Moderator: Cartographers
I agree. If people want it that is the way to go. I will make a decks only pic so we can all discuss the layout. Look for it on Monday night (EST)Jarunik wrote:I see your points and agree that it's easier develop it first in 2d. You can do the 3d thing at the end if you got the time for it.
The only attack routes up and down are elevators and stairs. I don't mind coloring each elevator shaft different colors thoughtJarunik wrote:Could you colour the different elevators in different colours. I just think it is a bit too much brainwork to play this map, when you have to compare the above image with the below one to find the attack paths.
The atrium in ships is a large open area. That was just to shown the area below. It was really rough. I just forgot to explain. So basically it is not an area. The 3d map would show it better.Jarunik wrote:And what should that white room in the atrium be?
only make it a bit smaller because its seems like world map 2 nowWidowMakers wrote:Does anyone have any suggestions on the layout? Or is it perfect and all I need to do is make the XML and 3d map?![]()
Let me know. If there is no interest in this I will start something else. Let me know. My King of the Mountians map is nearly done. I want something else to work on.

I know and have thought about that. On the final 3D map the names and circles will need to be positioned off of the particular rooms. We will come to that once the gameplay is good.Molacole wrote:ok first thging I noticed was it seems like it's going to be very difficult finding room for the armies in certain areas.
Plus the elevators allow attack to any floor they touch. There is your attack other than stairs.yamahafazer wrote:maybe some way of jumping floors other that the stare wells
