comment on GAMEPLAY" or "comment on GRAPHICS" depending on the forum... but the melting pot threads have no such restrictions. Thus the layperson finds it easier to comment on projects in the melting pot.
Absolutely true. Of course, once such a person starts making regular appearances around here, and is part of the Foundry family, it is perfectly all right to tell him or her just how big a tool he or she is. After all, the reason we have families is so we don't have to argue with strangers.natty_dread wrote: Also: If we as mapmakers want comments on our maps we need to take a common responsibility of making the average person - who puts in the effort to come and comment on unfinished maps he will very probably never get to play - feel welcome in the foundry. Even if his comments are stupid, or have been dealt with in the thread earlier... No mapmaker should be rude to the average person, the average person is who keeps the foundry running.
That is exactly why I'm hoping chipv will implement an accurate gameplay simulator in his XML wizard...This may be because (I suspect) most people feel qualified to comment on graphics ("I may not know art, but I know what I like!") but far fewer feel they understand the nuances of game play in the abstract manner required when forced to analyse it without actually testing it.


Which is why the Gameplay is now being sorted out before the graphics... to ensure that the game play is considered important - and to make it so that the artist doesn't waste hours of time making pretty graphics on a map that doesn't play well...porkenbeans wrote:The compartmentalization has in a very short time, clearly shown what I have always believed to be true. And that is, most people are interested in the graphics and set up, and could not care less, about the aspects of game play, such as bonus amounts and neutral counts etc. (boring).


Not really - that is the way we had before - except with 2 forums instead of 1...porkenbeans wrote:Please read my last post edit. Would this make more sense ?

Gameplay is NOT more important than Graphics. And you will never succeed in making people believe that. You can with a little effort, fix any map in the way of gameplay. The very first thing a car buyer looks at is how it looks, then after if they are so inclined, they look under the hood to see how it works. You are attempting to turn it around. The problems you are now seeing is a direct result in this major flaw in reasoning.yeti_c wrote:Not really - that is the way we had before - except with 2 forums instead of 1...porkenbeans wrote:Please read my last post edit. Would this make more sense ?
We must make our members more realise that Gameplay is more important than GFX... (a few games developers should take note too)
C.

You are wrong - Gameplay is much more important than graphics - you need to understand this before you get a map through the system.porkenbeans wrote:Gameplay is NOT more important than Graphics. And you will never succeed in making people believe that. You can with a little effort, fix any map in the way of gameplay. The very first thing a car buyer looks at is how it looks, then after if they are so inclined, they look under the hood to see how it works.yeti_c wrote:Not really - that is the way we had before - except with 2 forums instead of 1...porkenbeans wrote:Please read my last post edit. Would this make more sense ?
We must make our members more realise that Gameplay is more important than GFX... (a few games developers should take note too)
C.

Sorry, but you are wrong. The evidence speaks for itself. Of course gameplay is important, and the better this aspect has been worked out, the better the map. But you can not tell me that any map can be fixed if the gameplay pros take their scalpel to it.yeti_c wrote:You are wrong - Gameplay is much more important than graphics - you need to understand this before you get a map through the system.porkenbeans wrote:Gameplay is NOT more important than Graphics. And you will never succeed in making people believe that. You can with a little effort, fix any map in the way of gameplay. The very first thing a car buyer looks at is how it looks, then after if they are so inclined, they look under the hood to see how it works.yeti_c wrote:Not really - that is the way we had before - except with 2 forums instead of 1...porkenbeans wrote:Please read my last post edit. Would this make more sense ?
We must make our members more realise that Gameplay is more important than GFX... (a few games developers should take note too)
C.
C.

It is always easy for any person to comment on something they visually perceive---since humans by nature are dominated by their visual perception. It is one of the primary interactions we have with the world/reality around us.The compartmentalization has in a very short time, clearly shown what I have always believed to be true. And that is, most people are interested in the graphics and set up, and could not care less, about the aspects of game play, such as bonus amounts and neutral counts etc. (boring).
It really depends what you are considering IS important.AndyDufresne wrote:In the grand scheme of Conquer Club, Game play is probably more important. We all come here to play a game. But we do like to make sure that the game we play is on a pretty/thematic background.
It is always easy for any person to comment on something they visually perceive---since humans by nature are dominated by their visual perception. It is one of the primary interactions we have with the world/reality around us.The compartmentalization has in a very short time, clearly shown what I have always believed to be true. And that is, most people are interested in the graphics and set up, and could not care less, about the aspects of game play, such as bonus amounts and neutral counts etc. (boring).
Investigating game play, because it is not often completely visually based (I.e. there is often some sort of cognitive process going on, calculating bonus zones, drops, borders, etc) means that there will always be a portion of the population that won't go past any further than what they are able to immediately perceive ("Oooh, this color doesn't look right next to that one.")
So I wouldn't write off humanity as simply "being bored" with the mechanics/game play of a map, it's just that the way everyone is wired from a cognitive and perception stand-point that makes it easier for us to comment on things we immediately visually perceive---namely the graphics.
--Andy

Your shortsightedness is your undoing here...porkenbeans wrote: As an example, you take two maps. One is a gameplay masterpiece, but it really looks like a turd. The other is a very striking and beautiful map, but its gameplay is flawed in some respect. You take and introduce them to the CC lineup. Which map do you suppose will see the most games ? Now tell me, What is your definition of "more important" ?
